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RE: Distant Worlds: Return of the Shakturi

 
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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 8:51:35 PM   
Erik Rutins

 

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quote:

ORIGINAL: Baleur
Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)


A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.

Regards,

- Erik


< Message edited by Erik Rutins -- 11/20/2010 8:52:10 PM >


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Post #: 31
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 9:04:50 PM   
ASHBERY76


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Does the empire policy system include racial policies?

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RE: Distant Worlds: Return of the Shakturi - 11/20/2010 9:32:45 PM   
thiosk


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Many moons ago I made a post about altering how fleets were handled in game. It looks like, with the advent of strike fleets and controls associated with putting new ships on patrol or in strike fleets, some of that post may have been incorporated. Makes me happy!

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Post #: 33
RE: Distant Worlds: Return of the Shakturi - 11/20/2010 10:51:13 PM   
Shark7


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: Baleur
Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)


A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.

Regards,

- Erik



Guess opinions will differ. It sounds almost like a DW2 to me, IE more than an expansion, and cetainly more than a patch.

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Post #: 34
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 12:03:53 AM   
Speedy2511

 

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YEAAAAHHHHH!!!!!

Thank you Erik!!!!!!!!!!

Now i can build fighters and carriers!!!!!!!!! Awesome!!!!!

Now i can build a battlestar (if someone is making a Battlestar Galactica Mod)

Greetings from Germany
Nico

(in reply to Shark7)
Post #: 35
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 12:41:07 AM   
Pipewrench


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this looks great and my wallet will open upon release. 

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Post #: 36
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 1:39:31 AM   
Oxeter

 

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I just got this game within the last week. All these enhancements look great, and have me very excited. Being able to give guidelines to the automated systems is the big thing missing for me, and that seems to be addressed superbly. I'm interested to hear how the character of technology will change, as I was finding the hands-off approach intriguing. A deeper tree is most welcome, but I wonder if the game will lose something if we get the predictability and control of Civilization or a MOO2.

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Post #: 37
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 4:08:33 AM   
Farr

 

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Any chance of a Linux/Mac port

I hear you can cross compile .NET with http://www.mono-project.com/Main_Page

Very excited about the expansion in either case

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Post #: 38
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 4:58:35 AM   
ductape

 

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hopeful for full mod support so this community can rock it out.

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Post #: 39
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 5:34:00 AM   
lancer

 

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G'day,

Looks good. Eric's screenshots only show the bottom and middle third of the Empire Policy settings screen.

Any chance of a look at the top third?

Cheers,
Lancer

(in reply to ductape)
Post #: 40
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 5:36:02 AM   
Eldiora

 

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I am really looking forward to this expansion, can't wait to see whats all in it and definately to play it. Will be a really nice self christmas present for me (well early one depending on release date :)

What ive seen I really like so far, fighters, fleet enhancements and alot of new options and ui overhauls make me happy.
Add in proper mod support and it will be probably the most awesome game im anticipating for this holiday season.

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Post #: 41
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 8:07:34 AM   
adecoy95


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: Baleur
Looks like some good UI additions, but overall seems more like patch-changes than full expansion stuff, i look forward to the full features list next week :)


A complete UI overhaul, a full empire policy system, a brand new research system with tons of techs and new ship systems like fighters, point defenses, fleet systems, etc. seems like just patch changes to you? Wow.

Regards,

- Erik



perhaps he confused the word patch with game

(in reply to Erik Rutins)
Post #: 42
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 9:29:24 AM   
Evil Steve

 

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Thanks for the good news Erik: any holistic changes in the pipe? tiny galaxies or star slider? resource slider/more strategic resources? more embedded backstories?



stevil

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Post #: 43
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 10:34:14 AM   
Krasny

 

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The UI for starship design still looks as clunky and unintuitive as ever.

MOO2 had a better DYO system.

Correct me if I'm wrong please.

BTW how can I redownload DW? I had a PC catastrophe.

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Post #: 44
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 1:01:03 PM   
SilverRocket

 

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Looks good. I'm especially pleased to see the new policy section which should make empire management much easier.

If it's not already in there can I please request a policy to keep military ships out of other empire's systems in peacetime... a massive cause of intergalactic strife!

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Post #: 45
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 2:17:58 PM   
Erik Rutins

 

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quote:

ORIGINAL: Evil Steve
Thanks for the good news Erik: any holistic changes in the pipe? tiny galaxies or star slider? resource slider/more strategic resources? more embedded backstories?


Yes, there's more to discuss - the name of the title may give you some idea as to the backstory too.

Regards,

- Erik


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Post #: 46
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 3:13:41 PM   
Litjan

 

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What, no new screenshots?? How cruel is that? 

Jan


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RE: Distant Worlds: Return of the Shakturi - 11/21/2010 3:18:18 PM   
shinobu


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This will make for an even more excellent holiday season!

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Post #: 48
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 3:39:30 PM   
Erik Rutins

 

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quote:

ORIGINAL: Litjan
What, no new screenshots?? How cruel is that? 


I'll post another one up today, just working through my backlog first.

Regards,

- Erik


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 49
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 3:43:47 PM   
J HG T


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From: Kiadia Prime
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quote:

ORIGINAL: Erik Rutins


Yes, there's more to discuss - the name of the title may give you some idea as to the backstory too.

Regards,

- Erik



So the punk Shakturi are coming back and want a piece of a pie? My guess is that they are either a playable race ('In Fwiffos voice' "The evil ones!") or they are powerful neutral empire that attacks all other empires, sending fleets to attack empires that are getting too powerful for their liking. Something similar to MoO2s Antarans.
Oh well, we'll see it soon enough.


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RE: Distant Worlds: Return of the Shakturi - 11/21/2010 4:56:52 PM   
Shark7


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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Litjan
What, no new screenshots?? How cruel is that? 


I'll post another one up today, just working through my backlog first.

Regards,

- Erik



You could post more than one...we won't mind.

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Post #: 51
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 5:56:34 PM   
s20dan

 

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Hi guys, while im on a new account here, I have been lurking here for a while now, waiting for the announcement that was made.

However, It appears as if the most desirable feature has been ignored... Im hoping the guys are going to surprise us with it, but you never know.
That most wanted feature is of course MODDING SUPPORT.

In this day and age, releasing a game without modding support is like going into combat and shooting off your leg.  Deliberately. Especially when you consider that this is a single player only game...

I dont wish to come across as rude or un-happy, Its just that the announcement has been something of a double-edged sword to me... Yes some cool features, but they dont mean a lot to me, as full modding support would eventually add in far more good features.
Modding is a hobby of mine. If I cannot change features in a game then I tend to lose interest, call me spoiled if you like but thats how the majority of games are released now.

Anyway I'll shut-up now... As you may have guessed I am PRO MODDING. ;)

Cheers,
Dan.

Edit//
quote:

In Fwiffos voice' "The evil ones!

Haha, funny of you to mention that game, Ive just been playing that on my Wii. Its a great game :)



< Message edited by s20dan -- 11/21/2010 6:00:18 PM >

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RE: Distant Worlds: Return of the Shakturi - 11/21/2010 6:56:06 PM   
Yskonyn


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Great stuff!
This looks like all the improvements I wanted to much from the get-go! Very exciting!

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Post #: 53
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 7:03:13 PM   
J HG T


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From: Kiadia Prime
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quote:

ORIGINAL: s20dan



Edit//
quote:

In Fwiffos voice' "The evil ones!

Haha, funny of you to mention that game, Ive just been playing that on my Wii. Its a great game :)




First, sorry for Off-topic

On Wii? Actually, forget that I asked. You are modder and I'll leave it at that.
And yes, Star Control 2 is one of the greatest games ever made.


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Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

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Post #: 54
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 7:24:38 PM   
Hawawaa


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Hi! Just got the game and I am enjoying. Still figuring things out after a few games. The expansion sounds awesome. DO WANT! 

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Post #: 55
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 8:45:53 PM   
Merker

 

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Looks awesome so far, a lot of wanted features in. I have one question: what are the improvements to the AI? Can it handle huge empires properly? Huge fleets, large and long wars, etc?

Cheers.

(in reply to Hawawaa)
Post #: 56
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 8:53:30 PM   
Erik Rutins

 

Posts: 37503
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Yes, the AI has had some very substantial improvements along the way too. In my experience it handles the mid to late game better now and I have had a heck of a time in my latest test game maintaining much more than a stalemate with a hostile Boskara AI empire that started out near my Solar Republic. I've built some fleets oriented around "light carriers" and missile boats to give those a good test and I'm finding it's a lot of fun to use stand off tactics.

I also tried a test game this week with the Dhayut and build some close range ships with ion weapons and torpedos that can really wreak havoc on an enemy fleet in the right conditions.

Regards,

- Erik

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 57
RE: Distant Worlds: Return of the Shakturi - 11/21/2010 9:10:36 PM   
J HG T


Posts: 1093
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From: Kiadia Prime
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quote:

ORIGINAL: Erik Rutins

Yes, the AI has had some very substantial improvements along the way too. In my experience it handles the mid to late game better now and I have had a heck of a time in my latest test game maintaining much more than a stalemate with a hostile Boskara AI empire that started out near my Solar Republic. I've built some fleets oriented around "light carriers" and missile boats to give those a good test and I'm finding it's a lot of fun to use stand off tactics.

I also tried a test game this week with the Dhayut and build some close range ships with ion weapons and torpedos that can really wreak havoc on an enemy fleet in the right conditions.

Regards,

- Erik


Sounds like ships can be customized much more to fit specialized roles or to be jack-of-all-trade combat ships now. Can't wait to test some combos.

Gotta hate the Boskara and the Dhayuut as enemies. Don't mind if they migrate into my empire; Boskaran troops are always useful. Haven't got so big problem with Sluken. Probably because thay remind me of ants, which I like.

Anyway, waiting patiently for more news.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

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Post #: 58
RE: Distant Worlds: Return of the Shakturi - 11/22/2010 12:35:36 AM   
Xkill

 

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Hello, Gentlemen, Been away for some long time huh?

Anyways, there are some questions about the expansion that I would be happy if they got answered.

1: The Diplomacy was soooo weak in the original game, is it better now?

2: Are the AI more agressive now? Before they were just attaking my Mining Stations, I want Full-Scale Invasions.

3: The Modding support.... It would be nice if we could change some of those governments corruption.

4: Are there more races? I would really like some more races.

But in any case, the Expansion looks great. My money surely are going to run from my wallet to get a copy of this one! (Full Feature List Please!)

(in reply to J HG T)
Post #: 59
RE: Distant Worlds: Return of the Shakturi - 11/22/2010 12:36:42 AM   
s20dan

 

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quote:

First, sorry for Off-topic

On Wii? Actually, forget that I asked. You are modder and I'll leave it at that.
And yes, Star Control 2 is one of the greatest games ever made.


More off-topic ;)

I actually meant 'The Urquan Masters', which is a fan-remake of starcontrol 2 as the original source code was released for that game many years ago.
You can get it on just about any platform that you can think of, even Android phones and the Wii like I mentioned. And its free and legal :)

I look forward to more information on the upcoming expansion.
*Fingers crossed for decent modding support*


< Message edited by s20dan -- 11/22/2010 12:39:14 AM >

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Post #: 60
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