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Testing Advanced Weather set to "Off"

 
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Testing Advanced Weather set to "Off" - 10/30/2010 2:04:05 AM   
ADB123

 

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Since I always play the Game with Advanced Weather set to “On”, and always complain about the resulting unbelievably bad weather, I decided that I ought to try a game with Advanced Weather set to “Off” just to see what the difference really is. So I set up a Scenario 2 Game as the Japanese against the AI with Advanced Weather set to “Off”, and let things rip. (BTW – I set the AI to “Easy” just in case having it at “Normal” or “Hard” brought in any added Weather penalties for the Human side.) Of course, Turn 1 has no Weather effects, so I did a few things for Turn 2 to test out the Weather effects, particularly on Aircraft, and let it go again.

What I saw surprised me. Immediately in Turn 2 many of the Japanese Naval Search flights were scrubbed due to “Bad Weather”. While most of the Japanese bombing and sweeping attacks took off as planned in the Morning, a number of them didn't get off the ground until the Afternoon because of bad weather, and many Fighter Escort flights were split up from their bomber attacks due to bad weather too.

All-in-all, I couldn't see a lot of difference between what I got with Advanced Weather “Off” and what I usually see with Advanced Weather “On”.

BTW – turning Advanced Weather “Off” did not affect Fog of War at all. I couldn't see any Allied units that I didn't detect with my Search planes or Recon Flights.

I played a few more turns and things remained pretty much the same. When I scrolled my mouse over various bases, units and TFs I still saw variations in local weather being reported – some areas had “rain”, some “cloud”, some “thunderstorms” and so on.

One obvious difference is in the large-sized “Weather Map”. The full screen Weather Map looked like this:

Partly Cloudy___Partly Cloudy___Partly Cloudy
Partly Cloudy___Partly Cloudy___ Partly Cloudy
Partly Cloudy___Partly Cloudy___Partly Cloudy

While, of course, the full screen Weather Map with Advanced Weather “On” usually looks like this:

Iceberg Earth________Iceberg Earth_______Iceberg Earth
Noah's Flood_________Noah's Flood________Noah's Flood
End of the World_____End of the World_____End of the World

My guess is that Advanced Weather set to “On” simply adds additional “bad luck factors” to those already in place with the baseline weather. Those additional factors seem to increase with time and never seem to go away. I didn't run the “Off” game for a long time, but I did get the feeling that Weather was not going exponentially “crazy” as it seems to do in the “On” position.

So as far as I can tell, there doesn't seem to be a good reason at all to use Advanced Weather in the “On” position, unless one wants to be a total masochist. Certainly, I have no intention of ever setting Advanced Weather to “On” in any future games now that I've seen what the “Off” position looks like.
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RE: Testing Advanced Weather set to "Off" - 10/30/2010 8:28:02 AM   
castor troy


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good to know, thanks for this

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RE: Testing Advanced Weather set to "Off" - 10/30/2010 12:57:41 PM   
Sardaukar


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Yep, Advanced Weather OFF sets weather to "Partly Cludy" all the time. This is good option if not wanting some really annoying weather and tackle with, lets say "suboptimal" weather model.

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RE: Testing Advanced Weather set to "Off" - 10/30/2010 1:29:21 PM   
ADB123

 

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quote:

ORIGINAL: Sardaukar

Yep, Advanced Weather OFF sets weather to "Partly Cludy" all the time. This is good option if not wanting some really annoying weather and tackle with, lets say "suboptimal" weather model.


Leaving Advanced Weather "Off" seems to set the "Forecast" to "Partly Cloudy" all over, as is shown by the Large Scale Weather Map, but when you check out specific locations anywhere on the Map the Local Weather is quite variable and there are plenty of places where the local weather is Rain, Clouds, Storms and so on.

So the "Off" position still has "weather" of varying types in various locations, it just doesn't seem to be as bad everywhere as in the "On" position.

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RE: Testing Advanced Weather set to "Off" - 10/30/2010 4:47:48 PM   
Rainer

 

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From: Neuching, Bavaria, Germany
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Calling your simple playing around "Testing" is a bit misleading.
And your quote seems to indicate you're not really serious about the whole thing.
quote:

While, of course, the full screen Weather Map with Advanced Weather “On” usually looks like this:

Iceberg Earth________Iceberg Earth_______Iceberg Earth
Noah's Flood_________Noah's Flood________Noah's Flood
End of the World_____End of the World_____End of the World



In my game I usually see weather like this, and I find it quite reasonable (actual game date is Jan-5-1943)




Attachment (1)

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to ADB123)
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RE: Testing Advanced Weather set to "Off" - 10/30/2010 8:43:33 PM   
ADB123

 

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quote:

In my game I usually see weather like this, and I find it quite reasonable (actual game date is Jan-5-1943)


You find it reasonable because you see weather like is shown on your screen capture. I find it unreasonable because I see weather that is continuously unrealistically bad for unbelievably long periods of time in all of the places where it can't happen that way in reality.

So I guess that we will have to agree to disagree.

In any event, my point is that I believe that using Advance Weather set to "Off" will function well for those of us who find the Advanced Weather "On" option gives irritating and unbelievable results. Thus, it's good that the Function has "On" and "Off" options, because this way people can use it if they want, or not use it if they want.

< Message edited by ADB123 -- 10/30/2010 8:44:24 PM >

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RE: Testing Advanced Weather set to "Off" - 11/1/2010 3:38:03 AM   
Flying Tiger

 

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From: ummmm... i HATE that question!
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Clear sky over New Zealand??? The entire weather model is obviously screwed!

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