The_Great_Mustachio
Posts: 8
Joined: 11/16/2010 Status: offline
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quote:
ORIGINAL: lordxorn I am not quite understanding how you have out of control colonization, unless you are just manually overbuilding colony ships, and once every ship get's built they are on autopilot. A tip is to never build colony ships manually to have them on standy, because they are VERY high in maintenance. The best thing for colonization is to use the expansion planner, which you can directly order up a colony ship for each specific planet you want. Which is one the best features I have seen implemented for a 4X game. Homeworld series was EXCELLENT, you are quite right. I remember after first loading it up and we were presented with a fly by of the mother ship with the Platoon song as a back drop! Sent chills down my spine! Hey, I don't have out of control colonisation, what I do have is out of control expansion. You see as soon as I explore a system or gas cloud, the constructors tend to start building mining stations there, regardless of whether I "secured" the system yet (usually this means turning a bunch of space monsters into space stew). The result is of course a lot of eaten space stations, and me going "wtf is going on?!" at all the warning messages. Another annoyance I've found is that AI empires tend to "steal" your systems. Often times I'll be mining a system, and have defence bases and such in place, but no colonies, and then suddenly some empire will colonise a planet there and start griping that I'm "violating their territory"... obviously they've never heard of the concept "finders keepers"... or first come first serve. I once made the mistake of "trading" the entire system to a friendly empire for a bunch of technology, only to realize that a few years later they used it as a staging area to invade my colonies!! The way i colonize worlds is very easy, I explore till i find a suitable one, then zoom to the planet and right click "colonize this planet"... and voila, that's it. Homeworld was excellent because the story was excellent, and of course, the unit design and detail was amazing for the time. I also think DW could use a page out of the HW book and implement subsystem targeting, although I'm not sure how that would work in the game because the ships are essentially just bitmaps and not actual models.
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