darroch
Posts: 210
Joined: 3/13/2001 From: US Status: offline
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Unknown enemy has it right... The readme has some good info - I reccommend it. Some more tips: Keep core force < 55 units to make sure you always have crews... You will enjoy 60+ core forces much less as the battles are playbalanced for th 50+ unit size force and in most battles, you need quality not quantity... Select a combined arms force - roughly 33% armor, 33% infantry, and 33% guns.. I tried to supply about 12 medium trucks in battles that require you to maneuver - so you can skip extra transport... Don't buy too many light units for later upgrading - get to 55 units and then try and get as many T34s, KVs, 76 ATGs, 37AA, 82Mortar, and SMG squads as possible right from the start so they can accumulate experience. You can probably afford 5-8 T34s and a couple KVs... Battle 1: stay alive - try and keep armor intact Battle 2: about the same - there are no points across the river Battle 3: must exit units via victory exit hex - NOT retreat hex (this gives no points) Battle 4: Carefuly start grooming your most experienced tanks by letting them make lots of kills Battle 5: uh-oh!..... Believe it or not - there is less Luftwaffe than in the original versions of most battles! Their fangs have been filed down some but they will still cripple several squads and vehicles per battle... To reduce airpower casualites: 1. Disperse units - as in real life, cramming lots of men and machines together is just begging for it. 50 meters (1 hex) of open space between tanks is best.... 2. Think twice before parking tanks near guns and infantry. AS in real life, the tanks attract the Stukas. In many cases where the tank is lucky enough to survive the strike with only severe suppression, it is usually not so for surrounding infantry and gun crews (within 100 meters) - they tend to vaporize from the repeated concussive effects of the bombs... 3. Think of trucks as bomber candy for the AI...like tanks, if you leave them parked near their cargo (infantry or guns) you should expect them all to be vaporized by the next airstrike... ..I've seen the AI go for a truck parked in the open that was spotted by an AI ground unit and the bomber literally had to overfly my unspotted tank forces in the woods to obliterate the truck... 4. IMHO, the best Soviet antitank weapon through 1943 is probably the SMG squad in any kind of cover... 5. Try buying two KV-2s and exploiting the fact that the shell, being over 150mm, causes visible concussive effects and the game allows you to "indirect fire" into empty hexes.... Let's say your scouts found out the hard way that a German engineer squad is holed up in a stone house hidden in the middle of some wodds so it can only be fired upon by adjacent units.. (I'm sure this NEVER happens in the game :rolleyes: ) - waddle your KV-2 into clear field of fire and target any adjacent woods hex repeatedly - two KV-2s are of course better....my experience is that in two turns, even German engineers are shell-shocked enough that you can finally move adjacent for the kill... One trick is to avoid having any of your infantyr adjacent to a hex that a KV-2 fires on....you'll get a front row seat view of the effects of 152 concussive damage...trust em - I know this from personal experience:( Hope you have fun. Brad
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