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Distant Worlds: Return of the Shakturi

 
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Distant Worlds: Return of the Shakturi - 11/20/2010 12:59:02 AM   
Erik Rutins

 

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Hi guys,

I will share with you today the title of the upcoming Distant Worlds expansion, which looks like it will make it out before Christmas.

Distant Worlds: Return of the Shakturi

We should have a Coming Soon forum and a product page with full feature list posted next week.

In the meantime, here's are a few screenshots to hold you over, starting with part of the new Empire Policy screen.

Regards,

- Erik






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< Message edited by Erik Rutins -- 11/20/2010 2:07:31 AM >


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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 12:59:35 AM   
Erik Rutins

 

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A look at the new research system:






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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:00:49 AM   
Erik Rutins

 

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Here's the new Build Order screen. You might also notice a few other new interface elements if you look around.






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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:01:21 AM   
Erik Rutins

 

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A much improved Empire Summary:






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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:02:21 AM   
Erik Rutins

 

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Part of the High Tech and Industrial Research tree:






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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:03:32 AM   
Erik Rutins

 

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Part of the Energy and Construction tree, there's quite a bit off-screen in each of these Research trees too:





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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:05:14 AM   
Erik Rutins

 

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And finally a Destroyer design with a few interesting features, also noted the interface elements in the bottom left. Thanks everyone, hang on until next week and let your friends know that Distant Worlds: Return of the Shakturi is coming!






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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:29:41 AM   
adecoy95


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omg! looks awesome :D

lots of ui and micro improvements, i like those


< Message edited by adecoy95 -- 11/20/2010 1:30:10 AM >

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:31:14 AM   
ASHBERY76


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I want to scroll that empire policy bar up.More research and better UI is good.

Gay name.

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:42:49 AM   
RooksBailey


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Can't wait for the details next week!

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 2:03:00 AM   
Igard


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It looks tremendous, Erik. Thanks for bringing us these images.

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 2:31:26 AM   
DasTactic

 

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Looking very very good. :)

But please change the red colour on the blue background in the Empire screen - just a bit. I'm colour blind and it is almost illegible for me. Instead of #F70B0B a lighter colour such as #FF885F would work much better.

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 3:25:39 AM   
Shark7


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Ummm...



Now that I've managed to regain my composure, it sure looks like a lot of the player suggestions were implemented. Can't wait!

Now I really want to see the modability of the expansion. The GE seems to have quite a bit of what I wanted...I hope the modding is this robust as well.

< Message edited by Shark7 -- 11/20/2010 3:28:26 AM >


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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 4:48:22 AM   
ductape

 

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notice the fighter bay on the ship design...

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 5:19:37 AM   
adecoy95


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shield area recharge rate, could it be that there are shields that encompass an area around the ship now? instead of just protecting itself.

also noticed max population of space ports... possibly orbital habitats?

ion weapons... disables components?

dotted lines linking techs.. possible shortcuts to other techs?

some of the techs have icons that have upward pointing red arrows, retroactive upgrades to existing equipment?

there are two tracking and two countermeasure trees, dont know about the tracking ones, but the countermeasures one looks like holographic decoys! fun times ;D

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 5:50:36 AM   
Erio

 

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Yay, good news!

The clincher for me is, whether it will have proper modding support for important things. (Not that changing the graphical side of things isn't modding, but I rather have custom components/research/stuff/story/gameplay and stock eye-candy than vice versa.)

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 7:12:26 AM   
J HG T


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Looking excellent. Can't wait to play!


< Message edited by J HG T -- 11/20/2010 7:15:22 AM >


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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 7:58:52 AM   
Simulation01


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So far I am most happy about that tech tree and the fighters.  Awesome job there!!!!!!!!!!!  I am curious if anything more was done to ensure that an escort was an escort and a frigate was a frigate in terms of tonnage no matter what design type or image the ship took on?  An escort should not be able to be a Capital Ship ( in terms of appearance or size ).  Also, you should not be able to choose a design from another race when you're designing your own ships.


I am also saddened that I do not see the concept of empire "territory" ( as in my space is blue and yours is red in the form of blobs extending outward from stars and connecting with each other to form your territory ).

I have to say that I was also hoping for more ship classes as well.

I do hope that you changed the "family" system so that each race now has their own ship style.  I would be most disappointed over that ( to the nth power ).

I'm very curious to see what has been done on the diplomacy side of things!!!!  I'm incredibly anxious!!!







I don't want you guys to get the idea that I don't like what I see....I do...I REALLY do!!!!!  I also want to thank you guys for your obvious hard work, especially the one who made that tech tree...that must have been tedious, and the speed with which you have put this together is simply awesome!!!!  Good Job guys...no matter what...I will still give you the highly sought after.......Simulation01 Award for High Concept!!!!!  How do you feel!??




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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 8:20:26 AM   
thiosk


Posts: 150
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I

want

some

<generic evil alien race>

to

return!

buying

...

words on moddability would be moddalicious

Also, I like my empire... genetically pure... can we enable populace extermination?

< Message edited by thiosk -- 11/20/2010 8:22:43 AM >

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 10:27:04 AM   
WoodMan


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Wow!!!  I can't wait now

Looks like DW is about to get a whole lot better.  Looking forward to the feature list, cheers Erik!


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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 12:01:31 PM   
Mysterius


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Looks great! I can't wait for Christmas!

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 12:04:01 PM   
mathan

 

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Research like all strategy games ... will be good?
certainly more control over projects, but it was a particular feature of dw!

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Post #: 22
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:35:04 PM   
Igard


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quote:

ORIGINAL: adecoy95

there are two tracking and two countermeasure trees, dont know about the tracking ones, but the countermeasures one looks like holographic decoys! fun times ;D



I see there are race images on these techs. The holography ones look like they are exclusive to the Kiadians, tracking AI is Ugnari.

Likewise Mortalens have vectoring engines, Sluken have thrust engines, Ikkarus have repair bots.

It's a big step in the right direction, we need more race specific tech and eventually (maybe Distant Worlds 2) we'll have completely unique tech trees for each race.

I have to say though, this is probably more than I hoped for at this stage.

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 1:46:59 PM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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Here's a bit more of the Empire Policy screen:






Attachment (1)

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Igard)
Post #: 24
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 2:01:47 PM   
Howard Mitchell


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From: Blighty
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Looks like my family won't be seeing much of me this Christmas then...



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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 3:12:21 PM   
Litjan

 

Posts: 221
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From: Butzbach, Germany
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Can´t wait! Is there a beta to test? I won´t charge for that, really! 

Anyway, looks like most of my major complaints will be adressed, and then a boatload of new features are coming available, too.

Take my money, Take my money, I beg you

Jan


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Post #: 26
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 4:06:55 PM   
J HG T


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From: Kiadia Prime
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Upgraded planetary defences! Oh Yeah!


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Post #: 27
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 4:34:48 PM   
VarekRaith


Posts: 138
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From: Manassas, Virginia
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quote:

ORIGINAL: Simulation01

So far I am most happy about that tech tree and the fighters.  Awesome job there!!!!!!!!!!!  I am curious if anything more was done to ensure that an escort was an escort and a frigate was a frigate in terms of tonnage no matter what design type or image the ship took on?  An escort should not be able to be a Capital Ship ( in terms of appearance or size ).  Also, you should not be able to choose a design from another race when you're designing your own ships.


I am also saddened that I do not see the concept of empire "territory" ( as in my space is blue and yours is red in the form of blobs extending outward from stars and connecting with each other to form your territory ).

I have to say that I was also hoping for more ship classes as well.

I do hope that you changed the "family" system so that each race now has their own ship style.  I would be most disappointed over that ( to the nth power ).

I'm very curious to see what has been done on the diplomacy side of things!!!!  I'm incredibly anxious!!!







I don't want you guys to get the idea that I don't like what I see....I do...I REALLY do!!!!!  I also want to thank you guys for your obvious hard work, especially the one who made that tech tree...that must have been tedious, and the speed with which you have put this together is simply awesome!!!!  Good Job guys...no matter what...I will still give you the highly sought after.......Simulation01 Award for High Concept!!!!!  How do you feel!??





We'll know more this upcoming week.
For now, we must endure Erik mercilessly teasing us with screenshots.
I think he enjoys it.


(in reply to Simulation01)
Post #: 28
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 4:38:48 PM   
Simulation01


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Simulation01<--------------- Thoroughly teased!!!!

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 8:02:47 PM   
Baleur


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Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)

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Post #: 30
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