WoodMan
Posts: 1345
Joined: 6/2/2010 From: Ol' Blighty Status: offline
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With Harsh home system you will not get a second planet to colonize in your homesystem and less resources in your home system so you have to go find them at the start. Sometimes if very lucky you get a second planet in homesystem to colonize, in my current game I had an independent of same race in my home system, lucky me . Resources aren't really any rarer I *think* with low planet quality across the galaxy, but the harsher start condition means you have to decide what to buy early on, buying several explorers is an option that might prove bankrupting, but then you need to judge your finances and make sure you get the Explorers when you can afford it, its good fun, a bit more decision making early on. You will find yourself in the civ overview screen looking at your finances and thinking, hmm, I need to find 8k of savings, what shall I cut, what shall I keep As for the AI, I find it bes to give them a slight boost, the galaxy itself doesn't affect their performance, but the start conditions do. As i said before for any nation that has aggression as its strength I set their starting same as me but increase starting size to Young, for high populations/Utopias I set planet quality to one notch higher than me, and for intelligent races I set their starting research up a notch. At the moment it making an interesting game where the AI is competative, I don't have the highest tech, economy, colonies or military but I'm not last in either of them either Edit: I forgot, I highly recommend Space Creatures and Pirates on low if you use these settings! Otherwise they can prevent the AI (and even you) getting off the ground, remember pirates assume the tech of nearby nations, so you might find yourself fighting higher tech pirates!
< Message edited by WoodMan -- 11/1/2010 10:30:51 AM >
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"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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