Raidhaennor
Posts: 31
Joined: 5/3/2009 Status: offline
|
My games tend to end relatively early (around turn 12-14), when I take Rome. So I usually don't need the few additional units I could recruit ; I tend to already have enough to fight back anything the romans have left and march to Rome. So the long game isn't really a concern, and the same goes with the victory points. And anyway, apart from the occasional retaking of the minor cities in Cisalpine Gaul, the provinces/cities I leave defenseless remain under my control until the end, I am not giving them up, that's the point. By leaving a province defenseless and using the units I get to put pressure on Rome, I actually make it less likely that these defenseless provinces get attacked. My games have always finished with New Carthage under my control. My point was that it shouldn't be an effective strategy, or that at least it should have consequences. Right now there is no downside to using that strategy. Granted I could use "house rules", and that's certainly what I will try in my next few games. But I don't like doing that, I prefer when the game itself already contains all the rules necessary, which is why I was making these suggestions. Don't get me wrong, what I'm saying here doesn't take anything away from the game. If anything, the fact that the AI favors defending itself effectively, rather than getting sidetracked into a pointless/hopeless expedition overseas is a point in its favor, a testament to how good it is. And the game is indeed a lot of fun, and very addictive too : I often start a game only planning to play a few turn, and I end up playing it to the end anyway. edit : I have now tried the beta patch (1.02), and well... you can disregard what I said. The AI went much more aggressively after Carthage and Spain than in any previous game, from the very first turn. That game ended early, but not because I won. The difficulty is definitely there, excellent job.
< Message edited by Raidhaennor -- 10/21/2010 6:21:46 PM >
|