pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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The transport loading mechanics are, by nature, imprecise. This, I think, is due to the scale of the game, not a shortcoming in the design. As an operational commander, you order your subordinates to "take these resources and do that thing." Trying to intervene in the specific loading of a particular transport or cargo ship, as far as I'm concerned, misunderstands the concept. Form that TF. Make sure you have sufficient ships of the appropriate size to accomplish the mission. Order them to be loaded and dispatched (actually, in terms of the game mechanics, you have to order them to their destination and then specify what you want loaded - an idiosyncrasy, perhaps). The joy (or curse) of command at this level is in evaluating your resources and assigning them intelligently to the accomplishment of their mission. What good is it, for example, to craft a precisely loaded troop transport convoy when analysis of the strategic and operational situation reveals that you cannot support the intended move with sufficient air and naval combat forces - in your opinion, Admiral? My advice (and I ain't no expert) is to think in terms of integrated groups of forces bent on accomplishing a common goal, not concentrate on tactical specifics. Due to the scale and design of the game, those specifics are often not there to be managed. Give 'em hell, Halsey (or Yamamoto, as you prefer).
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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