Joseph
Posts: 11
Joined: 11/14/2000 Status: offline
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Hi. I just have a few concerns I'd like to share with everyone. Some of this has probably been talked about before, so I'm sorry for any overlap. And please keep in mind while reading through this that I do love the game. I am just hoping for a few basic changes in the game. Anyway, here goes.
About the title of the post... well, I have played a few scenarios where crewmen from a destroyed enemy tank assaulted and immobilized one of my tanks. How? They're armed with pistols! Did they jam them in between the track and drive sprocket? Even more importantly, there's no way the crew from a destroyed tank, probably reduced in number by one or two, would have the morale to assault an enemy vehicle. They'd be hiding in a ravine or forest (or running as fast as they could to the rear...or busy surrendering) and praying to God that they weren't spotted, much less running out, with pistols blazing, assaulting a Sherman. They also do not have the training for such things. See below.
The same crewmen will also regularly engage in gunnery duels with enemy infantry formations. Now the maximum range of a pistol is about... 150 yards? I would guess the actual effective range is more like 40-50 yards if you're a crack shot. The range of their weapons is extremely limited, and they would have very few rounds for them. They would definitely not be taking shots at enemy infantry unless the enemy was at extremely close range, and if the enemy did approach the much more likely outcome is that the crew would surrender. They wouldnt try taking on enemy infantry with pistols.
That was the main concern I had when considering this post...the behavior of crew from abandoned vehicles. Please bear with me though, I have a couple extra comments.
One is related to infantry formations. I shouldn't need to kill an infantry formation to nearly the last man in order for them to disperse. It was exceedingly rare for a unit to be functioning effectively at even 50% or 60% strength, much less 20 or 30%. It seems that the 10 man squads most commonly disperse when there are 2 or 3 guys left. What's more is that these severely reduced squads will be firing regularly and inflicting casualties from time to time. I can't help but find this hard to believe.
One final point. I am in the middle of a campaign in North Africa... Mission is assault. I broke through the initial fortification and minefield barrier, and sent a few tanks and halftracks charging through the breach. There were a few enemy tanks that showed up during the computer's turn, and I naturally engaged them with my own tanks once it was my turn again. My percentages ranged from about 20-60, depending on the firing unit, and I had a platoon of tanks each with about 3 shots.
All of my shots missed.... One of the computer's 16% shots hit my PzIIIJ command tank and knocked it out. Ok, all well and good. War is not a science. The thing is though... I had saved the game early in the previous turn. I was a bit upset about losing my dear command tank, so I cheated a bit and reloaded the game.
I repeated what I described above... Same percentages for both sides, same outcome. I lose a tank, computer's forces are not even hit once. The same outcome happened 9 times, in fact. I reloaded it 9 times....because I wanted to see just how random things were. I get the feeling they aren't.
There seems to be a bias against the human player that is an attempt to make up for the computer's lack of ability. I can understand why that is included, as it is difficult to program an AI routine. But PLEASE get rid of it. It is stupid and frustrating to deal with the computer cheating. Not to mention I beat the hell out of it anyway, despite its cheating. But it is terribly frustrating when it happens over and over. Arrrgh.
I know this sounds negative...I don't intend to sound like I hate the game. I certainly don't. But I would like to see a few changes.
1) Make the crewmen unable to assault vehicles
2) The crewmen should not be firing against enemy infantry at 200 yards plus. They should have a chance to fire at 0-1 hex distance, but make it so the more likely outcome is surrender when an enemy unit moves nearby.
3) Infantry squads should disband sooner...a lower percentage of casualties should result in dispersal.
4) GET RID OF THE COMPUTER'S CHEAT MODE!!!
ok, i'm done. any and all feedback is welcome. thanks for reading this far.
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