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Hotfix for v1.70

 
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Hotfix for v1.70 - 1/13/2010 2:37:08 PM   
Andrew Loveridge


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Joined: 7/20/2009
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We have a patch to fix some of the issues that have arisen with v1.70. It is available in the Members Club. Including the following;

o Improved stability during naval turn.
o Corrected lack of six during dice roll.
o Deploy preferences are now saved during the game play.

You will need to Register your game, if you haven't already, and then click on Registered Downloads.

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RE: Hotfix for v1.70 - 1/13/2010 3:01:07 PM   
Dennistoun


Posts: 233
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline
Hi Andrew, is this hot-fix going to be sent out to GamersGate for those of us who purchased it from there? My serial doesn't work on the Matrix Games link/installer of the hot-fix found on the members download page.

(in reply to Andrew Loveridge)
Post #: 2
RE: Hotfix for v1.70 - 1/13/2010 7:16:11 PM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Funny thing is I can never get the members club to work,

It recognizes me here as signed in butt, when I go to members club I can't get in.

Please Email me.

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Post #: 3
RE: Hotfix for v1.70 - 1/13/2010 7:17:34 PM   
Andrew Loveridge


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Joined: 7/20/2009
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This has been updated to include the GamersGate Serial numbers, and we will make it publicly available to download.


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Post #: 4
RE: Hotfix for v1.70 - 1/13/2010 7:30:58 PM   
von Schmidt


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Joined: 8/18/2003
Status: offline

quote:

ORIGINAL: Razz

Funny thing is I can never get the members club to work,

It recognizes me here as signed in butt, when I go to members club I can't get in.

Please Email me.


The members club has a different username/password than the forums.
You'll have to specifically register for the club.

Confusing but true.

Regards,
-von Schmidt

(in reply to Razz1)
Post #: 5
RE: Hotfix for v1.70 - 1/13/2010 7:58:00 PM   
Dennistoun


Posts: 233
Joined: 10/17/2007
From: Perth, Scotland.
Status: offline

quote:

ORIGINAL: Andrew Loveridge

This has been updated to include the GamersGate Serial numbers, and we will make it publicly available to download.


Yeah, Andrew. The new link in the press release forum from Sean D. works for GamersGate. Many thanks!

(in reply to Andrew Loveridge)
Post #: 6
RE: Hotfix for v1.70 - 1/13/2010 9:37:24 PM   
goodwoodrw


Posts: 2661
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This hotfix crashes badly, I it won't reconize my latest save CTD on startup on my save games. Should the version show 1.70a or 1.70 my ver shows 1.70?

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Post #: 7
RE: Hotfix for v1.70 - 1/14/2010 12:47:57 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
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Everything seems to work but I got the following message on the hotfix install.

Windows 7 - 64 bit.

Chuck





Attachment (1)

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Post #: 8
RE: Hotfix for v1.70 - 1/14/2010 1:05:00 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
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Tried to start a couple of new grand campaigns as the Russians w/ hotfix.

CTDs when trying to access the research screen on first turn. Windows XP-SP3.

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Post #: 9
RE: Hotfix for v1.70 - 1/14/2010 1:16:52 AM   
New York Jets


Posts: 2087
Joined: 6/25/2001
From: St. Louis, MO but stuck in Bremerton,WA
Status: offline
Do I need to start a new game for the fixes to be discernable?

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Post #: 10
RE: Hotfix for v1.70 - 1/14/2010 3:01:13 AM   
rmielech

 

Posts: 98
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Not seeing that here. I'm on XP also.

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Post #: 11
RE: Hotfix for v1.70 - 1/14/2010 3:05:45 AM   
New York Jets


Posts: 2087
Joined: 6/25/2001
From: St. Louis, MO but stuck in Bremerton,WA
Status: offline
I'm getting random ctd's during AI German turn resolution.

< Message edited by Chris Trog -- 1/14/2010 3:06:19 AM >


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Post #: 12
RE: Hotfix for v1.70 - 1/14/2010 5:05:22 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
OldSpec4,

I just genned one up and have made it through two research cycles without problem.  Could you look at the ConsoleOut.txt file in the ToW folder with Notepad and see what the last lines say about the problem.  I doubt I can help you but it might help to see what diagnostics we have.

Chuck

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Post #: 13
RE: Hotfix for v1.70 - 1/14/2010 11:37:50 AM   
oldspec4

 

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quote:

ORIGINAL: cpdeyoung

OldSpec4,

I just genned one up and have made it through two research cycles without problem.  Could you look at the ConsoleOut.txt file in the ToW folder with Notepad and see what the last lines say about the problem.  I doubt I can help you but it might help to see what diagnostics we have.

Chuck



Here are last few lines.

Pole jest poza zasi�giem ruchu jednostki
Adding hex (150,78) to path (cost 1)
Adding hex (151,78) to path (cost 1)
Adding hex (152,77) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest poza zasi�giem ruchu jednostki
Adding hex (152,78) to path (cost 1)
Adding hex (153,78) to path (cost 1)
Adding hex (154,77) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest poza zasi�giem ruchu jednostki
Adding hex (163,95) to path (cost 1)
Adding hex (164,95) to path (cost 1)
Adding hex (165,96) to path (cost 1)
TICK! (50 ms)
TICK! (50 ms)
TICK! (50 ms)
Pole jest poza zasi�giem ruchu jednostki
Fleet Flotylla podwodna going: node 57 -> 1, movement finished.
WARNING: fleet ORP Grom (at node 53) wants to go to node 1 but there's no path
[AI]: Kończę turę.
Wyznaczam aktualne panstwo...
Alianci. Aktualne panstwo = Iraq
[AI]_Iraq:_NEW_TURN
[AI]: Iraq nie ma wojny
[AI Iraq] Wyznaczam listy jednostek
[AI]: Kończę turę.
Wyznaczam aktualne panstwo...
Komintern. Aktualne panstwo = USSR
==== ZAKO�CZENIE W�TKU AI =====


Thx.
Mike

< Message edited by oldspec4 -- 1/14/2010 11:41:42 AM >

(in reply to cpdeyoung)
Post #: 14
RE: Hotfix for v1.70 - 1/14/2010 11:57:00 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Good morning Mike,

I was afraid this was going to be one where I cannot help, and indeed I cannot.  You might want to start a thread in Tech Support so the developers see it when they check in.  In the thread you will want to post the quote from ConsoleOut.txt as above, and attach a zip of the Autosave folder.

Give them a heads up on your version ("1.7 hotfix") and some machine and operating system specs, to help them help you.

Good luck.

Chuck

(in reply to oldspec4)
Post #: 15
RE: Hotfix for v1.70 - 1/14/2010 1:32:14 PM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline

quote:

ORIGINAL: cpdeyoung

Good morning Mike,

I was afraid this was going to be one where I cannot help, and indeed I cannot.  You might want to start a thread in Tech Support so the developers see it when they check in.  In the thread you will want to post the quote from ConsoleOut.txt as above, and attach a zip of the Autosave folder.

Give them a heads up on your version ("1.7 hotfix") and some machine and operating system specs, to help them help you.

Good luck.

Chuck


ok...thanks for trying to help. I reinstalled game w/ patch 1.07 and had no problems. Applied the hotfix and got the ctd again.

Will post under tech support when I get some time.







(in reply to cpdeyoung)
Post #: 16
RE: Hotfix for v1.70 - 1/14/2010 4:25:16 PM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline

quote:

ORIGINAL: von Schmidt


quote:

ORIGINAL: Razz

Funny thing is I can never get the members club to work,

It recognizes me here as signed in butt, when I go to members club I can't get in.

Please Email me.


The members club has a different username/password than the forums.
You'll have to specifically register for the club.

Confusing but true.

Regards,
-von Schmidt



Ok thanks. did this once before, but with my new ISP account, updating all my passwords and Email and then reformating the hard drive a couple of times over the last 3 months................... It gets confusing. Apparently that members login was not updated and recorded in mydata base.

(in reply to von Schmidt)
Post #: 17
RE: Hotfix for v1.70 - 1/18/2010 3:15:36 PM   
Shelldrake

 

Posts: 9
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: cpdeyoung

Everything seems to work but I got the following message on the hotfix install.

Windows 7 - 64 bit.

Chuck






I also got the above error message upon installing the hotfix.

(in reply to cpdeyoung)
Post #: 18
RE: Hotfix for v1.70 - 4/10/2010 7:32:58 PM   
Vypuero


Posts: 232
Joined: 4/7/2007
From: Philadelphia, PA USA
Status: offline
can you patch this direct or do you need to first have 1.6 or 1.7 patched?

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Post #: 19
RE: Hotfix for v1.70 - 4/10/2010 7:34:00 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
1.70 includes 1.60 fixes so you should install 1.70 and 1.70 hotfix

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Post #: 20
RE: Hotfix for v1.70 - 4/10/2010 7:48:33 PM   
Vypuero


Posts: 232
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From: Philadelphia, PA USA
Status: offline
Thanks

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Post #: 21
RE: Hotfix for v1.70 - 4/10/2010 8:21:35 PM   
Vypuero


Posts: 232
Joined: 4/7/2007
From: Philadelphia, PA USA
Status: offline
I got it to work - at least 1.7. There was a regkey issue with the hotfix. This could be because I had to re-install on a new PC and I was not able to do so very cleanly. I could not find my install files so I ported over the whole folder. Then, it didn't work. I used the 1.7 patch and since it asked for my (valid) license key, I used it and now the game works and is updated to 1.7. I am now on a win7 machine state-of-art PC.

Game works well and very fast (it is alienware very fast high performance pc). However, if I make any option changes (like to change sprites to counters) - and I tried a few options it isnt just that but any graphic options change- the game just CTD - i.e. screen black, then no more game

(in reply to Vypuero)
Post #: 22
RE: Hotfix for v1.70 - 4/12/2010 1:09:52 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
You should do a proper reinstall of the game, if you cannot find the installation files redownload them. Did you purchase at matrix or gg?

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(in reply to Vypuero)
Post #: 23
RE: Hotfix for v1.70 - 10/20/2010 12:06:12 PM   
nwoettinger

 

Posts: 4
Joined: 10/11/2010
Status: offline
ok now the whole gam is permonantly crashing so downloading the version1.8 which will probably also not recognise the saved file from version 1.7 just like 1.7 did not recognise 1.6 which means for the second time starting all over again. Oh and if you declare war on turkey the same turn that the allies are defeated turky becomes an axis ally and the germans, italians and any other allies start to war against each other.
Seriously i hope you guys fix this properly and version 1.8 can use 1.7 saved files.

(in reply to Andrew Loveridge)
Post #: 24
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