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Counter Mod - 10/30/2010 12:42:54 PM   
Magpius


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Here's one you all might like.
I've moved away from the Nato look for something more like the old strategic command 1.
Thanks.

Please note, country colours are changed in the scenario folder countries.csv file. I can post colour codes to match the picture if required.



(Picture from the Guam Scenario)

Attachment (1)

< Message edited by Agent S -- 10/30/2010 12:56:31 PM >


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RE: Counter Mod - 10/30/2010 12:44:28 PM   
Magpius


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Here is the zip.
(Also working on putting this back into TOW.)

Attachment (1)

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RE: Counter Mod - 10/30/2010 12:48:33 PM   
Magpius


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Here is the sample sheet.




Attachment (1)

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RE: Counter Mod - 10/30/2010 3:17:51 PM   
doomtrader


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This looks amazing!

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RE: Counter Mod - 10/30/2010 3:28:23 PM   
Rasputitsa


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Thanks, nice job as usual.

I would be interested in how the 'countries.csv' file is edited, as I would like to try some unit colour changes.

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Post #: 5
RE: Counter Mod - 10/30/2010 7:03:21 PM   
Tomokatu


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Rasputitsa, there's a general modding tutorial on Wastelands' own forum
http://forum.wastelands-interactive.com/viewtopic.php?t=1865
but you might need to register and ask the developers' team directly if that doesn't satisfy your needs.

At the very least you'll need tools. Firstly, a text editor which does NOT insert unwanted or hidden characters and then a spreadsheet reader and/or editor which can distinguish semi-colon separated values.


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RE: Counter Mod - 10/30/2010 9:30:18 PM   
Rasputitsa


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Thanks for the info.

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Post #: 7
Country Colours - 10/30/2010 11:34:20 PM   
Magpius


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Here are the country colours I use for SOP.
It will of course come down to personal preferences.
I prefer a lighter colour palette, as the counters end up less colour intense and a little more like cardboard counters.
All you need to do is open the countries.csv file in each scenario folder, and modify the code highlighted. NB: Just the 1st colour code only, the others are not currently used.
-Enjoy




Attachment (1)

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RE: Country Colours - 10/30/2010 11:39:25 PM   
Magpius


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There may be a unit tweak in the works, as I have not tested this mod, particularly when the units have double digit values, it may encroach on level indicators etc...
(only a matter of altering a couple of .csv files).


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Post #: 9
RE: Country Colours - 10/31/2010 5:07:49 PM   
Frido1207

 

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Beautiful looking counters.
Fantastic work.

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Post #: 10
RE: Country Colours - 10/31/2010 5:55:28 PM   
Razz1


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Is used that green for USA but it is very difficult to see the ships when zoomed out.

It was hell playing as Japanese as every turn you had to zoom in and move arounfd the map to see the ships.

The darker blue is much better for PBEM

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Post #: 11
RE: Country Colours - 11/1/2010 12:46:41 AM   
Magpius


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As I said, the colours are personal preference, I play on my map mod, that compliments lighter coloured tiles.

To each their own.

If you prefer darker colours, then you could invert the .png symbols, (from black to white), and mod the unit values in the .csv file, and you'd be good to go.
I've seen plenty of mods here that stem from my original set, and freely encourage anyone to do so.


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RE: Country Colours - 11/2/2010 11:49:19 PM   
Rasputitsa


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Thanks very much for the graphic, it will be very useful. I also prefer lighter colours, using a lighter map pallete. It is a matter of personal preference and it is nice to be able to be able to choose.

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Post #: 13
RE: Counter Mod - 11/3/2010 12:52:04 AM   
axisandallies


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quote:

ORIGINAL: Agent S

Here is the zip.
(Also working on putting this back into TOW.)

Yes but when?

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RE: Counter Mod - 11/3/2010 1:32:14 AM   
Magpius


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Soon; finishing some terrain tweaks for TOW too.
Once they are done, I'll include the unit mod with them.

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RE: Counter Mod - 11/3/2010 12:10:19 PM   
axisandallies


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Thank You Agent S. I seem to have a problem getting this to show up in the SOTP units files. I downloaded the file and put it into the data gxf folder but no luck!? Am I doing this wrong? TOW is one of my all time favorite games. I enjoy this game to.

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Post #: 16
RE: Counter Mod - 11/3/2010 12:29:03 PM   
Magpius


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A+A,
This sounds obvious, but sometimes even the most basic can be overlooked...
you need to place these into a new folder.
data/gfx/[UnitsSkin]Agent
once done it should be selectable.
I hope this is not teaching you to suck eggs.
TOW mod soon, I agree, it is a fun game.


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Post #: 17
RE: Counter Mod - 11/3/2010 12:35:18 PM   
Magpius


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...and they wont work in TOW yet until I check the .csv files, as they are different in both games.

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RE: Counter Mod - 11/4/2010 12:24:22 AM   
axisandallies


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Thank you Agent S!

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Post #: 19
RE: Counter Mod - 11/4/2010 6:59:06 PM   
SeaMonkey

 

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If you remember Agent, jbrunnel's counter mod was the best, IMO, for SC1. The counters, except infantry, changed as the tech levels advanced. For instance, Pz1 for 0 tech, Pz11 for 1, PzIII, for 2, PzIV = tech level 3, 4th level was the Tiger 1, and 5th level was the Panther. These were all nation specific for the types that were introduced throughout the war.

Overall a very nice touch, to bad the game doesn't play as well as SC.

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Post #: 20
RE: Counter Mod - 11/4/2010 10:30:55 PM   
Bleck


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quote:

ORIGINAL: Agent S
Please note, country colours are changed in the scenario folder countries.csv file. I can post colour codes to match the picture if required.

Looks like someone did't read my post about changes regarding skins in patch 1.03
http://www.matrixgames.com/forums/tm.asp?m=2529872

quote:

Another new thing is possibility to redefine colors of countries (default ones are in scenarios countries.csv).
Now you can add countries.csv to units skin folder with new colors definition for any country you want (country ID is important, not name).


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Post #: 21
RE: Counter Mod - 11/5/2010 5:39:44 AM   
Magpius


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@bleck,
okay I may have forgotten all that fine print...but; how much free time do you think we have?
Yes, I can go in and add the country colours, (and will do so), but not all will agree on the choices...as for individual unit pictures/ regiment patches
How many years have you got?
A
[Edit] If colour 2 is not used, why does it need to be included in the unit's .csv definition file?
Is the 2nd, 3rd, 4th colour definitions a redundant code for something no longer under consideration? or is it being retained for some future purpose? just curious.

< Message edited by Agent S -- 11/5/2010 5:43:58 AM >


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Post #: 22
RE: Counter Mod - 11/5/2010 7:32:03 AM   
Magpius


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Bleck,
Where is the country colour code embedded into the land_units.csv file? I tried cutting in your example, but the countries.csv colours still over-ride the unit.csv
...any chance you could add in some country colour code into my land-units.csv and post back into the thread, as proof of concept, as I notice Razz had issues trying to get unit pics for ships.

< Message edited by Agent S -- 11/5/2010 7:38:15 AM >


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Post #: 23
RE: Counter Mod - 11/6/2010 2:05:58 PM   
Bleck


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quote:

ORIGINAL: Agent S
If colour 2 is not used, why does it need to be included in the unit's .csv definition file?
Is the 2nd, 3rd, 4th colour definitions a redundant code for something no longer under consideration? or is it being retained for some future purpose? just curious.

Both. Redundant AND retained for some (unknown yet) future purpose.

quote:

ORIGINAL: Agent S
Where is the country colour code embedded into the land_units.csv file?

Not in land_units.csv, you need to create new file named countries.csv in your skin folder. Example attached.

Attachment (1)

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Post #: 24
RE: Counter Mod - 11/7/2010 4:25:28 AM   
Magpius


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Thanks again B.
Can I suggest that the countries.csv file for SOP & TOW have the same country code list.


< Message edited by Agent S -- 11/7/2010 4:48:07 AM >


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Post #: 25
RE: Counter Mod - 11/7/2010 4:37:07 AM   
Magpius


Posts: 1632
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@seamonkey
SC1 was a great game.
It was not just his units, but his GUI mod also, that I used extensively.
JB even hinted at working on a TOW mod in the forums here, but I'm not sure what happened?
I know the SC2 players are fanatical and highlight the quality of the game play, but, it's just not hexes! (very old debate@battlefront!)
If you still have JB's counter mod for SC1 feel free to post here and I will try to incorporate accordingly (time willing).
thanks



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Post #: 26
NATO Counter Mod - 11/21/2010 7:47:52 AM   
Magpius


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This counter set is the reworked NATO units from TOW.
NB It also includes a countries.csv file that will change the default scenario colours.
example below

zip file next post.




Attachment (1)

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Post #: 27
RE: NATO Counter Mod - 11/21/2010 7:48:38 AM   
Magpius


Posts: 1632
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Here is the .zip file.
NB: You will need to make a [UnitsSkins]Folder to place these files in...

Attachment (1)

< Message edited by Agent S -- 11/21/2010 7:59:35 AM >


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Post #: 28
RE: NATO Counter Mod - 11/25/2010 11:50:58 AM   
Rasputitsa


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Thanks very much, really nice work, just as it was for TOW.

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Post #: 29
RE: NATO Counter Mod - 11/25/2010 11:59:31 AM   
Magpius


Posts: 1632
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From: Melbourne, Australia
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Thanks Rasp.
I'm glad you like them.
-a slight tweak from TOW, relocation of commander icons, etc.
based on original graphics. more a .csv mod

Oh and England all out before end of first day's play...


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