Djordje
Posts: 537
Joined: 9/12/2004 Status: offline
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quote:
ORIGINAL: RUDOLF No, the 2nd Air Div I asked dev's about for many months ago, and I got a PM back verifying the intentions. You won't be able to convince me that it is in any other way. It is WAD. I don't know which one of the devs answered your questionss, maybe it was someone who did not work on HQ and PP model. Whatever you decide to believe is up to you ofc, but it is a fact that just few days ago devs posted in your other thread saying that HQ and PP thing was not finished and was left in the game "as it is" as a lesser evil. It is up to each individual player to play the game any way he likes it, but if you are playing PBEM you should at least speak with your opponent about it. quote:
Recharging Frank and George is also within the boundary of Realism, there is nothing wrong with doing recharch. I prioritized 2 types of Fighters and put all my attention to it. I flew around with Nates in 1942 due to it. Still fair game. Germany could made the MP-44 in 1941 but did not until 1944, same applies for many of the types of weapon systems and aircraft that the Japanese made. I used to have a list on my PC saying what items that could serial produced earlier, and both the Frank and George was on it. No bad conscience there. 70 years after the war we have every possible bit of information and more importantly we know which of the weapon systems will work better and which ones will be complete failure. People in 40s did not know that. Accelerating planes can be fine to a certain point, but you have to know one thing, in this game only Japan can do it. So, if in some alternate reality Japan started producing Franks in early 43 don't you think USA would have reacted accordingly and accelerated and mass produced P47 and P51 models? I'm sure they would, and whatever WW2 Japan was able to do, USA was probably able to do it faster and better. Yet if you do this in the game, your Allied opponent can only watch how your Franks slaughter his P40 in early 1943, without being able to do anything. This game is far too complex for such small team of devs to anticipate and prevent every opportunity of exploit so we as players should restrain ourselves from doing unbelievable things, even though game engine maybe allows them. quote:
The Game gives a lot of advantages to both sides that are unhistorical, ie. The Allies would normally declared some Citys for Open Citys. (ie. Manilla) ect but in the early war this is not done and the effect of it is that the Allies hold longer then historical possible. The Singapore wather supplies was captured (its on Malaya side) and the effects contributed to the surrender of Singapore. Again this is things we cant experience in our games. The Allied Air force can bomb Palambang, Miri ect in 1942 but IRL it would never happan, as their mindset sayed we will soon have it back. So, if at once an advantage like this comes into the direction of the Japanese then so be it. I agree with you here, those are some of the things that favor Allies more. But as Japan there is at least something you can do about those situations, you can react to it and turn it to your advantage. For example, if your opponent decides to defend both Manila and Clark Field that means he is splitting his forces. You could go for full scale attack on Clark Field and you would surely take it much faster than if he had defended it with all his forces. Once you have Clark Field his Manila forces have nowhere to retreat and you can in fact clear Philippines faster than if he had kept his forces in one big army based at Clark, to retreat to Bataan. Same goes for Singapore, you can invade Mersing early in the game and cut off all his forces up in Malayan peninsula. That was not possible in real life because of the proximity of Singapore, but in the game you know that once you have taken care of POW and Repulse and have suppressed Singapore airfields for few days there is nothing to stop you. And in both those cases you can bring additional forces from other theaters to speed things up. So Japan has options to react and adapt so those things balance each other in the end. With production being only one sided that is not the case. quote:
Regarding Manchuria, it has a Garrison level of 8000, in my game it is 8310 AV in Manchuria. I follow the doctrine that if Soviet Attack we withdraw to Korea, several high Ranking officers had this "defeatist" opinion within the Kwutang Army. Still then acceptable to move the Mansurien Army and use it were it is needed. That number of 8000 is just that, pure number devs have put into the game. It could have been something else, perhaps dynamic number that increases as the time goes by so we would have to bring more forces to Manchuria. It was impossible to say what number of troops was needed in Manchuria to prevent Soviet invasion. We as players have exact safe number, if we are above 8000 everything is fine and that single thing is very problematic. Abandoning Manchuria was never an option, whole Japanese economy was dependent on it. The fact that maybe some officers suggested it means nothing, you have to remember that many more officers thought they would have to scuttle Hiryu and perhaps Soryu after Pearl Harbor attack because they would have no fuel to return home. It was even part of the plan at some point as opposed to just thoughts of some officers on abandoning Manchuria. What do you think of scuttling two CVs on your first turn? quote:
My Overall comment to your post is that everything you say goes both ways, at different stages of the war. The Allies have a huge amount of advantages, and some times Buggs give them more advantages (like no working Ground to Air Radar Bugg). Everything except production which is one sided. As far as ground radar is concerned my experience is that it hurts both sides equally. Thanks to it I was able to get 50:1 kill ratio in a single day over Chittagong in my PBEM, sweeping with only Oscars at 20000 feet in May 1942. It hurts defending side to the point where air model is almost broken, but I have full trust in devs it will be fixed soon. quote:
If you look at this from a balance perspective, it still means that the Allies will win, I simply just make it more interesting to be on the loosing end and also make it more challenging for the Allied player. I make over 1600 Fighters (Frank + George) pr month, should I "not" do this just because Japan decided not to do it? That it was not done IRL does not mean it could not been done, and if it could not been done then the designer have failed in the development in this game, as it can be done in this game. Before buying this game I sent a huge PM to one of the developer, and I got anwser to my PM describing the developer(s?) perspectives and decissions, the anwsers was accapteble, nothing great - but fair enugth. And i bought the game due to this anwsers. Based on this I make my decission of what was/is possible and not. It is not like Japanese just decided not to produce such number of planes. They were in fact not able to produce much more than they did, because of strategic resources shortages. Like I said above this game is so complex and it is almost impossible to predict and prevent every possible exploit players can find. For start we would need complete economy and logistics model that represents full scale industry and economy of WW2 Japan. I don't think many players would like to play Railroad Tycoon to transport aluminum, rubber, coal and oil just to be able to feed factories built in Sim City to be able to produce war materials for WITP... Saying that devs failed to develop the game is not fair, they did a great job with WITP and AE. quote:
My question in this post however, is - would there be any negative effects of not withdrawing any squadrons in 1944? Normally I would think "na, bad political relation and they would fired me".. BUT now I have given them China, New Zeland, and a massive Empire - so now they should like me alot, ie. letting me keep the units if I wanted to. So I have no moral problems by keeping them all, question is if there is any practical effects I have not thought of ?? I have to ask you, where do you think those units went to once they were withdrawn in real life? Vacation? Europe to help Germany? No, they were withdrawn to be reorganized as new units. Some of them were lost in Philippines and were deleted on paper and reformed under new names back in Home Islands, and you get those units. In fact you don't lose anything, you get new units to replace them in 1944 and 1945. By keeping them you in fact get double units, you get much more than historically was possible and that is the problem I am trying to point out. You have the ability to produce much more planes than historically, and you are going to double number of squadrons you can put your planes into. You also have means to train lots of skilled replacement pilots... Each of those for fantasy in reality and when we combine all 3 together in the game it produces really strange results.
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