Zaratoughda
Posts: 714
Joined: 11/15/2008 From: NE Pa, USA Status: offline
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You could put together an event that handles day and night. I remember the V for Victory game on Normandy and they had 6 turns per day (could move or attack in a turn not BOTH) and 2 of the turns were night, 4 were day turns. If you can handle putting together event code this should not be that difficult. Well, you would need to generate NIGHT terrain with the appropriate movement costs, etc. Also, if you wanted to do this with seasons then you would have to generate night terrain for each of the seasons. Yeah, I have seen scenarios where designers have done the effort to generate things like this. I was also thinking of using events and a ptmaster file to force TOE. In other words, you would not generate units directly. Rather, production types would go into a pool and you would use action cards to reinforce the units under a HQ, or to create new units. The one thing that could not be done, unless Vic puts something in for this, would be to prohibit players from transferring types from one unit to another (another thing that would be nice, if it is not in there already, is have an action card that, when played, affects the currently SELECTED unit or HQ). The one thing that you CANNOT handle with the editor is the AI. Well, there are all sorts of RuleVars on the AI but, at least from what I tried, didn't make it any smarter. Being that Vic is not going to upgrade the AI in ATG other than the speed (which was not a problem for me), maybe somewhere down the road he can upgrade it otherwise. Yeah, is not a small effort. Zaratoughda
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