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RE: Distant Worlds: Return of the Shakturi

 
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RE: Distant Worlds: Return of the Shakturi - 11/23/2010 9:48:39 PM   
Tycow


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quote:

ORIGINAL: Igard

I'm still learning the eitiquette of gaming forums, so I'm sorry for asking questions earlier. Basically, 'feature list posted next week' means 'we're not answering any questions'.

I suppose it makes sense, Erik can't be dealing with an onslaught of questions, but I wish people would just speak plainly and say what they mean.



Or, the feature list isn't finalised yet, and it would be ill advised posting it now.

Not much point answering questions if things change soon afterwards.

(in reply to Igard)
Post #: 91
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:30:24 PM   
Igard


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quote:

ORIGINAL: Tycow


quote:

ORIGINAL: Igard

I'm still learning the eitiquette of gaming forums, so I'm sorry for asking questions earlier. Basically, 'feature list posted next week' means 'we're not answering any questions'.

I suppose it makes sense, Erik can't be dealing with an onslaught of questions, but I wish people would just speak plainly and say what they mean.



Or, the feature list isn't finalised yet, and it would be ill advised posting it now.

Not much point answering questions if things change soon afterwards.


I agree, but there are lots of unecessary posts here with people asking questions and responses to those posts. That could be avoided by just stating 'sorry guys can't answer any questions right now'.

Maybe I don't understand it, I'm quite new to posting on forums, but a bit of communication could help alot. Besides, I think most of the questions were based around what we see already in the screenshots.


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Post #: 92
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:32:59 PM   
BigWolfChris


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Thing is, you will always get people asking questions, even if you say "We won't be answering any questions" (I seen this proven on other game forums)

However, I tend to find, when questions are asked, if the answer is something that will not change, and is not wanted to be kept as a surprise, an answer or hint is usually given anyway


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Post #: 93
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:35:23 PM   
Spacecadet

 

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quote:

ORIGINAL: Igard


quote:

ORIGINAL: Tycow


quote:

ORIGINAL: Igard

I'm still learning the eitiquette of gaming forums, so I'm sorry for asking questions earlier. Basically, 'feature list posted next week' means 'we're not answering any questions'.

I suppose it makes sense, Erik can't be dealing with an onslaught of questions, but I wish people would just speak plainly and say what they mean.



Or, the feature list isn't finalised yet, and it would be ill advised posting it now.

Not much point answering questions if things change soon afterwards.


I agree, but there are lots of unecessary posts here with people asking questions and responses to those posts. That could be avoided by just stating 'sorry guys can't answer any questions right now'.

Maybe I don't understand it, I'm quite new to posting on forums, but a bit of communication could help alot. Besides, I think most of the questions were based around what we see already in the screenshots.



Keep in mind that Erik is play testing and busy working with Elliot and the other testers.

I actually thought he said early on it was going to be another week before any game info was posted, so what he posted was really a bonus





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Post #: 94
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:36:21 PM   
Simulation01


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I agree with Igard ( and not just because I enjoy your star trek mods ).

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Post #: 95
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:39:46 PM   
Tycow


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Chill guys. All will be revealed soon*.

EDIT: *Soon, as in the near future. When compared to the average life of a star.

< Message edited by Tycow -- 11/23/2010 10:40:49 PM >

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Post #: 96
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 10:51:49 PM   
Igard


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I didn't want to flood the forums with this (it's pretty trivial). Sorry guys, I just don't get it.<me

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Post #: 97
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 11:41:23 PM   
WoodMan


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quote:

Maybe I don't understand it, I'm quite new to posting on forums, but a bit of communication could help alot. Besides, I think most of the questions were based around what we see already in the screenshots.


Well the usual thing is this:

1.  The developer/publisher make a post announcing something shortly before release. 
2.  The fans ask some polite questions about it.
3.  The developer/publisher remain totally silent.
4.  The fans ask angry questions.
5.  The developer/publisher remain totally silent.
6. The fans form an angry mob complete with torches and pitchforks demanding answers.
7. The developer/publisher remain totally silent.
8.  The fans uselessly debate and argue among themselves about how the game could be patched/made better etc...

Two years later...

1.  The developers/publisher announce their new game

Repeat steps 2-8

Basically Matrix and Codeforce are exceptionally vocal and forthcoming, and even take into account the suggestions of the fans, its totally unconventional, but I like it


< Message edited by WoodMan -- 11/24/2010 11:34:31 AM >


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Post #: 98
RE: Distant Worlds: Return of the Shakturi - 11/23/2010 11:58:29 PM   
Simulation01


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quote:

ORIGINAL: WoodMan

quote:

Maybe I don't understand it, I'm quite new to posting on forums, but a bit of communication could help alot. Besides, I think most of the questions were based around what we see already in the screenshots.


Well the usual thing is this:

1.  The developer/publisher make a post announcing something shortly before release. 
2.  The fans ask some polite questions about it.
3.  The developer/publisher remain totally silent.
4.  The fans ask angry questions.
5.  The developer/publisher remain totally silent.
6.  The fans uselessly debate and argue among themselves about how the game could be patched/made better etc...

Two years later...

1.  The developers/publisher announce their new game

Repeat steps 2-6

Basically Matrix and Codeforce are exceptionally vocal and forthcoming, and even take into account the suggestions of the fans, its totally unconventional, but I like it




ROFLMAO!!! Too true!!!!

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Post #: 99
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 4:15:52 AM   
Shark7


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quote:

ORIGINAL: WoodMan

quote:

Maybe I don't understand it, I'm quite new to posting on forums, but a bit of communication could help alot. Besides, I think most of the questions were based around what we see already in the screenshots.


Well the usual thing is this:

1.  The developer/publisher make a post announcing something shortly before release. 
2.  The fans ask some polite questions about it.
3.  The developer/publisher remain totally silent.
4.  The fans ask angry questions.
5.  The developer/publisher remain totally silent.
6.  The fans uselessly debate and argue among themselves about how the game could be patched/made better etc...

Two years later...

1.  The developers/publisher announce their new game

Repeat steps 2-6

Basically Matrix and Codeforce are exceptionally vocal and forthcoming, and even take into account the suggestions of the fans, its totally unconventional, but I like it



Yes, but you forgot the part where some of the fans form an angry mob complete with torches and pitchforks demanding answers...while the publisher/developer remains silent.

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Post #: 100
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 11:36:23 AM   
WoodMan


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Ah yes thanks Shark, how could I forget that part, its the most fun part of all.  Added it to the list 

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Post #: 101
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 4:39:33 PM   
s20dan

 

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quote:

I didn't want to flood the forums with this (it's pretty trivial). Sorry guys, I just don't get it.<me


Its probably some kind of company policy. It is my experience that some companies are completely honest about what is going on, others not so much. They have their reasons, its just you wont find out what those really are.
And yes none of us like it, but what can you do eh?

Normally the smaller the company, the more eager they are to show you whats been going on. And the more willing to answer questions they normally are.

Maybe they just listen to their lawyers too much


< Message edited by s20dan -- 11/24/2010 4:41:29 PM >

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Post #: 102
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 9:00:28 PM   
adecoy95


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is there any chance we will be able to terraform planets or colonize gas giants in this expansion?

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Post #: 103
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 9:11:56 PM   
ASHBERY76


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The problem is Matrixgames are too small for a game like Distant Worlds which has a wider audience than most the wargames here.The service is just too slow when compared to Paradox games,ect for news and martketing hype.



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Post #: 104
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 9:32:49 PM   
Erik Rutins

 

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We put the substance before the marketing, in that we're prioritizing work on the game to make sure it's ready and will meet your expectations. We also feel that the relationship we have with our developers and the way we work with them makes for better games in the end, which results in better sales.

With that said, we are doing the latter too and there will be more info posted this week. There is a lot in the works for Distant Worlds, but we don't want to start hyping things too early before we are sure when they will be ready.

Regards,

- Erik

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Post #: 105
RE: Distant Worlds: Return of the Shakturi - 11/24/2010 10:46:34 PM   
Igard


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quote:

ORIGINAL: Erik Rutins

We put the substance before the marketing, in that we're prioritizing work on the game to make sure it's ready and will meet your expectations. We also feel that the relationship we have with our developers and the way we work with them makes for better games in the end, which results in better sales.

With that said, we are doing the latter too and there will be more info posted this week. There is a lot in the works for Distant Worlds, but we don't want to start hyping things too early before we are sure when they will be ready.

Regards,

- Erik


*Puts the pitchfork back in the garage*

I can certainly understand that, Erik. I'm happy to wait, but I'd rather post some questions and maintain the hope that they might be answered.

Keep up the good work, the expansion looks amazing. And, if you feel like answering a question or two that would be nice, but not essential.

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Post #: 106
RE: Distant Worlds: Return of the Shakturi - 11/25/2010 3:50:11 PM   
Simulation01


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Happy Thanksgiving forum folk, Matrix, Codeforce, general public!!!!  I would like to give thanks for everything including Distant Worlds...awesome game....good work!!!!

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Post #: 107
RE: Distant Worlds: Return of the Shakturi - 11/25/2010 5:39:59 PM   
flap

 

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quote:

ORIGINAL: ASHBERY76
The problem is Matrixgames are too small for a game like Distant Worlds which has a wider audience than most the wargames here.The service is just too slow when compared to Paradox games,ect for news and martketing hype.


Are you sure that DW really has a wider audience than other games here ?
Also, I don't see anything bad with Matrix games communication right now. They speak when they have something to say.
And actually, during the last few days, Erik posted almost once a day in that thread.

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Post #: 108
RE: Distant Worlds: Return of the Shakturi - 11/25/2010 9:39:14 PM   
Shark7


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quote:

ORIGINAL: flap

quote:

ORIGINAL: ASHBERY76
The problem is Matrixgames are too small for a game like Distant Worlds which has a wider audience than most the wargames here.The service is just too slow when compared to Paradox games,ect for news and martketing hype.


Are you sure that DW really has a wider audience than other games here ?
Also, I don't see anything bad with Matrix games communication right now. They speak when they have something to say.
And actually, during the last few days, Erik posted almost once a day in that thread.


There is not a communications problem, its more like the feature list is not finalized and there isn't really anything to be communicated yet. As much as we'd like a sneak peak, if they were to make a premature feature list release and some stuff didn't make it in the howling from the fan base would be unbearable.

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Post #: 109
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 12:15:49 AM   
Igard


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quote:

ORIGINAL: flap

Also, I don't see anything bad with Matrix games communication right now. They speak when they have something to say.



There are some posters on the tech support forum who would disagree with you.

The moderator there is luke.h. He introduced himself a while back and then vanished without a trace. His last login was almost 2 months ago!

I don't want to seem like I'm flaming Matrix. Erik does a fantastic job and is clearly a very busy man and Elliot is a God! I just think it's obvious that their man power is spread a bit thin while they work on the expansion and maybe we should just acknowledge that.



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Post #: 110
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 12:34:01 AM   
Erik Rutins

 

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quote:

ORIGINAL: Igard
I just think it's obvious that their man power is spread a bit thin while they work on the expansion and maybe we should just acknowledge that.


This much is unfortunately true - I should note that the new site/store launch had us stretched about as thin as we've ever been at Matrix over the last few months. That's been the main cause on our side of decreased forum presence.

I also encourage anyone with a severe issue to contact us via our Help Desk, it's the best way to make sure we see the issue as posts can easily be missed in the forums at the best of times.

Regards,

- Erik


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Post #: 111
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 12:55:31 AM   
OberonDark

 

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quote:

ORIGINAL: ASHBERY76

The problem is Matrixgames are too small for a game like Distant Worlds which has a wider audience than most the wargames here.The service is just too slow when compared to Paradox games,ect for news and martketing hype.




Paradox has actually been disappointing of late.

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Post #: 112
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 1:01:53 AM   
ASHBERY76


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quote:

ORIGINAL: OberonDark


quote:

ORIGINAL: ASHBERY76

The problem is Matrixgames are too small for a game like Distant Worlds which has a wider audience than most the wargames here.The service is just too slow when compared to Paradox games,ect for news and martketing hype.




Paradox has actually been disappointing of late.


What?

Crusader kings is a year away from release and dev diarys have already started,Paradox do this for every game.Paradox,Stardock,Firaxis always keep players in the loop many months before release.

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Post #: 113
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 1:38:54 AM   
Haree78


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Didn't Paradox do Majesty 2? What a travesty, I wish they cared as much about that game as Matrix does about Distant Worlds.

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Post #: 114
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 11:03:02 AM   
YourConscience

 

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quote:

ORIGINAL: Haree78

Didn't Paradox do Majesty 2? What a travesty, I wish they cared as much about that game as Matrix does about Distant Worlds.


No, they only published it. It was done by Ino-CO:

quote:


Ino-Co is a Krasnodar-based studio, founded in 2004 by a group of highly-experienced game developers from various teams, brought together by the paramount objective to create excellent games focused on the genre that they all know and love. The studio's previous development project is Fantasy Wars, published worldwide by Atari. 1C:InoCo is a subsidiary of 1C Company.


Also, the game itself is very true to the original. It's just that many people secretly hoped that a sequel would carefully expand on the original, which this one didn't (to a sufficient extent).

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Post #: 115
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 11:56:46 AM   
Haree78


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quote:

ORIGINAL: YourConscience
Also, the game itself is very true to the original. It's just that many people secretly hoped that a sequel would carefully expand on the original, which this one didn't (to a sufficient extent).


I don't want to derail this thread but as a great lover of the original I couldn't disagree with you more.

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Post #: 116
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 1:32:19 PM   
YourConscience

 

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quote:

ORIGINAL: Haree78


quote:

ORIGINAL: YourConscience
Also, the game itself is very true to the original. It's just that many people secretly hoped that a sequel would carefully expand on the original, which this one didn't (to a sufficient extent).


I don't want to derail this thread but as a great lover of the original I couldn't disagree with you more.


I think ultimately we agree. What I meant is that they attempted to stick as closely to the original formula as possible. On paper, their game differs only little from the original, but these little differences end up being significant. They include random map generator, different leveling and other such things that on paper might look insignificant, but end up making the game that much less fun if missing. Well, and then the topic of the potential improvements that *could* have been done... And instead we get these utterly nonsensical DLC with more nonsensical campaign levels. Distant world's expansion really is the opposite, really expanding the game play as such.

Anyway, back to thread: Wouldn't it be a good idea to make a little forum contest for a ship design screen design? Submissions should be simply photoshopped alternatives to the current system plus description of the workings and the winner gets a copy of the expansion for free?

I would really appreciate a ship designer that looks and works entirely different than the current one, as well as the currently planned one.

Related to this: in a *second* expansion my single-most wanted feature would be directional damage model and fire arcs...

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Post #: 117
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 4:24:57 PM   
Nibelung44


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I'll rerail the thread too and say that I'm very thrilled by the add-on, plus ... I hope that modding support is back in full force!! 

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Post #: 118
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 6:08:02 PM   
JosEPhII


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Haven't we ran around this tree before?

JosEPh


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Post #: 119
RE: Distant Worlds: Return of the Shakturi - 11/26/2010 8:18:27 PM   
Erik Rutins

 

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Hi guys,

Some notes on modding support:

* races.txt has additional settings that can be used to control race behavior
o Overall Ship Design Focus: influences both research and design
o Tech Focus 1 & 2: emphasize certain tech areas in both research and design
o Special Government and Preferred Starting Government: allows you to assign any special government type to a race and determine which govt they start with (unless set otherwise in game start)
o Expanding: set to N to have a static empire that does not colonize and is quite reclusive
o Can Be Pirate: flag to indicate whether this race should be used as pirates
o Playable: indicates whether this race can be selected by the player in game setup7
* can now have additional ship image families in the folder images\units\ships. Up to 22 families supported, or limited by your computers memory. Map a race to use these new ship image families in races.txt (Designs picture family index)

MODDING SUPPORT PLANNED POST RELEASE

* file to enable modification of racial biases - customize each races natural disposition towards each other
* maybe other stuff if there's demand for it :)

Regards,

- Erik


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Post #: 120
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