TPM
Posts: 349
Joined: 2/8/2007 Status: offline
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Since there has been some mention of the possibility of AT2, I just wanted to throw out a couple of thoughts on what I'd like to see: 1. Auto-reinforcements: I would love it if there was a way for me to define the standard makeup of formations (infantry division, tank division, engineer unit), and when the units in those formations fall below the standard, you could push a button, and the HQ source would attempt bring up each formation back to it's standard makeup. I'm imagining this is something you could do whenever you wanted, just as you can reinforce whenever you want in AT, but you would probably do it at the end of your turn. So you've fought all your battles, and then, you push the button, and the computer sends out the troops to the needed formations. For even more control, there could be an order preference of who gets reinforced first, etc. This would NOT be in place of the normal reinforcement tool, it would just be an option. I'm playing the original Russia 41 scenario, and it's a pain in the ass to look through every formation reinforce them to the what I want, etc. 2. Unit creation: Along the same lines as above, it would be great, as an OPTION, you could just build your standard formation with a click of a button as opposed to clicking a bunch of times for each SFtype. I know there would be some programming tricks to this, but I'm thinking you could define a formation, say "Infantry_Division_01", made up of 20 infantry, 2 AT-guns, and 2 trucks. When you build a formation, you would go to the HQ transfer screen, press a button for "Infantry_Division_01" and the new unit would be filled with the appropriate units. Again, I'm trying to avoid the calculations and repetitions involved in creating formations. 3. Leaders: Please bring back the leaders! They were great in People's Tactics, and I think AT needs the "flavor" that the leaders bring. Just a few thoughts, thanks.
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