Flashfyre
Matrix Veteran

Posts: 330
Joined: 10/6/2000 From: Waynesboro, PA, USA Status: offline
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Hey, heintz.....think I can help with some of your questions.
To move (unable to delete)a VH: In deployment mode, select victory hex submenu (double red flag button). Select victory flag to change(use "next"/"previous" and "locate" buttons to find correct one), then select new hex to move it to. Also make any changes in value, spotting, and type at this time.
Since you can't delete a flag, the only thing you can do is place it over another flag, and adjust the point values. Each flag in a hex adds it's points to the others; i.e. 2 flags, each worth 50, will make the hex worth 100 when captured.
As for your type of campaign, I am not sure, but I think if you set the Buy points to 0, and Supply points to whatever, then the player cannot buy core units, but will be able to get support ones. Then you have to buy and place, as AUX units, all core forces you wish to be available in each scenario. If this info is incorrect, hopefully some of the designers can steer you right.
Lastly, I don't know all the possible hits, but here are the ones I've seen:
Main Gun
Main Gun Optics
Coaxial Gun
AA gun
Toolbox
Suspension
Engine
Crew Stunned
Radio Mast
Ok, WB.....how many have I missed?
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