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Screens mods - Japanese & Allied . . .

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Screens mods - Japanese & Allied . . . Page: [1]
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Screens mods - Japanese & Allied . . . - 8/22/2002 5:55:08 AM   
Supervisor

 

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This is a collection of screen mods for both the Japanese & Allied to make them more 3D in look.

[IMG]http://home.attbi.com/~m.gilchrist/Images/japanese-green.jpg[/IMG]
[URL=http://www.bug.hr/oleg/uv/Jap-green-bmp-1.ZIP]Japanese screens modified to green, bmp version (part 1)[/URL] [SIZE=1](size: 5100 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/Jap-green-bmp-2.ZIP]Japanese screens modified to green, bmp version (part 2)[/URL] [SIZE=1](size: 5100 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/Jap-green-jpg.ZIP]Japanese screens modified to green, jpg version[/URL] [SIZE=1](size: 1642 Kb)[/SIZE]

Files included in the Japanese green screen mods:

[COLOR=royalblue]Jap-green-bmp-1[/COLOR]
[SIZE=1](CombatReportJ_1024, CombatReportJ_800, IntelJ, J_AirBombardment_400, J_GroundCombat_512, j07, j_victoryscreen, jdata, ljsave, planedataJ_800, shipdataJ_1024, sj09 & sj10)[/SIZE]

[COLOR=royalblue]Jap-green-bmp-2[/COLOR]
[SIZE=1](DefeatJ, Draw, J_AirBombardment_512, J_GroundCombat_400, J_NavalBombardment_400, J_NavalBombardment_512, j06, j09, j_combatsummary, jl12, jprefs, jquitbox, js12, jsave, lj05, lj10, ljdata, ljprefs, planedataJ_1024, shipdataJ_800 & sj05)[/SIZE]

[COLOR=royalblue]Jap-green-jpg[/COLOR]
[SIZE=1](all of the files listed in the bmp versions above, both parts 1 & 2)[/SIZE]

-----------------------------------

[IMG]http://home.attbi.com/~m.gilchrist/Images/CombatReportJ_1024.jpg[/IMG]
[URL=http://www.bug.hr/oleg/uv/Jap-green-wood-bmp.ZIP]Japanese Combat Report screens modified to wood background, bmp version[/URL] [SIZE=1](size: 2099 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/Jap-green-wood-jpg.ZIP]Japanese Combat Report screens modified to wood background, jpg version[/URL] [SIZE=1](size: 264 Kb)[/SIZE]

Files included in the Japanese wood screen mods:

[COLOR=royalblue]Jap-green-wood-bmp & Jap-green-wood-jpg[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](CombatReportJ_1024, CombatReportJ_800)[/SIZE]

-----------------------------------

Allied screens modified (3-D effects, as was the Japanese) still blue:
[IMG]http://home.attbi.com/~m.gilchrist/Images/allied-blue.jpg[/IMG]
[URL=http://www.bug.hr/oleg/uv/uv-allied-bmp-1.ZIP]Allied screens modified to "3D", bmp version (part 1)[/URL] [SIZE=1](size: 4192 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/uv-allied-bmp-2.ZIP]Allied screens modified to "3D", bmp version (part 2)[/URL] [SIZE=1](size: 4113 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/uv-allied-bmp-3.ZIP]Allied screens modified to "3D", bmp version (part 3)[/URL] [SIZE=1](size: 4882 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/uv-allied-jpg.ZIP]Allied screens modified to "3D", jpg version[/URL] [SIZE=1](size: 1985 Kb)[/SIZE]

Files included in the Allied blue screen mods:

[COLOR=royalblue]uv-allied-bmp-1[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](a06, a07, a09, adata, al12, aprefs, A_AirBombardment_400, A_AirBombardment_512, a_combatsummary, A_GroundCombat_400, A_GroundCombat_512, A_NavalBombardment_400, A_NavalBombardment_512, a_victoryscreen)[/SIZE]

[COLOR=royalblue]uv-allied-bmp-2[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](aquitbox, as12, asave, CombatReportA_1024, CombatReportA_2_1024, CombatReportA_2_800, IntelA, la05, la09, la10, sa05, sa09, sa10)[/SIZE]

[COLOR=royalblue]uv-allied-bmp-3[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](AirCombat_400, AirCombat_512, CombatReportA_800, ladata, laprefs, lasave, planedataA_1024, planedataA_800, shipdataA_1024, shipdataA_800)[/SIZE]

[COLOR=royalblue]uv-allied-jpg[/COLOR] [SIZE=1]all of the files listed in the bmp versions above, in parts 1, 2 & 3[/SIZE]

-----------------------------------

[IMG]http://home.attbi.com/~m.gilchrist/Images/CombatReportA_2_1024.jpg[/IMG]
[URL=http://www.bug.hr/oleg/uv/uv-allied-wood-bmp-4.ZIP]Allied Combat Report screens modified to wood background, bmp version[/URL] [SIZE=1](size: 4189 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/uv-allied-wood-jpg.ZIP]Allied Combat Report screens modified to wood background, jpg version[/URL] [SIZE=1](size: 572 Kb)[/SIZE]

Files included in the Allied wood screen mods:

[COLOR=royalblue]uv-allied-wood-bmp-4 & uv-allied-wood-jpg[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](CombatReportA_1024, CombatReportA_2_1024, CombatReportA_2_800, CombatReportA_800)[/SIZE]

-----------------------------------

New common combat screens (3-D effects):
[IMG]http://home.attbi.com/~m.gilchrist/Images/SubCombat_512.jpg[/IMG]
[URL=http://www.bug.hr/oleg/uv/uv-common-screens-bmp.ZIP]New (v1.10+) common "3D" combat screens, bmp version (updated to v1.30)[/URL] [SIZE=1](size: 5617 Kb)[/SIZE]
[URL=http://www.bug.hr/oleg/uv/uv-common-screens-jpg.ZIP]New (v1.10+) common "3D" combat screens, jpg version[/URL] [SIZE=1](size: 1923 Kb)[/SIZE]

Files included in the common combat screen mods:

[COLOR=royalblue]uv-common-screens-bmp & uv-common-screens-jpg[/COLOR] [SIZE=1][/SIZE]
[SIZE=1](Draw, EscortCombat_400, EscortCombat_512, NavalAirCombat_400, NavalAirCombat_512, NavalBombardment_400, NavalBombardment_512, NavalCombat_1024, NavalCombat_400, NavalCombat_512, NavalCombat_800, SubCombat_400, SubCombat_512)[/SIZE]

I think I've listed everything here (so far).

You can use many programs to translate the jpg's to bmp's (I use IrfanView, which is excellent -- and free! :D ).

Here's a link for the IrfanView viewer:

[URL=http://www.irfanview.com]IrfanView[/URL]

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Post #: 1
Great Graphics - 8/22/2002 11:17:39 PM   
Mad Daddy

 

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From: Eastlake, Ohio
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Hi Rowlf

Well Done man, simply well done.

Your work is superb!!:D :D

Thanks a lot for the effort.

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Post #: 2
- 8/23/2002 12:16:18 AM   
Bax

 

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From: Rochester, MN
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I love the green screens. Well done!

How do I replace my curent screens with the ones you've created?

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Post #: 3
- 8/23/2002 1:20:44 AM   
Supervisor

 

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[QUOTE]Originally posted by Bax
[B]I love the green screens. Well done!

How do I replace my curent screens with the ones you've created? [/B][/QUOTE]Back up the files in the ART directory and copy (or extract directly) the files in the zip archives into the ART directory.

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- 8/24/2002 5:24:43 AM   
Tuomas Seijavuori

 

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From: Espoo, Finland
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*Bump*.

Excellent screens, a must-download for IJN players. I was getting tired of looking at all that Navy Blue color everywhere. Thanks Rowlf.

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Post #: 5
Files to Large for dialup - 8/24/2002 6:13:37 AM   
jheydt

 

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From: New Jersey, USA
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Would love to download these files but they're too large for a dialup connection. Couldn't you zip these files for those of us who have slow connections?

Thanx

John

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Post #: 6
Re: Files to Large for dialup - 8/24/2002 9:42:30 AM   
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[QUOTE]Originally posted by jheydt
[B]Would love to download these files but they're too large for a dialup connection. Couldn't you zip these files for those of us who have slow connections?

Thanx

John [/B][/QUOTE]Ahem. Those are zipped. :D

I will see about getting the jpg versions back up (then you just have to translate them to bmp). They work pretty well, the maps had problems with the hexgrid being blurred in the jpg versions. The jpg versions, themselves, are in the 1.9 Mb size category.

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Post #: 7
- 8/24/2002 8:38:11 PM   
jheydt

 

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That'll work Rowlf - Thanx

John

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Post #: 8
jpg versions now available... - 8/27/2002 6:16:22 PM   
Supervisor

 

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The jpg versions of the files are now available.

FYI

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Post #: 9
Thanx - 8/28/2002 5:35:47 AM   
jheydt

 

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Rowlf - Thanx for the jpg versions. I noticed when I unzipped these that there were some duplicate files. However, I managed to change these files to bmp files and copied them to the art folder. (a lot of work) Everything looked fine except for a couple of things. The first is that in my pbem game I'm playing the US side but when I went to save the game the Japanese save screen came up. I never noticed this before. I do have the asave.bmp file in the art folder. I also noticed that when I went to save the game in the 3 slot the date that the save was originally done kind of overwrites the date saved title in the right hand window. However, after looking at the original save file and yours the date saved title is in the exact same place. Maybe I just didn't notice it before.

In any case thanx for the work you've done. The graphics look great.

John

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Post #: 10
Re: Thanx - 8/28/2002 3:59:29 PM   
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[QUOTE]Originally posted by jheydt
[B]The first is that in my pbem game I'm playing the US side but when I went to save the game the Japanese save screen came up. I never noticed this before.[/B][/QUOTE]And when you save game as the Japanese, you get the Allied save screen. AFIAK, that's the way it works.

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Post #: 11
Re: Re: Thanx - 8/28/2002 7:59:05 PM   
jheydt

 

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[QUOTE]Originally posted by Rowlf
[B]And when you save game as the Japanese, you get the Allied save screen. AFIAK, that's the way it works. [/B][/QUOTE]

There must be some logic to that but I fail to see it.

John

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Post #: 12
Re: Re: Re: Thanx - 8/29/2002 1:42:50 AM   
Supervisor

 

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[QUOTE]Originally posted by jheydt
[B]

There must be some logic to that but I fail to see it.

John [/B][/QUOTE]I believe it's because you have ended your portion of the turn, so it switches over to the other side when it determines what screen to use. If you save during the turn without ending the turn you will get the "proper" save screen.

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Post #: 13
- 8/29/2002 9:41:38 AM   
MikeE

 

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All your mods are excellent, Rowlf.

Good work. Please keep it up.


As a former Combat Mission mod junkie, I wish there were more doing your work on the UV art.

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Post #: 14
FYI ... - 9/15/2002 3:35:17 PM   
Supervisor

 

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Just to let you know that there won't be any additions/changes here for quite awhile (as time doesn't permit anymore). They will also be available at Spooky's UV site.

Besides, it was a good reason to bump the posts back up to the top for another cycle. (As you can see, blatant self-promotion. :D :D :D)

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- 9/16/2002 2:13:14 AM   
Strat

 

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Just curious, but 2by3 games are looking for a graphic artist I believe, and the job you have done to these is very good, of course the major afvantage of helping out 2by3 games would be that you get to see how they are getting on with there future releases.

Strat..

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