Jeeves
Posts: 940
Joined: 9/28/2010 From: Arlington TN U.S.A Status: offline
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You need to have supplies for a construction project at the nearest ACTIVE (as opposed to completed) spaceport for a construction job. A spaceport becomes active when its docks are added to the components built list, provided there are also life support and habitation. See the spaceports list and examine components of the spaceport for the system nearest the project. Then check cargo immediately after you order the project. If the spaceport is active, then you will see a list of resources in the reserved column which the constructor has requested for its project. If those reserved resources are not available in stock by the time the constructor has arrived at the spaceport, docked, and loaded everything else, then the constructor WILL leave dock without necessary supplies. I have watched constructors wait for YEARS at the site for a miserable few aculon, fibre, krypton or whatever. The solution is to watch your constructors at work using the list of mining bases or whatever is applicable for the project. When the construction project has stalled (watch the un-built value), check the work site constructor's cargo list. If there is some mineral in the list which has a value in the reserved column but no stock, then you have a problem. One solution is of course never to order construction work where resources will be lacking, but that is no help for auto-run constructors. The ultimate fix is, rather than ordering the project yet again, to order a move away from the project, then once the constructor has abandoned its work, order a REPAIR of the project. My constructors are all heavily armed, and are often called upon to fight pirates. Once the pirate is dead, I order a repair of the incomplete project. The constructor goes back to the work site and resumes work as though nothing had happened to interrupt it. HINT - give your constructors at least 400 fuel... If you are having trouble keeping your spaceports stocked, then chances are that you have choked the civilian economy too much with high taxes. Your civilians will repay you handsomely if you reduces taxes, letting them buy more freighters and miners. Once my economy is started by building a couple or three new spaceports, I reduce taxes at the home world to whatever level has the civilians satisfied with the tax rate. I never tax a colony in excess of 1% until it has an economy of 20k plus, preferably 100k, but sometimes I find the civilians are overbuilding so I do it sooner. Your tax rate severely impacts citizen happiness and population growth rate, but you probably already noticed that...
< Message edited by Jeeves -- 10/28/2010 5:03:23 AM >
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