ADB123
Posts: 1559
Joined: 8/18/2009 Status: offline
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June 10, 1942 – The Night Phase started out with a dot island named Beru occupied by the Japanese. Then USS Herring ran into some fatally bad luck while on its maiden war mission just off of Pago Pago. Japanese sub I-16 spotted the US sub on the surface and put a torpedo into the unlucky Herring, sinking it with all hands. But the Allies got some revenge at Townsville as Hobart and the four DDs in its Surface Combat TF caught the big Japanese Transport TF still unloading. The weather and visibility were bad so the Allied SC TF got in very close before the fireworks started. The Allied ships started out by shooting up the Japanese escorts, but they also found the time to shoot up a number of Japanese Transport ships too before the Japanese finally got away. None of the Allied ships were damaged badly in the encounter. The only down side was that the Japanese ships were almost unloaded, so there were few Japanese troop casualties. I'm going to past in this portion of the Combat Report so that you can see the results: ----------------------------------------------------------------------- Night Time Surface Combat, near Townsville at 92,144, Range 1,000 Yards Japanese Ships DD Kamikaze, Shell hits 9, heavy fires, heavy damage DD Asakaze, Shell hits 6, heavy fires DD Matsukaze, Shell hits 2, on fire DD Hatakaze, Shell hits 11, Torpedo hits 1, and is sunk E Susuki, Shell hits 15, and is sunk AK Kinka Maru AK Kyushu Maru xAK Tatuwa Maru, Shell hits 2, heavy fires xAK Toho Maru xAP Yoshino Maru xAP Mizuho Maru, Shell hits 4 xAP Kitano Maru xAP Atsuta Maru xAP Kanzyu Maru, Shell hits 4 xAP Manzyu Maru, Shell hits 3, on fire xAP Teikyo Maru, Shell hits 7, Torpedo hits 4, and is sunk PB Okuyo Maru #2, Shell hits 1 Allied Ships CL Hobart, Shell hits 5 DD Tjerk Hiddes, Shell hits 2, on fire DD Napier DD Nestor DD Nizam Japanese ground losses: 5 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Poor visibility due to Rain with 10% moonlight Maximum visibility in Rain and 10% moonlight: 1,000 yards Range closes to 20,000 yards... Range closes to 17,000 yards... Range closes to 14,000 yards... Range closes to 11,000 yards... Range closes to 9,000 yards... Range closes to 8,000 yards... Range closes to 7,000 yards... Range closes to 6,000 yards... Range closes to 5,000 yards... CONTACT: Allies radar detects Japanese task force at 5,000 yards Range closes to 4,000 yards... Range closes to 3,000 yards... Range closes to 2,000 yards... Range closes to 1,000 yards... CL Hobart engages DD Hatakaze at 1,000 yards DD Matsukaze engages CL Hobart at 1,000 yards DD Asakaze engages CL Hobart at 1,000 yards DD Napier engages DD Asakaze at 1,000 yards DD Hatakaze sunk by DD Tjerk Hiddes at 1,000 yards xAP Teikyo Maru sunk by DD Napier at 1,000 yards Range increases to 2,000 yards DD Matsukaze engages DD Napier at 2,000 yards DD Asakaze engages DD Tjerk Hiddes at 2,000 yards DD Kamikaze engages DD Tjerk Hiddes at 2,000 yards CL Hobart engages E Susuki at 2,000 yards CL Hobart engages PB Okuyo Maru #2 at 2,000 yards DD Tjerk Hiddes engages xAP Manzyu Maru at 2,000 yards DD Tjerk Hiddes engages xAP Kanzyu Maru at 2,000 yards DD Matsukaze engages DD Napier at 2,000 yards DD Asakaze engages DD Nizam at 2,000 yards DD Kamikaze engages DD Tjerk Hiddes at 2,000 yards DD Tjerk Hiddes engages E Susuki at 2,000 yards CL Hobart engages PB Okuyo Maru #2 at 2,000 yards DD Tjerk Hiddes engages xAP Mizuho Maru at 2,000 yards DD Tjerk Hiddes engages xAK Toho Maru at 2,000 yards CL Hobart engages DD Matsukaze at 2,000 yards DD Tjerk Hiddes engages DD Asakaze at 2,000 yards DD Asakaze engages DD Nestor at 2,000 yards CL Hobart engages E Susuki at 2,000 yards DD Tjerk Hiddes engages DD Kamikaze at 2,000 yards DD Nestor engages xAP Kitano Maru at 2,000 yards CL Hobart engages DD Matsukaze at 2,000 yards DD Nizam engages DD Kamikaze at 2,000 yards DD Kamikaze engages DD Tjerk Hiddes at 2,000 yards E Susuki sunk by DD Nizam at 2,000 yards DD Tjerk Hiddes engages DD Kamikaze at 2,000 yards CL Hobart engages xAP Kanzyu Maru at 2,000 yards DD Tjerk Hiddes engages xAP Yoshino Maru at 2,000 yards DD Napier engages xAK Tatuwa Maru at 2,000 yards Range increases to 3,000 yards CL Hobart engages DD Matsukaze at 3,000 yards DD Asakaze engages DD Nestor at 3,000 yards DD Kamikaze engages DD Tjerk Hiddes at 3,000 yards DD Napier engages DD Kamikaze at 3,000 yards DD Kamikaze engages DD Tjerk Hiddes at 3,000 yards DD Tjerk Hiddes engages xAP Kanzyu Maru at 3,000 yards DD Nestor engages xAP Mizuho Maru at 3,000 yards CL Hobart engages DD Matsukaze at 3,000 yards DD Asakaze engages DD Nestor at 3,000 yards Japanese Task Force Manages to Escape Task forces break off... ----------------------------------------------------------------------- The Allied success was primarily due to the fact that my opponent did not cover his Transport TF with a Surface Combat TF, as he did the last time that Hobart and Gang came calling. In addition to that message, there is the more subtle message for my opponent that I can hit Japanese targets with my older, minor Naval forces and still cause destruction, while my newer, major Naval forces remain hidden at my pleasure. Unfortunately, the US sub that has been hanging around Townsville for the past couple of turns still didn't find any of the Japanese ships. However, Japanese sub I-29 did find an Allied TF off of Akutan Island, but the Escort hit the sub twice while driving it off. Daylight brought the usual Japanese Army Air bombardments of the Dutch stragglers in Sumatra, but surprisingly, that was it for Japanese air attacks. The Alert for the Japanese at Townsville continued into daylight, however, as US 4Es flew in to hit the Airfields. As usual, with the constant rain the Heavy Bomber Air Attacks were split up. The first attack consisted of 10 B-17Es and 4 B-17Ds which were met by 9 Zeros. The Zeros and the Flak on the ground hit the Forts hard, but the bombers still got through to hit the Airfields. Next, 5 Liberators flew in and faced 4 Zeros. This time the Liberators brushed off the Zeros and even destroyed a few on the ground as well as hitting the general Air Base facilities. Finally, 10 more B-17Es flew in, brushed past the lone Zero on CAP, and hit the Air Base once again. The attack cost me three B-17s, but it was worth it because it also destroyed and damaged a number of Zeros and damaged the Air Base at Townsville fairly well. This also continues to send a message to my opponent that Japanese Air Bases will be attacked at my will. Finally, RN sub Trusty took at shot at a PB off of Tavor this turn but missed. Trusty took a couple of minor hits but is still fine to stay on patrol. But this attack brought important information because the PB was in the same big Transport TF that my other sub spotted previously. So it looks like that TF is heading towards Rangoon to unload more troops – probably an Infantry Division or two. That's important news because it means that at this time my opponent is likely going to strengthen his offensive in Burma rather than attempt a flanking attack in Ceylon or India. I much prefer to see the Japanese forces slogging their way across Burma with all of the problems associated with Supply and Monsoon. Everything that the Japanese want to do there will take time, and Time is what I need. In the meanwhile, the main Japanese Attack Column moved a hex closer to Myitkyina this turn. My opponent has bumped-up the numbers of Fighters in Mandalay again, but that's okay with me, I'm not planning any attacks on Mandalay at this moment. Instead, I am sending my B-17s on a Port Attack on Rangoon. Maybe they can damage the Port a bit and slow down the unloading of Japanese troops.
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