Marc von Martial
Posts: 10875
Joined: 1/4/2001 From: Bonn, Germany Status: offline
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The official Uncommon Valor 1.30 Patch is now online! You can grab it using our True Update feature or directly from the downloads seection. Please note that all future support questions and responses will depend on you having this patch installed properly first. 1. In your Uncommon Valor program folder, find the icon labeled "True Update". Left click on it. 2. Click on next to check for a new patch. It will find the patch, although it will not report a size. Don't worry, go ahead and download the patch. 3. When the download is finished, the patch will open an installer in its own windows. If you installed UV in the default directory, you can just keep clicking next until everything is updated. Otherwise, point it to the directory you installed UV in, then let it install the patch. 4. Close things up when you're done. If you installed the patch correctly, running True Update again will tell you that there are no newer versions of UV available than the one you now have. 5. Run UV 1.30 and enjoy! A full list of the patch changes can be found in a new UV Changes in v1.30 PDF file in your UV program folder post-patch. This can also be found in your main UV directory. For your convenience, the list is reproduced in full below. Changes in UV version 1.30 1) Repair rates for level bombers has been improved so that 4 engine bombers will not repair 50% of the time instead of the 83% in 1.20. 2) Weather has been toned down. At all weather levels, the chance of a hex being socked in has been reduced by around 10-20%. 3) Ground casualties caused by airstrikes should be greatly reduced (between 50-75%), while disruption should be increased somewhat. 4) Units assigned LR-CAP in the same hex are now taking fatigue as they should (they were not taking any fatigue). 5) The likelihood of aircraft being engaged and shot down by LR-CAP during a transport mission has been decreased. 6) In some cases carrier air units were not bombing assigned ground targets (and the range to the assigned ground target was misreported). This has been fixed. 7) The computer would sometimes take control of human player ships that were disbanded in ports that had been captured from the AI player. This has been fixed. 8) The build percent values shown on the base screen were off by a factor of 10 for facilities being built at SPS 0 bases. The percentage value should now be correct. 9) TF’s consisting entirely of PT boats were not engaging at close range. This has been corrected so they now will engage at very close range at night. 10) Friendly AA units would always fire at full effect at friendly planes bombing enemy units in the same hex. This has been fixed so there is no friendly AA fire. 11) Art graphics corrections and improved combat screens. 12) Updated belt armor of Furutaka class heavy cruiser from 25 to 75. 13) Updated belt armor of Australia class heavy cruiser from 50 to 115. 14) Removed ships from unused Japanese task force TF 4 in scenarios 7 and 14. 15) Corrected Nagato class battleship fuel level from 8650 to 5650. 16) Corrected Kongo class battleship secondary gun devices 3 and 4 from 6.1in/60 3YT Gun to 6in/50 41YT Gun. 17) Corrected Kongo class gun devices 7 and 8 from 1 gun per turret to 2 guns per turret. 18) Added four 13.2mm Type 93 AAMG to Yamato class battleship armament. 19) Corrected Pensacola class cruiser 5”/25 gun armament from 4 to 8. 20) Adjusted Pensacola, Northampton, Portland, and New Orleans class cruiser AA armament. 21) Adjusted Witchita class cruiser 5”/38 armament locations and AA armament. 22) Adjusted Baltimore class cruiser 5”/38 armament locations. 23) Adjusted Brooklyn class cruiser AA armament and changed radar to SC type. 24) Changed Helena class cruiser name to St. Louis, adjusted AA armament and changed radar to SC type. 25) Adjusted Oakland class cruiser AA armament.
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