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Two engine questions - 10/18/2010 2:00:57 AM   
bevilacqua

 

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1. I always wondered if it is worth using minimise losses setting when defending. The logic of it, as far as I understand, is to spare equipment, supply etc. But since a unit that retreats must go through a disengagement check and with minimise losses the chance of retreating is greater, is it a good idea to use defending units with that setting.
I thought it could be used to simulate a unit that retreats orderly while presenting some resistance to enemy units attacks, but very frequently the disengagement check seems to send units into a reorganization state.

2. Is there any cumulative increase on the chances of repairing a bridge after multiple attempts? It is frustrating to have 4 or more engineering units with 13 or 14 percent chance of repairing a bridge for more than 4 turns in sequence without moving and not having the bridge repaired. Does the chance increase with number of tries?
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RE: Two engine questions - 10/18/2010 2:15:29 AM   
jomni


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This must be related to your 2nd question.
http://www.matrixgames.com/forums/tm.asp?m=2601342

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(in reply to bevilacqua)
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RE: Two engine questions - 10/20/2010 12:54:45 AM   
ralphtricky


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quote:

ORIGINAL: bevilacqua
1. I always wondered if it is worth using minimise losses setting when defending. The logic of it, as far as I understand, is to spare equipment, supply etc. But since a unit that retreats must go through a disengagement check and with minimise losses the chance of retreating is greater, is it a good idea to use defending units with that setting.
I thought it could be used to simulate a unit that retreats orderly while presenting some resistance to enemy units attacks, but very frequently the disengagement check seems to send units into a reorganization state.

2. Is there any cumulative increase on the chances of repairing a bridge after multiple attempts? It is frustrating to have 4 or more engineering units with 13 or 14 percent chance of repairing a bridge for more than 4 turns in sequence without moving and not having the bridge repaired. Does the chance increase with number of tries?

I want to look into the losses setting more for 3.5. Right now, I think that ignore may make the formation more likely to go into re-organization, but I'm not positive what the other effects are, or whether they still are true with the new turn order.

I think what you're describing is what I would like to have happen, minimize means that they're more likely to retreat in good order, ignore means that they're more likely to end up broken.

Ralph


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Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to bevilacqua)
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RE: Two engine questions - 10/21/2010 2:56:56 AM   
bevilacqua

 

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Thanks ralphtrick.

Regarding my second question, now I have 5 units in a damaged bridge hex. Four of them for 4 turns and five the last turn. All have 13-15% chance of repairing the bridge, but after five turns they weren't able. That's frustrating.

I like the way engineering units chances are lessened after moving, it's realistic, but I think that repair chances in the same hex should get progressively bigger after various tries, mainly in larger time frame scenarios.

(in reply to ralphtricky)
Post #: 4
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