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RE: DaBigBabes Beta errata

 
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RE: DaBigBabes Beta errata - 10/29/2010 3:58:52 AM   
noguaranteeofsanity


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Its not a bug, its the carrier capacity. In my game Yorktown and the other carriers had just engaged some IJN escort carriers and lost some SBDs, which left the room for VF-71 to expand to its full complement of 36 aircraft. But my SBD squadrons are now understrength and won't take any further replacements. Seems the squadrons on a carrier will only take replacements, up until roughly 110 percent of its capacity, or 81-82 aircraft for the Wasp.

30 fighters + 36 dive bombers + 15 torpedo bombers = 81 aircraft, or in my case, 36 fighters + 31 dive bombers + 15 torpedo bombers = 82 aircraft.

(in reply to Sardaukar)
Post #: 301
RE: DaBigBabes Beta errata - 10/29/2010 2:59:12 PM   
JWE

 

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Babes and BabesLite have both been updated: Babes to v04, BabesLite to v07. Includes enhancements to AAA.

Eff and Acc values tweaked for Device Type = 12 AA Gun, for both land and sea based AA Guns. Eff and Acc values tweaked for land based (ONLY) Device Type = 17 DP Gun. Ship based DP guns untouched because of the data value conflict with Naval Combat mode.

And yes, if you want to use the new AAA values in an ongoing game, I think it's possible to update the savegame with data from Device, Aircraft, ToE, Class; michaelm added the capability. So go shoot down more airplanes.

< Message edited by JWE -- 10/29/2010 3:10:34 PM >


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RE: DaBigBabes Beta errata - 10/29/2010 3:25:45 PM   
Sardaukar


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Yay!!!

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Post #: 303
RE: DaBigBabes Beta errata - 11/5/2010 7:40:20 PM   
Local Yokel


Posts: 1494
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Still poking about DaBigBabes backwaters.

At Osaka I found a pair of Type N TL tankers capable of conversion to Tonan Maru-type whale factory ships. This used to be possible in stock and became the subject of a post I made some time ago about what could be done with these ships. As a result I think this particular conversion was taken out of the Scen. 1 database - is its retention in Big Babes inadvertent?

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RE: DaBigBabes Beta errata - 11/5/2010 9:15:07 PM   
JWE

 

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quote:

ORIGINAL: Local Yokel
Still poking about DaBigBabes backwaters.

At Osaka I found a pair of Type N TL tankers capable of conversion to Tonan Maru-type whale factory ships. This used to be possible in stock and became the subject of a post I made some time ago about what could be done with these ships. As a result I think this particular conversion was taken out of the Scen. 1 database - is its retention in Big Babes inadvertent?

Yes. Recall you mentioned this before, but probably had a brain fart. Will fix. Thanks.

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RE: DaBigBabes Beta errata - 11/13/2010 10:16:58 AM   
Jo van der Pluym


Posts: 834
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Hi

In the scenario exist the japanese 1st, 2nd and 5th Raiding Force. In some sources about the Japanese OOB of the 32nd Army on Okinawa listed the 3rd and 4th Japanese Commando Units. Are these mayby not the 3rd and 4th Raiding Force units?


There are the following Dutch OOB errors.

1. The KNIL Mariener Brigade must be Mariniers Brigade and is not a KNIL unit. The men of this unit came for a part of Dutch volunteers from the whole world with the most from US/Canada/West Indies and the UK. And part from the Netherlands.

2. The 1st KNIL (T) Brigade must be T Brigade and is also not a KNIL unit. It's raised in the Netherland from Dutch Volunteers.

3. I miss Korps Insuline a Dutch para-trained commando unit raised from volunteers from the Princess Irene brigade in 1942 on Ceylon. Raised 16 May 1942 as NSO renamed 01-08-1942 in Korps Insuline in Laksapatiya Colombo. In 1945 the strength is increased from about 1 company to more then 2 companies. From 1946 it's reinforced with the 1st Para Commando company and renamed in the Para-Commando Battle Group.

4. Some KNIL battalions who are raised.
KNIL I - Raised 01-06-1944 "Victoria Camp" Australia - 04-10-1945 Batavia
KNIL II - Raised 08-1945 Balikpapan - 16-10-1945 Batavia
KNIL III - ?
KNIL IV - Raised 09-1945 Singapore - 08-10-1945 Batavia
KNIL V - Raised 02-11-1945 Tjihapitkamp""
KNIL VI - Raised 15-04-1946 Medan



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Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

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Post #: 306
RE: DaBigBabes Beta errata - 11/13/2010 3:16:39 PM   
stuman


Posts: 3907
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From: Elvis' Hometown
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quote:

ORIGINAL: Jo van der Pluym

Hi

In the scenario exist the japanese 1st, 2nd and 5th Raiding Force. In some sources about the Japanese OOB of the 32nd Army on Okinawa listed the 3rd and 4th Japanese Commando Units. Are these mayby not the 3rd and 4th Raiding Force units?


There are the following Dutch OOB errors.

1. The KNIL Mariener Brigade must be Mariniers Brigade and is not a KNIL unit. The men of this unit came for a part of Dutch volunteers from the whole world with the most from US/Canada/West Indies and the UK. And part from the Netherlands.

2. The 1st KNIL (T) Brigade must be T Brigade and is also not a KNIL unit. It's raised in the Netherland from Dutch Volunteers.

3. I miss Korps Insuline a Dutch para-trained commando unit raised from volunteers from the Princess Irene brigade in 1942 on Ceylon. Raised 16 May 1942 as NSO renamed 01-08-1942 in Korps Insuline in Laksapatiya Colombo. In 1945 the strength is increased from about 1 company to more then 2 companies. From 1946 it's reinforced with the 1st Para Commando company and renamed in the Para-Commando Battle Group.

4. Some KNIL battalions who are raised.
KNIL I - Raised 01-06-1944 "Victoria Camp" Australia - 04-10-1945 Batavia
KNIL II - Raised 08-1945 Balikpapan - 16-10-1945 Batavia
KNIL III - ?
KNIL IV - Raised 09-1945 Singapore - 08-10-1945 Batavia
KNIL V - Raised 02-11-1945 Tjihapitkamp""
KNIL VI - Raised 15-04-1946 Medan




You need to post more often

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Post #: 307
RE: DaBigBabes Beta errata - 11/13/2010 4:00:23 PM   
Mifune


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quote:

You need to post more often
I will second that motion

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Post #: 308
RE: DaBigBabes Beta errata - 11/13/2010 4:57:01 PM   
Mac Linehan

 

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quote:

ORIGINAL: Mifune

quote:

You need to post more often
I will second that motion



Jo -

I third that motion!

Mac

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Post #: 309
RE: DaBigBabes Beta errata - 11/13/2010 5:35:22 PM   
Jo van der Pluym


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quote:

ORIGINAL: stuman

You need to post more often


quote:

ORIGINAL: Mifune
quote:

You need to post more often
I will second that motion


quote:

ORIGINAL: Mac Linehan
Jo -

I third that motion!

Mac


Ok. Here is another post.


< Message edited by Jo van der Pluym -- 11/13/2010 5:36:17 PM >


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RE: DaBigBabes Beta errata - 11/14/2010 2:02:38 PM   
Jo van der Pluym


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quote:

ORIGINAL: Jo van der Pluym
1. The KNIL Mariener Brigade must be Mariniers Brigade and is not a KNIL unit. The men of this unit came for a part of Dutch volunteers from the whole world with the most from US/Canada/West Indies and the UK. And part from the Netherlands.


The Mariniers Brigade is raised in the US and where trained bij the USMC and the subunits have also the same TO&E as the USMC. The only difference is that they are Dutch Marines

quote:

ORIGINAL: Jo van der Pluym
2. The 1st KNIL (T) Brigade must be T Brigade and is also not a KNIL unit. It's raised in the Netherland from Dutch Volunteers.


The T brigade is trained by the British and had also the same TO&E as a British Infantry Brigade. Only the men where Dutch from the Netherlands.

Here some arrival dates of Dutch Brigades in the NEI. They where all raised in the Netherlands with volunteers. And had the British TO&E
V-Brigade 27-01-1946 Malacca - 29-03-1946 Batavia
W-Brigade 15-02-1946 Malacca - 30-03-1946 Batavia
X-Briagde 23-02-1946 Malacca - 29-03-1946 Soerabaja
U-Brigade 01-03-1946 Batavia

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RE: DaBigBabes Beta errata - 11/14/2010 2:55:54 PM   
Mifune


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Thanks and much appreciated.

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Post #: 312
RE: DaBigBabes Beta errata - 11/14/2010 5:20:12 PM   
JWE

 

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quote:

ORIGINAL: Jo van der Pluym
1. The KNIL Mariener Brigade must be Mariniers Brigade and is not a KNIL unit. The men of this unit came for a part of Dutch volunteers from the whole world with the most from US/Canada/West Indies and the UK. And part from the Netherlands.
>>The Mariniers Brigade is raised in the US and where trained bij the USMC and the subunits have also the same TO&E as the USMC. The only difference is that they are Dutch Marines.
2. The 1st KNIL (T) Brigade must be T Brigade and is also not a KNIL unit. It's raised in the Netherland from Dutch Volunteers.
>>The T brigade is trained by the British and had also the same TO&E as a British Infantry Brigade. Only the men where Dutch from the Netherlands.

Well hi there Jo, you crazy Dutchman. So what's got you verward in uw onderbroek, broer? There's not too many early war Dutch HQs we can assign these folks to, so there's not a lot we can do with them. If you were thinking of just getting rid of "KNIL" in the name, that's an easy thing, but assignment to Nationality and operational HQs depends on what's available in-game. There's some Dutchness on the Babes team, and I know that MO would bust his broekie to make it right. If you have any suggestions, you have only to ask.
quote:

Here some arrival dates of Dutch Brigades in the NEI. They where all raised in the Netherlands with volunteers. And had the British TO&E
V-Brigade 27-01-1946 Malacca - 29-03-1946 Batavia
W-Brigade 15-02-1946 Malacca - 30-03-1946 Batavia
X-Briagde 23-02-1946 Malacca - 29-03-1946 Soerabaja
U-Brigade 01-03-1946 Batavia

1946 is getting real close to our scenario cut-off date. Could be fun for a Downfall time-frame scenario. Will keep in mind.

Dank. J

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RE: DaBigBabes Beta errata - 11/14/2010 5:37:29 PM   
Jo van der Pluym


Posts: 834
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From: Valkenburg Lb, Netherlands
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quote:

ORIGINAL: JWE

Well hi there Jo, you crazy Dutchman. So what's got you verward in uw onderbroek, broer? There's not too many early war Dutch HQs we can assign these folks to, so there's not a lot we can do with them. If you were thinking of just getting rid of "KNIL" in the name, that's an easy thing, but assignment to Nationality and operational HQs depends on what's available in-game. There's some Dutchness on the Babes team, and I know that MO would bust his broekie to make it right. If you have any suggestions, you have only to ask.

Dank. J


JWE

Ja, ik dacht om voor deze formaties het woord KNIL te verwijderen.

Because the Mariniers are from the Dutch Navy or Koninklijke Marine. The Dutch goverment had the Dutch warships in the war operational attached to the Royal Navy, except the warships in the NEI. Only after the Japanese attack/occupation of the NEI are the remants of the warships also attached to the Royal Navy.

I like only KNIL in the name for the Dutch KNIL unita.

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Jo van der Pluym
CrazyDutch

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Post #: 314
RE: DaBigBabes Beta errata - 11/14/2010 5:55:22 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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quote:

ORIGINAL: Jo van der Pluym
quote:

ORIGINAL: JWE
Well hi there Jo, you crazy Dutchman. So what's got you verward in uw onderbroek, broer? There's not too many early war Dutch HQs we can assign these folks to, so there's not a lot we can do with them. If you were thinking of just getting rid of "KNIL" in the name, that's an easy thing, but assignment to Nationality and operational HQs depends on what's available in-game. There's some Dutchness on the Babes team, and I know that MO would bust his broekie to make it right. If you have any suggestions, you have only to ask.

Dank. J

JWE

Ja, ik dacht om voor deze formaties het woord KNIL te verwijderen.

Because the Mariniers are from the Dutch Navy or Koninklijke Marine. The Dutch goverment had the Dutch warships in the war operational attached to the Royal Navy, except the warships in the NEI. Only after the Japanese attack/occupation of the NEI are the remants of the warships also attached to the Royal Navy.

I like only KNIL in the name for the Dutch KNIL unita.

Jo, Ik begrijp. Voor u zal bevestigen.

Dank opnieuw. J

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RE: DaBigBabes Beta errata - 11/14/2010 6:02:07 PM   
stuman


Posts: 3907
Joined: 9/14/2008
From: Elvis' Hometown
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Jo van der Pluym
quote:

ORIGINAL: JWE
Well hi there Jo, you crazy Dutchman. So what's got you verward in uw onderbroek, broer? There's not too many early war Dutch HQs we can assign these folks to, so there's not a lot we can do with them. If you were thinking of just getting rid of "KNIL" in the name, that's an easy thing, but assignment to Nationality and operational HQs depends on what's available in-game. There's some Dutchness on the Babes team, and I know that MO would bust his broekie to make it right. If you have any suggestions, you have only to ask.

Dank. J

JWE

Ja, ik dacht om voor deze formaties het woord KNIL te verwijderen.

Because the Mariniers are from the Dutch Navy or Koninklijke Marine. The Dutch goverment had the Dutch warships in the war operational attached to the Royal Navy, except the warships in the NEI. Only after the Japanese attack/occupation of the NEI are the remants of the warships also attached to the Royal Navy.

I like only KNIL in the name for the Dutch KNIL unita.

Jo, Ik begrijp. Voor u zal bevestigen.

Dank opnieuw. J



Hallo aan jullie beiden. Google Translator is geweldig !

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Post #: 316
RE: DaBigBabes Beta errata - 11/14/2010 6:34:05 PM   
Jo van der Pluym


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From: Valkenburg Lb, Netherlands
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quote:

ORIGINAL: stuman


Hallo aan jullie beiden. Google Translator is geweldig !


But not perfect. It's dependent of the languages which you used. Some languages are for about 60% right and others are about 80% right.


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Post #: 317
RE: DaBigBabes Beta errata - 11/14/2010 6:57:24 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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quote:

ORIGINAL: Jo van der Pluym
But not perfect. It's dependent of the languages which you used. Some languages are for about 60% right and others are about 80% right.

But he tries Jo, he tries. You must give him that. Maybe not perfect, broer, but I see it as eerbiedig. I mean, how many Americans would even think of going to Google Translater just to try and say howdy to a crazy Dutchman in Dutch?



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RE: DaBigBabes Beta errata - 11/14/2010 7:53:39 PM   
Jo van der Pluym


Posts: 834
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From: Valkenburg Lb, Netherlands
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Jo van der Pluym
But not perfect. It's dependent of the languages which you used. Some languages are for about 60% right and others are about 80% right.

But he tries Jo, he tries. You must give him that. Maybe not perfect, broer, but I see it as eerbiedig. I mean, how many Americans would even think of going to Google Translater just to try and say howdy to a crazy Dutchman in Dutch?




I must you give right.


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CrazyDutch

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Post #: 319
RE: DaBigBabes Beta errata - 11/14/2010 11:46:47 PM   
stuman


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quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: stuman


Hallo aan jullie beiden. Google Translator is geweldig !


" But not perfect. It's dependent of the languages which you used. Some languages are for about 60% right and others are about 80% right. "

You are right, especially when slang, colloquialisms and abbreviations are heavily used. I used to correspond with a group of gamers from Brazil, man sometimes I missed 80 % of the discussion. They did it on purpose I just know it !



< Message edited by stuman -- 11/14/2010 11:51:56 PM >


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Post #: 320
RE: DaBigBabes Beta errata - 11/15/2010 11:09:37 PM   
Kitakami


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A comment regarding the new AAA values.

It is February '42 in two very different PBM games of Da Big Babes, and I am seeing increased losses in bombers. At first I thought it was a combination of the new AAA values plus reduced air support, but in one of those games I have been very careful to have enough support at most front-life airfields, and there is a negligible difference in losses. The losses did jump in both games, to a level where production is having trouble keeping up with combined AA/ops losses.

If the designers would like more precise info, or would like me to track specific losses, PM me and I'll gladly do it :)

It may be a pain in the proverbial neck... but oh boy, do I enjoy this game!

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RE: DaBigBabes Beta errata - 11/16/2010 4:17:39 PM   
JWE

 

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quote:

ORIGINAL: Kitakami
A comment regarding the new AAA values.

It is February '42 in two very different PBM games of Da Big Babes, and I am seeing increased losses in bombers. At first I thought it was a combination of the new AAA values plus reduced air support, but in one of those games I have been very careful to have enough support at most front-life airfields, and there is a negligible difference in losses. The losses did jump in both games, to a level where production is having trouble keeping up with combined AA/ops losses.

If the designers would like more precise info, or would like me to track specific losses, PM me and I'll gladly do it :)

It may be a pain in the proverbial neck... but oh boy, do I enjoy this game!

Good to know. Don't need specific loss info - game doesn't quite work that way, so it's not all that useful. The AAA tweaks were mostly for the ship AA auto-weap guns. We did have the database in hand, so extended the data tweaks throughout all the AAA weaps (Land and Sea). Would be good to know whether increassed losses are against a TF or against a land target (a base, LCU stack, that sort of thing).

Will no longer comment publicly on the forums about method, so please send a pm with any info or questions you may have. Be glad to have your input. Will respond to the righteous as deeply as possible. And you are pretty darn righteous, Kitakami.

J



< Message edited by JWE -- 11/16/2010 5:11:14 PM >


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RE: DaBigBabes Beta errata - 11/22/2010 10:49:59 PM   
Bliztk


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Misc Errata. DaBigBabes scen 28

Location 4639,4638 IJN Base force points to TOE 2639 "IJN BF", should point to itself or 0 or arrange the 2639 slot to match. Results in the bases 150% overstrengh in TOE.

Same for 11th Air Fleet HQ (slot 34). It has 144 support, but only 36 in the TOE. The same repeats for all Fleet or Army HQs

Slot 3988 also is 188% overstrengh.

5th Field construction Bn (slot 3999) TOE points to something that`s totally unrelated.

3rd Port unit (slot 4672) starts the game at Nakhon Ratchasima !

< Message edited by Bliztk -- 11/23/2010 5:42:21 AM >


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RE: DaBigBabes Beta errata - 11/23/2010 1:29:08 PM   
JWE

 

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quote:

ORIGINAL: Bliztk
Misc Errata. DaBigBabes scen 28

Location 4639,4638 IJN Base force points to TOE 2639 "IJN BF", should point to itself or 0 or arrange the 2639 slot to match. Results in the bases 150% overstrengh in TOE.

??? In rev 04, Scen 28, locations 4638 and 4639 point to TO&E 2146 – TO&E 2639 is a Soviet Mongolian Cav Div.
quote:

Same for 11th Air Fleet HQ (slot 34). It has 144 support, but only 36 in the TOE. The same repeats for all Fleet or Army HQs

Intended. Assume they will eventually get depleated. Perhaps we were too generous, and these should be taken down a peg or three?
quote:

Slot 3988 also is 188% overstrengh.

Also as intended. The 14th was 'overstrength', but eventually got shot away to normal size.
quote:

5th Field construction Bn (slot 3999) TOE points to something that`s totally unrelated.

??? In rev 04, Scen 28, 5th Fld Const Bn at 3999 points to TO&E 2224 which is a IJN Fld Const Bn.
quote:

3rd Port unit (slot 4672) starts the game at Nakhon Ratchasima !

3rd Port Unit at 4672 seems to have a typo. It should start at location 466, not 446. Go ahead and make that change, if you haven't already done so.

We'll get that into the next rev, along with Jo van der Pluym's suggestions.

< Message edited by JWE -- 11/23/2010 1:41:55 PM >


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RE: DaBigBabes Beta errata - 11/23/2010 4:35:53 PM   
JWE

 

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The Crazy Dutch, Jo van der Pluym, got us thinking about the DEI. So we tweaked the HQs a teensy bit.

KNI Leger stays the same, with ter Poorten in command. Militaire Luchtvaart stays the same too – ML-KNIL reports up to KNI Leger, with van Oyen in command.

Added a top level naval HQ - KNI Zeemacht - and gave Helfrich something to command. I know it should technically be Zeemacht Nederlands-Indie, but KNI Zeemacht differentiates it nicely from KNI Leger, and is easier to keep track of for them folks that aren’t all that Dutch. The Nederlands-Indie Marine Luchtvaartdienst (NI-MLD) got subordinated to KNI Zeemacht, as did the KNM-CMM bases.

Then stuck in one more, also subordinate to KNI Zeemacht; NI DdS (Nederlands-Indie Dienst der Scheepvaart). This was the command authority for the Gouvernementsmarine, the Gewestelijke Vaartuigen, and even the KPM, so it’s convenient for ship assignments to the technically inclined.

All the new HQs have the same restriction requirements as those they were derived from, so this will have absolutely no effect on games in progress. We just wanted our Dutch contributors to know we are thinking of them too.


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Post #: 325
RE: DaBigBabes Beta errata - 11/23/2010 6:00:27 PM   
Bliztk


Posts: 779
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quote:


Location 4639,4638 IJN Base force points to TOE 2639 "IJN BF", should point to itself or 0 or arrange the 2639 slot to match. Results in the bases 150% overstrengh in TOE.

??? In rev 04, Scen 28, locations 4638 and 4639 point to TO&E 2146 – TO&E 2639 is a Soviet Mongolian Cav Div.


Yes, it points to 2146, but the question is the same, is intended that all Japanese BFs are 150% overstrengh vs their TOE, or there is a fault in 2146. (Reason I messed the numbers: doesn´t do database checking after being awake for 16 hours)

quote:


quote:

5th Field construction Bn (slot 3999) TOE points to something that`s totally unrelated.

??? In rev 04, Scen 28, 5th Fld Const Bn at 3999 points to TO&E 2224 which is a IJN Fld Const Bn.


Yes, but if you compare the field order, they do not match. Engineer vehicles in slot 3 in unit 3999, while line 3 is support for the TOE slot. The last three lines doesn´t match very well.

Will continue reporting as I check the scenario.


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Post #: 326
RE: DaBigBabes Beta errata - 11/27/2010 1:28:04 AM   
asdicus

 

Posts: 260
Joined: 5/16/2002
From: Surrey,UK
Status: offline
Looking at scen29v4 I notice all the Tojo models are still using the Ha-35 engine. The new ae patch changes this to the HA-34 engine. Am I right in assuming that the babes mod v4 files are supposed to contain all the data changes in the latest ae patch ?

(in reply to JWE)
Post #: 327
RE: DaBigBabes Beta errata - 11/27/2010 11:24:46 AM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: asdicus
Looking at scen29v4 I notice all the Tojo models are still using the Ha-35 engine. The new ae patch changes this to the HA-34 engine. Am I right in assuming that the babes mod v4 files are supposed to contain all the data changes in the latest ae patch ?

Yep, they are supposed to. Somehow that one got lost in the shuffle. Easy to fix your own self.

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(in reply to asdicus)
Post #: 328
RE: DaBigBabes Beta errata - 11/27/2010 3:53:18 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
John - we are less than 2 weeks into a scenario 28 PBM. If we make that change to the Tojo engine (that'll be my IJ opponent's decision), will that change load as an OOB change, or do we just have the other Tojo engine for the duration?

(in reply to JWE)
Post #: 329
RE: DaBigBabes Beta errata - 11/27/2010 9:13:37 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: witpqs
John - we are less than 2 weeks into a scenario 28 PBM. If we make that change to the Tojo engine (that'll be my IJ opponent's decision), will that change load as an OOB change, or do we just have the other Tojo engine for the duration?

Michaelm thinks changes to the aircraft file will update just fine. Never tried it so would be nice to know if it works.

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(in reply to witpqs)
Post #: 330
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