Renato
Posts: 194
Joined: 10/22/2006 From: Milano, Italy Status: offline
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Thanks to everybody for the posts. quote:
ORIGINAL: Finfan I agree, there should be some more options, mainly: - a) retreat: Side A doesn't want to continue fighting but neither side has lost enough men to call a truce.
- b) truce due to inactivity: neither the human player nor the AI feel that they're in a favorable position to attack, so truce.
I can agree on anything that could reduce the wait. quote:
quote:
ORIGINAL: boldrobot The most recent patch supposedly adds something like this, where if no victory points have changed hands in a few minutes the AI will accept a truce due to inactivity. Maybe I am remembering wrong, but I feel like the difference is noticeable. It seems like if not much has happened in ten minutes or so, the AI will accept a truce even if it has high enough morale that it normally wouldn't. Yes, it does, but after 10-15 minutes. quote:
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ORIGINAL: xe5 I didnt say the AI should "have to attack". If Renato's suggestion were implemented, the only reason the AI wouldnt accept a truce would be that it was going to attack. A truce offer thus rejected would function as an important, yet unrealistic bit of battlefield intelligence. Admittedly, but is this a big issue? When I'm locked up to my computer for 10-15 minutes on end, I'd expect that something happens, even to be attacked; otherwise I'd prefer to go on. After all it is a game, not a pain. Thanks again.
< Message edited by Renato -- 11/23/2010 5:37:45 AM >
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