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Need a few testers - 11/28/2010 6:03:14 PM   
Andy Mac

 

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Guys I need a couple of testers to ruin through a couple of months of turns in my new Battle of Burma Scen and either AAr it or give me notes at the end I need to test the Japanese AI any volounteeers ?

Scenario is attached its quite short as there is no naval activity
http://www.matrixgames.com/forums/fb.asp?m=2632780
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RE: Need a few testers - 11/28/2010 7:25:00 PM   
fabertong


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Starting tomorrow I could probably run and AAR it next week....if that is any good to you?

2-4 turns a day.


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RE: Need a few testers - 11/28/2010 7:27:23 PM   
Speedysteve

 

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Hey how about our AAR feel like I'm writing a one-sided war novel?

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RE: Need a few testers - 11/28/2010 7:31:15 PM   
lolz

 

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will do,can play 1-2 turns a day

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RE: Need a few testers - 11/28/2010 7:34:34 PM   
Andy Mac

 

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The more the merrier thanks guys just want to know are the VP's broadly right, will the scale work, is the AI any good etc, enough supply replacements etc

Thanks guys

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Post #: 5
RE: Need a few testers - 11/28/2010 7:38:52 PM   
lolz

 

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hmm...maybe just me but the map is really jumpy.
when i move the mouse it jumps left to right and wont stop.

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RE: Need a few testers - 11/28/2010 7:49:22 PM   
fabertong


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quote:

ORIGINAL: Speedy

Hey how about our AAR feel like I'm writing a one-sided war novel?

Because I have neglected my AAR for our game so much......I fear when I do post....no one reads it.....all turning to read your fine AAR....to keep up on our war......also, although most of the last 4 months for me has been mad at work the fact that the UK is cold/snowy...means the filming on my project in Scotland is patchy for the next week or two gving me a touch more free time......hmmm... I must have more excuses.....

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RE: Need a few testers - 11/28/2010 8:16:48 PM   
Andy Mac

 

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Hmmm Maybe I made the map to small if its on widescreen it may be to small

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RE: Need a few testers - 11/28/2010 8:19:22 PM   
Andy Mac

 

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I will widen it a bit for the next version

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Post #: 9
RE: Need a few testers - 11/28/2010 8:46:00 PM   
Andy Mac

 

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OK got a new version thats a bit wider to make it easier on widescreens uploading in a few minutes

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RE: Need a few testers - 11/28/2010 8:49:50 PM   
Andy Mac

 

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its up now in the scen thread

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RE: Need a few testers - 11/28/2010 9:26:35 PM   
lolz

 

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it fixes this up.
gonna make couple turns tomorrow and look into OOB etc...good one btw.

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RE: Need a few testers - 11/29/2010 7:00:40 AM   
fabertong


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Hi Andy,

Many apologies , but due to updated work commiments........I wont be able to do any testing on this scenario....this week....V. sorry.

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RE: Need a few testers - 11/29/2010 11:39:47 AM   
JeffroK


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I'll give you a rundown on my first try, played until mid February.

At first view, the Indian Army seems to be very brittle and spread out across Burma, just like IRL. Any reinforcements seemed doomed with having to hold Rangoon for so long to receive them. Some Chinese "Divisions" arrive after about 45 days at Imphal? and later at Lashio.

First turns are slow, the IJA is crossing the ranges into Burma, I began to evacuate Tavoy and decided to defend Moulemein, Pegu & Rangoon before deciding on a strategy for Upper Burma.

On 6/1/42 the IJA I/143 attacked my retreating Tavoy forces without success, but after a bit of bombarding on 12/1/42 a shock attack pushed back 2 Burma Bde . 

Mergui fell 18/1/42 to 112 Rgt, only a base force defending the base.

In the meantime I had been finding Bns to send to Moulmein & Pegu and the first reinforcements had been arriving. The RAF & AVG had started well and caused heavy losses to the IJAAF, especially to Sally's over Rangoon but with limited AV pts they were slowly wearing down and victories were getting harder to achieve.

On 27/1/42 the IJA attacked Moulmein and despite heavy losses cleared the town on first try.
Ground combat at Moulmein (55,55)

Japanese Shock attack

Attacking force 9010 troops, 93 guns, 0 vehicles, Assault Value = 456

Defending force 4617 troops, 51 guns, 18 vehicles, Assault Value = 193

Japanese adjusted assault: 204

Allied adjusted defense: 51

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Moulmein !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
     1462 casualties reported
        Squads: 2 destroyed, 65 disabled
        Non Combat: 1 destroyed, 54 disabled
        Engineers: 3 destroyed, 37 disabled


Allied ground losses:
     1943 casualties reported
        Squads: 70 destroyed, 35 disabled
        Non Combat: 78 destroyed, 36 disabled
        Engineers: 23 destroyed, 0 disabled
     Guns lost 21 (21 destroyed, 0 disabled)
     Vehicles lost 16 (16 destroyed, 0 disabled)
     Units retreated 10


Defeated Allied Units Retreating!

Assaulting units:
   55th Engineer Regiment
   55th Cavalry Regiment
   143rd Infantry Regiment
   214th Infantry Regiment
   215th Infantry Regiment
   55th Mountain Gun Regiment
   15th Army
   55th Division
   33rd Division

Defending units:
   2/7th Rajputs Battalion
   5th Burma Rifles Battalion
   1st Burma Rifles Battalion
   11th Burma Rifles Battalion
   5/1st Punjab Battalion
   6th Burma Rifles Battalion
   2nd Burma Brigade
   27th Indian Mountain Gun Regiment
   108th RAF Base Force
   56th Madras Coy


Sadly this continued with the next hex being cleared on 29/1/42 , Pegu on 4/2/42 after 2 days of battle
Ground combat at Pegu (55,53)

Japanese Shock attack

Attacking force 18434 troops, 203 guns, 0 vehicles, Assault Value = 619

Defending force 8924 troops, 96 guns, 48 vehicles, Assault Value = 344

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 793

Allied adjusted defense: 32

Japanese assault odds: 24 to 1 (fort level 0)

Japanese forces CAPTURE Pegu !!!

Combat modifiers
Defender: preparation(-), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
     856 casualties reported
        Squads: 1 destroyed, 59 disabled
        Non Combat: 0 destroyed, 41 disabled
        Engineers: 1 destroyed, 7 disabled


Allied ground losses:
     4001 casualties reported
        Squads: 134 destroyed, 46 disabled
        Non Combat: 204 destroyed, 59 disabled
        Engineers: 18 destroyed, 0 disabled
     Guns lost 28 (27 destroyed, 1 disabled)
     Vehicles lost 39 (39 destroyed, 0 disabled)
     Units retreated 12
     Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
   214th Infantry Regiment
   112th Infantry Regiment
   55th Engineer Regiment
   213th Infantry Regiment
   215th Infantry Regiment
   143rd Infantry Regiment
   33rd Engineer Regiment
   15th Army
   33rd Division
   55th Mountain Gun Regiment
   55th Division
   33rd Mountain Gun Regiment

Defending units:
   1st Burma Rifles Battalion
   2nd Burma Brigade
   7/10th Baluch Battalion
   1/18th Royal Garwal Battalion
   1/9th Jat Battalion
   4th Burma Rifles Battalion
   2/BFF Brigade
   2/7th Rajputs Battalion
   1/BFF Brigade
   46th Indian Brigade
   11th Burma Rifles Battalion
   1st West Yorkshire Battalion
   27th Indian Mountain Gun Regiment


and Rangoon entered and attacked on 7/2/42.
However the garrison of Rangoon held out, shock attacks came in at 1 to 99 or similar and very heavy losses incurred by the IJA.
Sadly for the AI, the entire IJA force moved into Rangoon, allowing a Gurkha Bde which was in Toungoo to slip back into Pegu and block the IJA supply.

I've played up to 21/2/42, the IJA is going nowhere, and the Allied mobile force is 1 understrength Bde so I am at a point where I dont see any use in continuing unless Andy says there isanother IJA Division coming.
Ground combat at Rangoon (54,53)

Allied Bombardment attack

Attacking force 9140 troops, 164 guns, 51 vehicles, Assault Value = 504

Defending force 18483 troops, 202 guns, 100 vehicles, Assault Value = 472

Japanese ground losses:
     44 casualties reported
        Squads: 0 destroyed, 5 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 1 disabled



Assaulting units:
   Railway BAF Battalion
   7/10th Baluch Battalion
   1st West Yorkshire Battalion
   1/9th Jat Battalion
   1st Cameronians Battalion
   2nd Burma Brigade
   1st Iniskilling's Battalion
   1/BFF Brigade
   1st KOYLI Battalion
   46th Indian Brigade
   1st Gloucestershire Battalion
   12th Burma Rifles Battalion
   7th Hussars Regiment
   RM Viper Force
   Rangoon BAF Battalion
   4th Burma Rifles Battalion
   2/BFF Brigade
   2nd Royal Tank Regiment
   17th Indian Div
   221 Group RAF
   103rd RN Base Force
   27th Indian Mountain Gun Regiment
   8th HAA Bty
   2nd Anti-Tank Regiment
   28th Indian Mountain Gun Regiment
   3rd LAA Bty

Defending units:
   214th Infantry Regiment
   143rd Infantry Regiment
   213th Infantry Regiment
   112th Infantry Regiment
   215th Infantry Regiment
   33rd Engineer Regiment
   33rd Division
   55th Division
   15th Army
   55th Mountain Gun Regiment
   33rd Mountain Gun Regiment


I'll post some Victory pt and air loss figures tomorrow.

Andy, if you want a game save let me know.


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RE: Need a few testers - 11/29/2010 12:37:45 PM   
Andy Mac

 

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Thanks Jeff I can fix the AI scripts to cover that off I will do it tonight a save would be good

a.mcphie@btinternet.com

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Post #: 15
RE: Need a few testers - 11/29/2010 1:31:32 PM   
Andy Mac

 

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I think what I will do is move some of the Jap Bns back one hex so it will take a few days more to cross the frontier.

I had some fun with it last night I need to stop playingit to re write the AI and put in the missing air sqns

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RE: Need a few testers - 11/29/2010 1:33:54 PM   
Andy Mac

 

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The arrival of 7th Hussars and 2 RTR makes a big difference to the allied ability to resist....

Japanese do get additional forces released post Singapore....

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Post #: 17
RE: Need a few testers - 11/30/2010 9:25:04 AM   
JeffroK


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As at 22/2/42

Victory pts  Allied 637   japanese 443

Army losses  A 262  J 57   (If they didnt get trapped in Rangoon, BurCorps would be dead meat.

Air losses
Sally     123             Heavy losses to AVG & RAF fighters over Rangoon, many unescorted raids
H81-A3 66               Starting to lose heavily, pilot exp and morale dropping despite rotation of AVG Sqns through Rangoon
Ki43b    20              
Ki43c    15
Buffalo  13              Did pretty well against unescorted Sally, now CAP for Mandalay
Blenheim IV  8
Ki27     7
Ki30     2
Ki46     1


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RE: Need a few testers - 11/30/2010 9:34:55 AM   
JeffroK


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For any interested in the era, an interesting read is THE ONLY ENEMY by Brigadier Sir John Smyth, V.C.
CO of 17th Indian Division who ordered the blowing of the Sittang River bridge.


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RE: Need a few testers - 11/30/2010 12:22:54 PM   
Andy Mac

 

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Thanks Jeff v4 is up I madea few changes to the map as well to help the AI.

I think I need to tweak VP's a little although the AI lost a lot of bombers so if I put some more fighters into VP should help te Ai

Anyway v4 should be stable and playable by both sides.

I am considering breaking up some sqns into flights for v5 to give players more options

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RE: Need a few testers - 11/30/2010 3:37:13 PM   
vonSchnitter


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Cheers Mate !

A small to medium sized scenario - like Siam/Burma - sure would come handy to learn the ropes of the land combat model.
As did a similiar scenario in WitP.

Well, I have the impression, that this is not on your agenda - rather an attempt on adapting the existing modeling to meaningful smaler scenarios. Which I applaud. And of course, since you do all the work, you are the one to call the shots.

However, significant deviations from the official rulebook in a scenario should be pointed out explicedly.
Like: No stategic moves on secondary RRs for the japanese. Issues with pulling experienced pilots into theaterbased air units etc.

What is more - a small/medium scenario should be closer to historical "niceties" than the GC - right ? Just by defininition of scope. Eliminatinmg the Rahaeang line of approach may get the "historical" dates in line (because of a longer approach march) - but not the historical options and the reasoning behind it.

Simply put: What is your point with this scenario.

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Post #: 21
RE: Need a few testers - 11/30/2010 9:27:01 PM   
Andy Mac

 

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My point was why not

everyone complains about not enough small map scenarios so why not write one was my logic.

this is a campaign full of what ifs given how the allies fought it so a small version seemed a good scen to do.

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RE: Need a few testers - 11/30/2010 10:09:18 PM   
Andy Mac

 

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ps just because the version available now has all the pilots and leaders floating around dont expect the fianl one to I am limited by not haveing quite nailed down Japanese Sqns arriving post Feb 42 yet so I dont want to gut the pilot database quite yet

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RE: Need a few testers - 11/30/2010 11:57:20 PM   
Andy Mac

 

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ps just posted another new scen in scen design sub forum Return to Wake

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RE: Need a few testers - 12/1/2010 10:25:58 AM   
berto


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quote:

ORIGINAL: Andy Mac

ps just posted another new scen in scen design sub forum Return to Wake

xoxox

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