NefariousKoel
Posts: 2930
Joined: 7/23/2002 From: Murderous Missouri Scum Status: offline
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quote:
ORIGINAL: Anthropoid So I'm messing around with the WCNAW game . . . wow, I am spoiled I can definitely see how this system has its strengths, but SOO abstracted. I guess I played Oblvion too much this summer One thing I still have not figured out how to do: change speeds!? I set up a self-designed scenario GB vs. Germany (computer) 1914. I think I had two BBs and two DDs and gave him a BB, two ABs, some CLs, and some DDs . . . RMB-(player & computer suprised)-repeat 20 or 30 times! Lost Contact = battle over !? WCNAW is turn-based but it has phases within each turn that you give specific orders. First you'll turn on/off any evasive maneuvering, then give speed & heading orders, all ships move after those orders are given, and then you start giving targeting orders in individual phases by type such as Main batteries, secondary batteries, tertiary batteries, and torpedoes. It is very much a game with tabletop naval miniature wargaming rules starting with the popular 3-minute per turn scale and so on. I suggest reading up on the manual, at least the parts about what all the symbols and acronyms stand for. I'm hoping to see the other game tied into it for mutually integrated campaigns as has been planned. That would kick ass. I'd definitely purchase the other one, then, too.
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