Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Uncommon Valor v.1.30 online!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Uncommon Valor v.1.30 online! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Uncommon Valor v.1.30 online! - 8/20/2002 3:50:01 AM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
The official Uncommon Valor 1.30 Patch is now online! You can grab it using our True Update feature or directly from the downloads seection.
Please note that all future support questions and responses will depend on you having this patch installed properly first.

1. In your Uncommon Valor program folder, find the icon labeled "True Update". Left click on it.

2. Click on next to check for a new patch. It will find the patch, although it will not report a size. Don't worry, go ahead and download the patch.

3. When the download is finished, the patch will open an installer in its own windows. If you installed UV in the default directory, you can just keep clicking next until everything is updated. Otherwise, point it to the directory you installed UV in, then let it install the patch.

4. Close things up when you're done. If you installed the patch correctly, running True Update again will tell you that there are no newer versions of UV available than the one you now have.

5. Run UV 1.30 and enjoy!

A full list of the patch changes can be found in a new UV Changes in v1.30 PDF file in your UV program folder post-patch. This can also be found in your main UV directory. For your convenience, the list is reproduced in full below.


Changes in UV version 1.30


1) Repair rates for level bombers has been improved so that 4 engine bombers will not repair 50% of the time instead of the 83% in 1.20.

2) Weather has been toned down. At all weather levels, the chance of a hex being socked in has been reduced by around 10-20%.

3) Ground casualties caused by airstrikes should be greatly reduced (between 50-75%), while disruption should be increased somewhat.

4) Units assigned LR-CAP in the same hex are now taking fatigue as they should (they were not taking any fatigue).

5) The likelihood of aircraft being engaged and shot down by LR-CAP during a transport mission has been decreased.

6) In some cases carrier air units were not bombing assigned ground targets (and the range to the assigned ground target was misreported). This has been fixed.

7) The computer would sometimes take control of human player ships that were disbanded in ports that had been captured from the AI player. This has been fixed.

8) The build percent values shown on the base screen were off by a factor of 10 for facilities being built at SPS 0 bases. The percentage value should now be correct.

9) TF’s consisting entirely of PT boats were not engaging at close range. This has been corrected so they now will engage at very close range at night.

10) Friendly AA units would always fire at full effect at friendly planes bombing enemy units in the same hex. This has been fixed so there is no friendly AA fire.

11) Art graphics corrections and improved combat screens.

12) Updated belt armor of Furutaka class heavy cruiser from 25 to 75.

13) Updated belt armor of Australia class heavy cruiser from 50 to 115.

14) Removed ships from unused Japanese task force TF 4 in scenarios 7 and 14.

15) Corrected Nagato class battleship fuel level from 8650 to 5650.

16) Corrected Kongo class battleship secondary gun devices 3 and 4 from 6.1in/60 3YT Gun to 6in/50 41YT Gun.

17) Corrected Kongo class gun devices 7 and 8 from 1 gun per turret to 2 guns per turret.

18) Added four 13.2mm Type 93 AAMG to Yamato class battleship armament.

19) Corrected Pensacola class cruiser 5”/25 gun armament from 4 to 8.

20) Adjusted Pensacola, Northampton, Portland, and New Orleans class cruiser AA armament.

21) Adjusted Witchita class cruiser 5”/38 armament locations and AA armament.

22) Adjusted Baltimore class cruiser 5”/38 armament locations.

23) Adjusted Brooklyn class cruiser AA armament and changed radar to SC type.

24) Changed Helena class cruiser name to St. Louis, adjusted AA armament and changed radar to SC type.

25) Adjusted Oakland class cruiser AA armament.

_____________________________

Post #: 1
Praise be to God! - 8/20/2002 4:55:04 AM   
Echo

 

Posts: 52
Joined: 1/10/2002
From: Ohio
Status: offline
Praise be to God! Back to the killing.

_____________________________

Peace through superior firepower!

(in reply to Marc von Martial)
Post #: 2
- 8/20/2002 7:23:26 AM   
wmtiz

 

Posts: 30
Joined: 6/4/2002
From: Belton, Texas
Status: offline
Once again, Hats off to the top notch level of support for this game. Truly, well done all around!!

_____________________________

Know your enemy and know yourself and you will always be victorious -- Sun Tzu

(in reply to Marc von Martial)
Post #: 3
Graphic Updates - 8/20/2002 7:28:31 AM   
IndyShark


Posts: 303
Joined: 7/7/2002
From: Indianapolis
Status: offline
Marc, can you list which graphics have been improved (ships, planes or what)? Thanks

(in reply to Marc von Martial)
Post #: 4
Cool! - 8/20/2002 8:06:54 AM   
mariovalleemtl


Posts: 360
Joined: 8/9/2000
From: Montreal
Status: offline
So far, I love the new sub screen. :)

mario

(in reply to Marc von Martial)
Post #: 5
- 8/20/2002 9:11:12 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Hey - I got v1.3 installed, got the shallow water maps, changed my base icons, put in the new ship graphics from Spooky's site (thanks to Rowlf et al), my PBEM opponents are candy, my prostate is normal size, my diabetes is under control, I only hate my job a little, my children are grown, and my girlfriend has the big kahunas (cute in the face and slim in the waist).

Life is good. But I miss beer.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Marc von Martial)
Post #: 6
Before anyone says anything.... - 8/20/2002 12:49:37 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
The USN cruiser changes don't appear to be in the scenarios, just in the class database. As well, some are for individual ships in a class at the start of the campaign (ie. Helena and Boise received SG radar early due to early wartime damage). Either way, the changes don't look to be in the respective scenarios. Don't know if this is just my version as I've a few mods from Rowlf etc. I'll check with Rich. Cheers, Ron.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Marc von Martial)
Post #: 7
- 8/20/2002 1:12:23 PM   
Matt Erickson

 

Posts: 234
Joined: 8/3/2002
From: santa barbra, calif
Status: offline
I'm in!....and pasternakski post some pics:D

(in reply to Marc von Martial)
Post #: 8
- 8/20/2002 1:27:42 PM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Not sure about the others, but did notice in SC 17 that the Australia reflected the new Belt Armor 115 vs 50.

_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Marc von Martial)
Post #: 9
Re: Graphic Updates - 8/20/2002 6:02:21 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
[QUOTE]Originally posted by IndyShark
[B]Marc, can you list which graphics have been improved (ships, planes or what)? Thanks [/B][/QUOTE]

Typos on the interfaces, some planes (minor tweaks), a new sub combat screen (that could have been better, but time ........)

_____________________________


(in reply to Marc von Martial)
Post #: 10
Small Glitch! - 8/20/2002 8:07:53 PM   
RevRick


Posts: 2617
Joined: 9/16/2000
From: Thomasville, GA
Status: offline
Sc. 14 - Pensacola Class 5"25's are still two per side. Trying this scenario again!.. I really wish we could find a way to translate the data updates into saved games - which I realize would probably be an absolute nightmare - but I haven't got past Feb 43 in SC. 14 yet - and now have to begin yet again. But, B17's are repairing and flying better than in 1.2, so it's a wash.

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Marc von Martial)
Post #: 11
pregunta - 8/20/2002 9:06:11 PM   
zed

 

Posts: 268
Joined: 5/20/2002
Status: offline
If I buy the CD from Matrix right now, will it have all the patches already on the CD or will I have to download Them?

(in reply to Marc von Martial)
Post #: 12
Use Matrix's True Update - 8/20/2002 9:16:02 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
You will have to download them. Our games have an automatic updater and will check then download each and every patch. Then install them.

David

(in reply to Marc von Martial)
Post #: 13
- 8/20/2002 9:37:13 PM   
corbulo

 

Posts: 213
Joined: 2/28/2002
From: rigel 5
Status: offline
CAN you tell me what I must do if I want to play a turn PBEM game on a different computer? It wont accept the password. Is there some file I can update so the password will match?

_____________________________

virtute omne regatur

(in reply to Marc von Martial)
Post #: 14
- 8/21/2002 4:26:12 AM   
Spooky


Posts: 816
Joined: 4/1/2002
From: Froggy Land
Status: offline
[QUOTE]Originally posted by corbulo
[B]CAN you tell me what I must do if I want to play a turn PBEM game on a different computer? It wont accept the password. Is there some file I can update so the password will match? [/B][/QUOTE]

What do you mean exactly ? BTW, are you sure it is your turn to give orders ... and not your opponent (ie : if you have ended and then saved the game ?

_____________________________


(in reply to Marc von Martial)
Post #: 15
- 8/21/2002 6:06:35 AM   
Mojo

 

Posts: 915
Joined: 2/6/2002
From: Portland, Oregon USA
Status: offline
Well I had another failure with True Update today. Actually 3 failures so I did it the old fashioned way, dl'ed the patch, unzipped it and installed it and it worked like a charm.

True Update so far is running about 50% for me. No big deal though. Not even sure it's an annoyance.:)

_____________________________

If something's not working you might want to tunk it a dite.
Mojo's Mom

(in reply to Marc von Martial)
Post #: 16
- 8/21/2002 8:52:53 AM   
Point Luck

 

Posts: 318
Joined: 4/27/2002
From: East Coast-US
Status: offline
[QUOTE]Originally posted by corbulo
[B]CAN you tell me what I must do if I want to play a turn PBEM game on a different computer? It wont accept the password. Is there some file I can update so the password will match? [/B][/QUOTE]

I know exactly what you mean. I have the game loaded on both my desktop and laptop. I play the game 90% of the time on the desktop and I have started all my PBEM games on that same machine, however when I go on travel I take the laptop. When I down load MY TURN from my E-mail and try to play the game on the laptop the game does not reconize my password. When I get home and run the same turn on the desktop it runs fine. I believe that the password must be a imbeded in the game file on the desktop but I can't find what file to transfer to the laptop. Any help would make travel much more enjoyable THANK YOU

(in reply to Marc von Martial)
Post #: 17
- 8/24/2002 1:06:12 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
[QUOTE]Originally posted by Matt Erickson
[B]I'm in!....and pasternakski post some pics:D [/B][/QUOTE]

How 'bout this 'un? She says her name is Leilani.

## Pic deleted by FORUM ADMIN... Please dont post pics like this to our forums again. ##

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Marc von Martial)
Post #: 18
- 8/25/2002 2:23:00 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Humanahumanhumanahumana..........look at the guns an that, why don't ya! What brought this on?:D

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Marc von Martial)
Post #: 19
- 8/25/2002 2:44:56 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
[QUOTE]Originally posted by Ron Saueracker
[B]Humanahumanhumanahumana..........look at the guns an that, why don't ya! What brought this on?:D [/B][/QUOTE]

The Yamato's got nothin' to match the armament on THIS little battlewagon. I thought you guys could use a break from update problems to take a look at somethin' that can REALLY download yer patch.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Marc von Martial)
Post #: 20
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Uncommon Valor v.1.30 online! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313