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RE: WitPTracker AE Release 1.6.1 Available!

 
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RE: WitPTracker AE Release 1.6.1 Available! - 11/28/2010 4:48:40 PM   
Schorsch

 

Posts: 81
Joined: 1/25/2010
From: Germany
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first: it is working now
as long as tracker is inside the WITP folder, the turns are loading. if i put tracker somewhere else i get the memory error

(in reply to Nomad)
Post #: 1951
RE: WitPTracker AE Release 1.6.1 Available! - 11/28/2010 7:14:23 PM   
fcharton

 

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Joined: 10/4/2010
From: France
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Another small problem... In the Industry tab, the "production" tab is too high, and never gets a scroller. On a "not too high" screen (notepad sized), one cannot see the bottom of the page.

Francois

(in reply to Schorsch)
Post #: 1952
RE: WitPTracker AE Release 1.6.1 Available! - 11/28/2010 10:33:05 PM   
Schorsch

 

Posts: 81
Joined: 1/25/2010
From: Germany
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again...
after restarting my tracker stops loading any turns



I´ve tried to change the xmx/s to any higher or lower seize and got the same result.

any ideas?

(in reply to fcharton)
Post #: 1953
RE: WitPTracker AE Release 1.6.1 Available! - 11/28/2010 10:40:35 PM   
n01487477


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quote:

ORIGINAL: fcharton

Another small problem... In the Industry tab, the "production" tab is too high, and never gets a scroller. On a "not too high" screen (notepad sized), one cannot see the bottom of the page.

Francois

What is the maximum screen resolution you can run ?

I know the production screen has inbuilt problems for lower resolution ... I just have to recode the whole thing eventually...

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Post #: 1954
RE: WitPTracker AE Release 1.6.1 Available! - 11/28/2010 10:54:26 PM   
fcharton

 

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quote:

ORIGINAL: n01487477
What is the maximum screen resolution you can run ?


1280x800.

(in reply to n01487477)
Post #: 1955
RE: WitPTracker AE Release 1.6.1 Available! - 11/29/2010 10:50:52 AM   
n01487477


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quote:

ORIGINAL: fcharton
quote:

ORIGINAL: n01487477
What is the maximum screen resolution you can run ?


1280x800.


Ok - you've spurred me on to re-writing the whole production screen as soon as I've put the finishing touches on some of the other area's I'm up to my elbows-in.

Not sure why I went above the 800 pixel resolution boundary, but I'll at least make a fix for next release if I can't finish re-writing the whole thing.

Sorry...

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Post #: 1956
RE: WitPTracker AE Release 1.6.1 Available! - 11/29/2010 11:58:40 AM   
fcharton

 

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Joined: 10/4/2010
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No need to be sorry, Tracker really is a great tool (and there are lots of products you pay for which have more bugs, and WAAAY less user support...).

If I may venture a suggestion, I suspect most of the problem here lies with the "double tab" system. The industry tab is a group of tabs inside a unique "production tab". Now, I believe the resizing problem comes from that "top tab", which serves no purpose. So, perhaps, just removing it...

Francois

(in reply to n01487477)
Post #: 1957
RE: WitPTracker AE Release 1.6.1 Available! - 11/29/2010 4:14:31 PM   
Mike Solli


Posts: 15792
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Ok guys, here's what I get whenever I try to open tracker. Any suggestions would be most appreciated.






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(in reply to fcharton)
Post #: 1958
RE: WitPTracker AE Release 1.6.1 Available! - 11/29/2010 4:21:55 PM   
n01487477


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quote:

ORIGINAL: Mike Solli

Ok guys, here's what I get whenever I try to open tracker. Any suggestions would be most appreciated.


is this after uninstalling and reinstalling Java32 like I said?

quote:

Mike - I'm off to bed now ... please post a screen shot of the error message and I'll get back to you tomorrow sometime...

If this is the same error as before I'd really start with uninstalling Java and reinstalling it again. The 32 bit version ...

If that doesn't fix it then it's a Java pathing problem that I'll have to talk you through.
.. or you can have a look at this (might be something in you windows install)
http://geekycoder.wordpress.com/2009/07/08/java-tips-adventure-in-resolving-the-java-error-error-occurred-during-initialization-of-vm/


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Post #: 1959
RE: WitPTracker AE Release 1.6.1 Available! - 11/29/2010 4:35:01 PM   
Mike Solli


Posts: 15792
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From: the flight deck of the Zuikaku
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Hell, I can't remember. I suspect that means I didn't. I have some time before my flight leaves. Let me give it a try.

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Post #: 1960
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 7:52:02 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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Hi all,

Been having problems loading up Tracker it saying it had a java error. I took advice and deleted the 'db' files and re run the program and got all of these errors. Any ideas?

Thanks




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(in reply to Mike Solli)
Post #: 1961
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 8:03:00 AM   
n01487477


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quote:

ORIGINAL: Speedy

Hi all,

Been having problems loading up Tracker it saying it had a java error. I took advice and deleted the 'db' files and re run the program and got all of these errors. Any ideas?

Thanks



I don't think you deleted all of the trackerdb*. files.

Close down tracker; look in the tracker folder and make sure you delete all of the trackerdb files.

Try again. Make sure if you are doing a multi-turn load that you don't have two files ticked that have the same turn / turn date. It doesn't check that logic.

BTW (for interests sake) how many turns did you have loaded before you decided to reinitialise the DB ?

Cheers

[edit] Actually having a look at that error more closely the minus values are very weird. Was this the same error as you were getting before you reinitialised ?

< Message edited by n01487477 -- 11/30/2010 8:04:20 AM >


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(in reply to Speedysteve)
Post #: 1962
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 11:54:04 AM   
floydg

 

Posts: 2052
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From: Middletown, NJ
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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Speedy

Hi all,

Been having problems loading up Tracker it saying it had a java error. I took advice and deleted the 'db' files and re run the program and got all of these errors. Any ideas?

Thanks



I don't think you deleted all of the trackerdb*. files.

Close down tracker; look in the tracker folder and make sure you delete all of the trackerdb files.

Try again. Make sure if you are doing a multi-turn load that you don't have two files ticked that have the same turn / turn date. It doesn't check that logic.

BTW (for interests sake) how many turns did you have loaded before you decided to reinitialise the DB ?

Cheers

[edit] Actually having a look at that error more closely the minus values are very weird. Was this the same error as you were getting before you reinitialised ?


These errors lead me to believe that either the save file is corrupt or the reading routine couldn't get proper values. These large negative numbers to be inserted are for the air group delay, which can't be that large.

(in reply to n01487477)
Post #: 1963
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 12:26:04 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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Hi guys,

Deleted all of the db files again and got this again.

floydg - You mean the AE save file is corrupted? If so I don't think so as there's no problems in me running AE.

n01487477 - no this is a different from the error I originally had which just stated something like there was a Java error?




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(in reply to floydg)
Post #: 1964
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 12:42:57 PM   
n01487477


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quote:

ORIGINAL: Speedy
Hi guys,

Deleted all of the db files again and got this again.

floydg - You mean the AE save file is corrupted? If so I don't think so as there's no problems in me running AE.

n01487477 - no this is a different from the error I originally had which just stated something like there was a Java error?


I agree with Floyd on this one; it is either a corruption ... in which case send us the file to witptracker@gmail.com so we can see what's going on or wait a turn and see if it rectifies itself ... which it sometimes does.

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Post #: 1965
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 2:19:18 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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Hi,

When you say send you the file. Do you mean AE save turn? Which file?

At present this error occurs every time now (tried for the past 15 turns) when I try to open Tracker.

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(in reply to n01487477)
Post #: 1966
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 2:26:58 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Speedy

Hi,

When you say send you the file. Do you mean AE save turn? Which file?

At present this error occurs every time now (tried for the past 15 turns) when I try to open Tracker.

Speedy,

Yep please send us the *.pws file (game file) that is having problems.

Cheers

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(in reply to Speedysteve)
Post #: 1967
RE: WitPTracker AE Release 1.6.1 Available! - 11/30/2010 3:07:46 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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Mail sent.

Thanks

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(in reply to n01487477)
Post #: 1968
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 12:39:28 AM   
vonTirpitz


Posts: 511
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From: Wilmington, NC
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How are the Manpower, Armament and Vehicle values formulated on the LCU production screen? Are they simply gaps from the TOE versus actual LCU values for on map units?

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Post #: 1969
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 3:32:46 AM   
n01487477


Posts: 4779
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quote:

ORIGINAL: vonTirpitz

How are the Manpower, Armament and Vehicle values formulated on the LCU production screen? Are they simply gaps from the TOE versus actual LCU values for on map units?


It is much more complicated than that. The current Reinf Need LCUProduction numbers are not accurate at present whereas the Delay Need (delayed units) are accurate. I'll explain why shortly ...

The numbers take into account variables such as device type, load cost, anti-armour and anti-soft plus the number of devices. It is rather complicated but I can tell you the specifics if you really want.

The Reinf Need is not a true representation at present because it erroneously looks at disabled devices + destroyed devices.

The next version of Tracker will hopefully nail this down cause I've been working at it for the last few weeks.

Findings:
1. Disabled don't cost anything to repair.
2. Destroyed do.
3. Upgrades cost Arm/Veh but not manpower
4. The bill is paid as soon as a LCU reinforcments are turned on & the specific devices are created. But may take time for the devices to filter down to the lcu.
5. If there are not enough points in pool then it will continue to draw points until it's satisfied.
6. If there are enough devices when a lcu arrives, then there are no points drawn.
7. If there are not then as long as there are enough points - it should come fully equipped.
...
and some more I can't remember right off the top of my head about device replacement rates...

So in essence I'm working on improving this screen. I intend on looking at the sum need for each device .So InPool minus destroyed devices(lcu TOE device minus lcu device); and then use this number to calculate the reinfNeed for each device. A second calculation will look at the upgrades. A third calculation will look at reinf ON/OFF.

Should be the best attempt I've made at nailing down this area...

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Post #: 1970
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 7:35:57 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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New update on the base screen. Added Load Rates (including NS for supplies) -- which I'll also use for TF screens and eventually a planning screen in the Ind tab... Oops need to include troops too ...

Also added Planes at base in brackets(). And will add stacking limits too.




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Post #: 1971
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 8:29:36 AM   
Bliztk


Posts: 779
Joined: 4/24/2002
From: Electronic City
Status: offline
Can I say that you are the best 

Last screen is worth gold !


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Post #: 1972
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 12:56:44 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Speedy

Mail sent.

Thanks


Okay, I think I found and fixed this problem...

(in reply to Speedysteve)
Post #: 1973
RE: WitPTracker AE Release 1.6.1 Available! - 12/1/2010 11:43:04 PM   
vonTirpitz


Posts: 511
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From: Wilmington, NC
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Thank you for the reply and explanation Damian.

The Reinf Need was specifically what I was wondering about as they have played a larger role in my PBEM production decisions.

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Post #: 1974
RE: WitPTracker AE Release 1.6.1 Available! - 12/2/2010 12:02:53 AM   
n01487477


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quote:

ORIGINAL: vonTirpitz

Thank you for the reply and explanation Damian.

The Reinf Need was specifically what I was wondering about as they have played a larger role in my PBEM production decisions.

Yeah ... but at least it's an overestimation. Hopefully will get this done before Next year

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Post #: 1975
RE: WitPTracker AE Release 1.6.1 Available! - 12/2/2010 7:22:18 AM   
Speedysteve

 

Posts: 15998
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: Speedy

Mail sent.

Thanks


Okay, I think I found and fixed this problem...


Thanks for your prompt attention

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Post #: 1976
RE: WitPTracker AE Release 1.6.1 Available! - 12/2/2010 5:07:27 PM   
ny59giants


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Gentlemen,

Is there any way to have airframe factory repairs show up in the Air Production tab when they finish complete repairs?? I want to have a way to go back to see if a factory of 30 or 60 (for example) has completely repaired and is now contributing developmental points towards the magical 100 points to move the production up one month. I have 150 Tojo fully repaired, but don't remember when each of the 3 factory had completed repairs and added points.

Thanks

(in reply to Speedysteve)
Post #: 1977
RE: WitPTracker AE Release 1.6.1 Available! - 12/2/2010 10:50:03 PM   
n01487477


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quote:

ORIGINAL: ny59giants

Gentlemen,

Is there any way to have airframe factory repairs show up in the Air Production tab when they finish complete repairs?? I want to have a way to go back to see if a factory of 30 or 60 (for example) has completely repaired and is now contributing developmental points towards the magical 100 points to move the production up one month. I have 150 Tojo fully repaired, but don't remember when each of the 3 factory had completed repairs and added points.

Thanks

Well you could find that information specifically from the base object history... but I'll consider including it later as we're getting closer to release everyday...

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Post #: 1978
RE: WitPTracker AE Release 1.6.1 Available! - 12/4/2010 1:35:11 AM   
n01487477


Posts: 4779
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quote:

ORIGINAL: vonTirpitz

Thank you for the reply and explanation Damian.

The Reinf Need was specifically what I was wondering about as they have played a larger role in my PBEM production decisions.

New LCUProduction screen almost finished ...

  • changed top panel to reflect true costs (destroyed devices - Pool) = Replacement Points needed
  • haven't implemented upgrades yet -- will do in later releases.
  • took out calculated fields for middle screen and replaced with No.of Devices destroyed (and eventually upgrade will be there too)
  • Bottom panel is more of a side by side with the TOE.

    BTW ... this is turn One Grand Campaign ...
    Thoughts before I send the code to Floyd after a bit more testing and tweeking?






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    (in reply to vonTirpitz)
  • Post #: 1979
    RE: WitPTracker AE Release 1.6.1 Available! - 12/4/2010 9:56:15 AM   
    Bliztk


    Posts: 779
    Joined: 4/24/2002
    From: Electronic City
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    quote:

    ORIGINAL: n01487477

    BTW ... this is turn One Grand Campaign ...
    Thoughts before I send the code to Floyd after a bit more testing and tweeking?



    Can I volunteer to test it ?

    I will start in 2-3 days a campaign with DaBabes, and I maintain a copy of each turn in my computer....

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    (in reply to n01487477)
    Post #: 1980
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