ralphtricky
Posts: 6685
Joined: 7/27/2003 From: Colorado Springs Status: offline
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quote:
ORIGINAL: el cid I probably did not explain myself correctly. The two is not the shots each tank can shoot, but the maximum of shots each tank will take. El Cid, An excellent description, better than I could have done. This has changed slightly in 3.4. There was a very subtle bug that meant that it was always limited to 2 shots. I noticed the same issue about always showing two shots when I was looking into the scenario with the flamethrower tank. It didn't make much of a difference in that scenario, BTW. It now varies between 1 and 8 shots the way the original design was supposed to do. In 3.2, if you have one tank, it gets 2 shots taken at it, period. In 3.4, it can have up to 8 shots if it's outnumbered badly enough, and it is likely to get only one return shot instead of 2. For that scenario, the shots were very likely to ping off, so it normally didn't make a difference. This means that a swarm of weak tanks will have more shots against a smaller number of armored units. They still have to penetrate the armor, so I don't expect it to make a huge difference in most scenarios, although I am very curious to hear what effect it has on scenarios. Strong tanks are still likely to need only one shot, and weak tanks can fire all day without penetrating.
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Ralph Trickey TOAW IV Programmer Blog: http://operationalwarfare.com --- My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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