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RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 1:04:10 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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quote:

lol, you make an "ally" in real-life like you might do in DW...

Thats the thing where you don't attack them because you are busy fighting someone else, and then when their guard is down you stab them in the back, right?

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(in reply to WoodMan)
Post #: 61
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 6:09:35 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
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quote:

ORIGINAL: hidden_asbestos
quote:

ORIGINAL: the1sean
They are listening, just try to be a little patient, I dont think anyone is trying to stonewall you.

You're right, sorry!


No worries

(in reply to hidden_asbestos)
Post #: 62
RE: New v1.0.5.8 Public Beta Now Available! - 7/17/2010 6:22:26 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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[Ew, are you serious? That's the best improvement in this patch.]
Yes, I have to agree. No more monsters. I did not notice that until I saw it on the forum. I really look forward to turning them off. On the other hand, I love pirates... as big a pain in my afterburner as they are. Hunting them down, eliminating them. They are a real dsitraction, but to me a fun one. I have that revved.

I am having a hard time getting past the ABEND/blow ups.
I appreciate the level of support that I am seeing though.

(in reply to the1sean)
Post #: 63
RE: New v1.0.5.8 Public Beta Now Available! - 7/19/2010 2:16:00 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: caerr
Anybody losing stuff like ship triangles and those tiny plaques on planets showing population and race in close up view, or is it just me? Galaxy map is fine though.

The 'D' key toggles some display elements on/off. Maybe you hit D by mistake?

(in reply to caerr)
Post #: 64
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 2:15:18 PM   
jscott991


Posts: 530
Joined: 4/23/2009
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quote:

ORIGINAL: jalapen0


quote:

ORIGINAL: WoodMan

Is the Space Creatures slider setting None new?  I never noticed it before, if so you forgot to add it to your change list (I think) 


Ew, are you serious? That's the best improvement in this patch.


This almost makes me want to play the game again. I hate the monsters.

(in reply to jalapen0)
Post #: 65
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 4:31:14 PM   
Gareth_Bryne


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Joined: 5/16/2010
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quote:

This almost makes me want to play the game again. I hate the monsters.


Why? You are not the first to state your dislike of them without giving reasons (that I've seen)?

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Post #: 66
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 4:42:40 PM   
jalapen0

 

Posts: 122
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Personally, I'm really enjoying the game without them. The ones for the story are still there.

(in reply to Gareth_Bryne)
Post #: 67
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 4:58:48 PM   
caerr

 

Posts: 113
Joined: 6/18/2010
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quote:

ORIGINAL: elliotg

The 'D' key toggles some display elements on/off. Maybe you hit D by mistake?


I didn't know it could do that, makes sense. I guess I might have accidentally pressed it when going for the A key.

I'll have to put in some further testing when I got the time.

(in reply to elliotg)
Post #: 68
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 6:36:42 PM   
jscott991


Posts: 530
Joined: 4/23/2009
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quote:

ORIGINAL: Gareth_Bryne

quote:

This almost makes me want to play the game again. I hate the monsters.


Why? You are not the first to state your dislike of them without giving reasons (that I've seen)?


I have a couple of major reasons:

1. The AI isn't very good at sending patrol ships to hunt them down (or at least wasn't very good).

2. There are far too many, even on the lowest setting.

3. The concept is silly. (Just my opinion obviously).

4. The annoying alarm klaxon sounds over and over when they are discovered.

5. They add very little actual challenge to the game, but quite a bit of frustration and micromanagement.

They are just something I can do without.

(in reply to Gareth_Bryne)
Post #: 69
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 6:48:43 PM   
jalapen0

 

Posts: 122
Joined: 4/10/2010
Status: offline
Luckily, its no longer an issue.

(in reply to jscott991)
Post #: 70
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 8:06:06 PM   
MuthaF

 

Posts: 21
Joined: 6/17/2010
Status: offline
quote:

ORIGINAL: taltamir
......


Hadn't time to read, till today...

this seems pretty pointless:

u still insist on artificial terraforming, i though we settled this point SEVERAL posts ago.
Again, u seem to miss the scale. Again.

And primordial Earth - that should be enough: as we already established, elements doesnt transform, they chemically bound.
As you already correctly stated , living organism CAN transform(not in alchemic sense) atmosphere. As we know, it takes time...

Please check Hadean Eon, Archean Eon, especially about 4500 Ma. later on, there is so called late heavy bombardment, and procaryot evolution and so on and on.

Consider this SIMPLIFIED EXAMPLE... AGAIN (mind you its 3rd time i think that you ignored it, if u can disprove it, i will accept my defeat immediately:

1 'Primordial' atmosphere were unlivable for most known lifeforms.
2 Elements and they quantity on Earth are the same (except loss by regular atmosphere stripping and addition by cosmic dust/impactors)
3 Transformation of primordial atmosphere to anything usable for higher lifeforms happened on million years scale as far as we know.
4 It happened THANKS to existing living organism, which we should have...but it still took millions of years.

Scenario we were talking about, as i already stated, has basically 'primordial' conditions - as to our current knowledge - making it livable took millions of years AND specific lifeforms.

Why it should be that radically shorter this time around?

Even if we for sake of argument allow chemoautotroph lifeforms to survive, they still cant do miracles. Again, we were talking no artificial terraforming - no resources are expanded towards that goal, so they are subject to natural population/lifecycle/metabolic rate constriction. This has already happened here at least once before.

We are not talking Artificial Terraforming, we are not talking Major Exctinction Events, we are not talking puny Nuclear Winter.

I really hope that at least some of this STICK AROUND this time.

Frankly, i intended to source my arguments meticulously, but after a thought I deemed that futile...

Seems like Cyanobacteria, Great Oxygation Event(Catastrophe) and all implications are beyond your current knowledge. Please update before replying.

I admit, that shortest transformation of oxygenless atmosphere to free-oxygen(breathable) atmosphere takes theoreticaly 'only' about 2 000 years. But that is the most optimistic estimate based on best case scenario and CURRENT count of living organisms that can do that job, which is many times higher that it was at time...and probably that would be after planetary bombardment on scale we talk about :)

Standart timescale talks about timelag of about 300-900 mil years..

Even after rise of the atmospheric oxygen to about 1%, there were about a billion years of a 'stalemate' - almost no geological nor biological evolution..(ever heard of Boring Billion ? :) )
The next 100million years were the 'real' game-changer...(according to 2006 Bistability theory, which publication i missed at time )
but you should know all this, right?

Remember, i was quite GENEROUS in down-grading my theoretical scenario:

I dont insist on TOTAL life exctinction (would need to disrupt all surface few thousand meters in depth probably, anyway :) )
I kinda excluded all forms of physical/chamical energy release except kinetic and therefore associated contamination :)



Even your goverment volcano hazard source (although laughaubly puny considering scale IT TALKES ABOUT and scale WE TALK ABOUT) got link to http://volcanoes.usgs.gov/hazards/gas/climate.php .. give it a try, then multiply by millions... dont forget damaged ozone layer and other nice bonuses.. :)

It really does not go ANYWHERE near the scale we talking about - and again confirming my suspicions of you thinking nuclear winter and maybe small climate change...



I really hope your next post wont repeatadly ignore points I already stated several times, and the 'simplified example' with associated thoeries.

I really do hate repeating myself. [you cant begin imagine how painfull was this recycled post to write for me..dont wanna do again anytime soon]





< Message edited by MuthaF -- 7/21/2010 8:18:50 PM >

(in reply to taltamir)
Post #: 71
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 9:57:01 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Please keep a civil tone, you can disagree with someone without being condescending.

Everyone, we have a 1.0.6.0 version that will be a public beta for a day or two and then go official. Official release should be either tomorrow evening or next Monday, based on how the quick final public beta goes.

Regards,

- Erik

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(in reply to MuthaF)
Post #: 72
RE: New v1.0.5.8 Public Beta Now Available! - 7/21/2010 10:04:32 PM   
Pipewrench


Posts: 453
Joined: 1/5/2010
Status: offline
thanks erik

(in reply to Erik Rutins)
Post #: 73
RE: New v1.0.5.8 Public Beta Now Available! - 7/22/2010 12:04:52 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Terrific work, guys. Thank you.

(in reply to Pipewrench)
Post #: 74
RE: New v1.0.5.8 Public Beta Now Available! - 10/7/2010 3:20:18 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Thanks very much for your hard work guys :)
Post #: 75
RE: New v1.0.5.8 Public Beta Now Available! - 10/7/2010 7:23:04 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
I don't understand? This is an old update.

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Huh?

(in reply to Bartje)
Post #: 76
RE: New v1.0.5.8 Public Beta Now Available! - 10/7/2010 7:55:25 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: drillerman

I don't understand? This is an old update.

Yeah I know I got all excited. I guess Bartje is a little late eh?

Maybe this thread can be locked so we don't get all excited now.

(in reply to drillerman)
Post #: 77
RE: New v1.0.5.8 Public Beta Now Available! - 10/7/2010 11:08:29 PM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline

quote:

ORIGINAL: Davor


quote:

ORIGINAL: drillerman

I don't understand? This is an old update.

Yeah I know I got all excited. I guess Bartje is a little late eh?

A spambot posted in the thread yesterday, which probably caused Bartje think there was recent/relevant activity. So no, nothing to see here.




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(in reply to HsojVvad)
Post #: 78
RE: New v1.0.5.8 Public Beta Now Available! - 10/8/2010 9:14:57 AM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline

I still haven't played this one, I've been away due to some computer problems. (Darn viruses)
That said, I did think it was recent.

(in reply to martok)
Post #: 79
RE: New v1.0.5.8 Public Beta Now Available! - 10/8/2010 11:31:03 AM   
Aures

 

Posts: 343
Joined: 9/13/2010
Status: offline
7 replies (including me and the removed spambot post) in less than two days. This unintentional necro is the most active thread on the DW forum with about as many posts as all other threads combined during that time.

I'm not sure whether to lol or .

And if your thinking about replying to this comment please breath some life into some of the worthwhile conversations instead.

edit: no worries Bartje, dang spambots fault. I'm sure the team appreciates your support regardless of where it is posted. Hope you manage to sort out your computer problems.

< Message edited by Aures -- 10/8/2010 11:34:38 AM >

(in reply to Bartje)
Post #: 80
RE: New v1.0.5.8 Public Beta Now Available! - 10/8/2010 8:35:33 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
Spam bot? Can you please explain.

(in reply to Aures)
Post #: 81
RE: New v1.0.5.8 Public Beta Now Available! - 10/8/2010 8:45:52 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Lock this bloody thread.

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(in reply to HsojVvad)
Post #: 82
RE: New v1.0.5.8 Public Beta Now Available! - 10/9/2010 1:24:37 AM   
Groovynatureguy

 

Posts: 12
Joined: 9/21/2010
Status: offline
I was excited for a brief moment....

(in reply to ASHBERY76)
Post #: 83
RE: New v1.0.5.8 Public Beta Now Available! - 10/9/2010 11:01:07 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
lol spambot on distant worlds forum?? there must be more populated areas to spam than here :o

(in reply to Groovynatureguy)
Post #: 84
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