Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
quote:
ORIGINAL: Baleur Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)
A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.
Regards,
- Erik
< Message edited by Erik Rutins -- 11/20/2010 8:52:10 PM >
Many moons ago I made a post about altering how fleets were handled in game. It looks like, with the advent of strike fleets and controls associated with putting new ships on patrol or in strike fleets, some of that post may have been incorporated. Makes me happy!
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Joined: 7/24/2007 From: The Big Nowhere Status: offline
quote:
ORIGINAL: Erik Rutins
quote:
ORIGINAL: Baleur Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)
A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.
Regards,
- Erik
Guess opinions will differ. It sounds almost like a DW2 to me, IE more than an expansion, and cetainly more than a patch.
I just got this game within the last week. All these enhancements look great, and have me very excited. Being able to give guidelines to the automated systems is the big thing missing for me, and that seems to be addressed superbly. I'm interested to hear how the character of technology will change, as I was finding the hands-off approach intriguing. A deeper tree is most welcome, but I wonder if the game will lose something if we get the predictability and control of Civilization or a MOO2.
I am really looking forward to this expansion, can't wait to see whats all in it and definately to play it. Will be a really nice self christmas present for me (well early one depending on release date :)
What ive seen I really like so far, fighters, fleet enhancements and alot of new options and ui overhauls make me happy. Add in proper mod support and it will be probably the most awesome game im anticipating for this holiday season.
ORIGINAL: Baleur Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)
A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.
Thanks for the good news Erik: any holistic changes in the pipe? tiny galaxies or star slider? resource slider/more strategic resources? more embedded backstories?
Looks good. I'm especially pleased to see the new policy section which should make empire management much easier.
If it's not already in there can I please request a policy to keep military ships out of other empire's systems in peacetime... a massive cause of intergalactic strife!
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
quote:
ORIGINAL: Evil Steve Thanks for the good news Erik: any holistic changes in the pipe? tiny galaxies or star slider? resource slider/more strategic resources? more embedded backstories?
Yes, there's more to discuss - the name of the title may give you some idea as to the backstory too.
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Joined: 5/14/2010 From: Kiadia Prime Status: offline
quote:
ORIGINAL: Erik Rutins
Yes, there's more to discuss - the name of the title may give you some idea as to the backstory too.
Regards,
- Erik
So the punk Shakturi are coming back and want a piece of a pie? My guess is that they are either a playable race ('In Fwiffos voice' "The evil ones!") or they are powerful neutral empire that attacks all other empires, sending fleets to attack empires that are getting too powerful for their liking. Something similar to MoO2s Antarans. Oh well, we'll see it soon enough.
_____________________________
Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
Hi guys, while im on a new account here, I have been lurking here for a while now, waiting for the announcement that was made.
However, It appears as if the most desirable feature has been ignored... Im hoping the guys are going to surprise us with it, but you never know. That most wanted feature is of course MODDING SUPPORT.
In this day and age, releasing a game without modding support is like going into combat and shooting off your leg. Deliberately. Especially when you consider that this is a single player only game...
I dont wish to come across as rude or un-happy, Its just that the announcement has been something of a double-edged sword to me... Yes some cool features, but they dont mean a lot to me, as full modding support would eventually add in far more good features. Modding is a hobby of mine. If I cannot change features in a game then I tend to lose interest, call me spoiled if you like but thats how the majority of games are released now.
Anyway I'll shut-up now... As you may have guessed I am PRO MODDING. ;)
Cheers, Dan.
Edit//
quote:
In Fwiffos voice' "The evil ones!
Haha, funny of you to mention that game, Ive just been playing that on my Wii. Its a great game :)
< Message edited by s20dan -- 11/21/2010 6:00:18 PM >
Looks awesome so far, a lot of wanted features in. I have one question: what are the improvements to the AI? Can it handle huge empires properly? Huge fleets, large and long wars, etc?
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Joined: 3/28/2000 From: Vermont, USA Status: offline
Yes, the AI has had some very substantial improvements along the way too. In my experience it handles the mid to late game better now and I have had a heck of a time in my latest test game maintaining much more than a stalemate with a hostile Boskara AI empire that started out near my Solar Republic. I've built some fleets oriented around "light carriers" and missile boats to give those a good test and I'm finding it's a lot of fun to use stand off tactics.
I also tried a test game this week with the Dhayut and build some close range ships with ion weapons and torpedos that can really wreak havoc on an enemy fleet in the right conditions.
Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
quote:
ORIGINAL: Erik Rutins
Yes, the AI has had some very substantial improvements along the way too. In my experience it handles the mid to late game better now and I have had a heck of a time in my latest test game maintaining much more than a stalemate with a hostile Boskara AI empire that started out near my Solar Republic. I've built some fleets oriented around "light carriers" and missile boats to give those a good test and I'm finding it's a lot of fun to use stand off tactics.
I also tried a test game this week with the Dhayut and build some close range ships with ion weapons and torpedos that can really wreak havoc on an enemy fleet in the right conditions.
Regards,
- Erik
Sounds like ships can be customized much more to fit specialized roles or to be jack-of-all-trade combat ships now. Can't wait to test some combos.
Gotta hate the Boskara and the Dhayuut as enemies. Don't mind if they migrate into my empire; Boskaran troops are always useful. Haven't got so big problem with Sluken. Probably because thay remind me of ants, which I like.
Anyway, waiting patiently for more news.
_____________________________
Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
On Wii? Actually, forget that I asked. You are modder and I'll leave it at that. And yes, Star Control 2 is one of the greatest games ever made.
More off-topic ;)
I actually meant 'The Urquan Masters', which is a fan-remake of starcontrol 2 as the original source code was released for that game many years ago. You can get it on just about any platform that you can think of, even Android phones and the Wii like I mentioned. And its free and legal :)
I look forward to more information on the upcoming expansion. *Fingers crossed for decent modding support*
< Message edited by s20dan -- 11/22/2010 12:39:14 AM >