Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Got It - Some Nice Surprises

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Got It - Some Nice Surprises Page: [1]
Login
Message << Older Topic   Newer Topic >>
Got It - Some Nice Surprises - 12/8/2010 12:23:02 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
As the international date line moves and a new day beckons over Europe and the States, Aussies have just finished their dinners and are surfing their TV's with the stark realisation that other than Modern Family, there ain't nothing there!

A select category of us though, have placed their purchases for War in the East and may have just finished downloading. Woo woo! I'm one

Here's some thoughts that may summarise what others have already said but also add some nice titbits:


The New Matrix Store - Welcome to Plimus

Yeah, I came to love the reliability of Digital River when my relationship with Matrix began. Always reliable with a no hassle shop front. Surprised I was to find my experience with Plimus equally kind. Clean interface, just a few steps to order.

The store could use a "remove from shopping cart" button as initially I opted to buy the boxed version but then I remembered the need for a partial manual might be obviated by a toy that I had (see below). However, there was no way to remove the box and replace it with the download option (I had to exit completely from the site and go back in).

That said, what a smooth shopping time. Once ordered the download link immediately showed and the confirmation email arrived. I experienced an immediate download start.


The Download

This is a big 600MB file and even with fast cable, I could only garner a 102kb/sec transfer rate. That said, the rate stayed constant throughout and the total download time of 1.5 hours swam by. Still, I was reminded of the days of 2-3 hour downloads and I was happy this was not the case here and I pity those who can only garner a 30-50kb/sec rate.

My download could have been faster but for some reason my Star Downloader manager that I adopted long ago on the advice of Erik here wouldn't fire up. I'm unsure if this was a restriction placed by Plimus' servers and I did note a request from Erik that if using the program, to please configure the manager to a single stream (and I usually run with 4).

So the regular Windows save pop-up greeted me and the download went ahead using Window's own intuition. It was a nail biting experience. The reason why I adopted Star Downloader resulted from a download via Digital River one time, that just continued to die mid-stream. Without it, I was sure that this would happen here too.

An hour went by. 15 minutes more... Down to 3 minutes... 10 seconds... Hey, it all worked fine! Clicked the unzip, entered the serial and pfft! The game was ready to play within minutes.


The Documentation

My biggest worry was that this game offered a 400-page tome of rules - and I'm a wargamer that struggles past 32 pages, GMT Games style!

This is why I thought that a boxed game version would be essential here given the need for constant reference to a myriad of things (I'd seen the interface of "Uncommon Valor", "War in the Pacific" and "War Between the States" and greatly been stumped by the latter).

Yet, I knew a couple of things thanks to the marketing efforts here and from the advice of Erik and Joel. Firstly, that any printed manual would come black and white. Secondly, that only 140 pages of the whole manual covering the UI would be provided in the box.

Kindle!

Thankfully, the game comes with two types of manuals: An eBook that for some reason shows 2 pages spread at a glance; and the Print Friendly version, that simply graces us with one page at a time.

Lo and behold, the latter PDF looks superb on a 9.7" Kindle DX screen. Just like any game manual that I own and have uploaded (see screen pic below).

Note, some of the grey scales in the manual do clash. I'm certain that this isn't a side-effect of the Kindle and will likely transfer that way onto the printed format too. After all, the PDF manual is a full-colored thing of beauty - but my Kindle saved me a bundle in cash too.


The Price

Despite the Australian dollar trading at 99 US cents today, Aussies were asked to pay $86AUD for a download and $96AUD for the "download + box + manual". But wait there's more! Add to the latter anywhere between $12AUD for slow mail and $30AUD for priority FedEx and that's roughly $125AUD for the game.

My Kindle therefore saved me a bucket and those with a good e-Reader might want to take this into consideration. Sure, had the printed manual been a color production (especially since it purposefully covers the interface), I'd likely have proceeded differently.


The Beauty

Much like many operational level PC wargames, units are furnished without their divisional or organisational affiliations being clearly marked for ease of note. In fact, the only operational level wargame that I've seen pull this off, may be WitE's closest competitor in content - Schwerpunkt's "Russo-German War".

Yet, whereas Ron Dockall could pull off great counters, his UI suffered from an outdated design.

2by3 Games, on the other hand has pulled off attractive cardboard-like unit counters in the best spirit of the board wargame genre, a fully modern interface - but my goodness, does their map ever shine!

I'll try to post a pic after this post as a brief illustration but if one wanted a wargame both for entertainment value and the ability to impart a geo-military lesson, this would be it.

What's more, from the elegant smooth mouse wheel zoom to mouse scroll, even at its most extreme zoom out, the map loses non of its charm. In my gaming room I sit with a beautifully framed map of Normandy, courtesy of some gorgeous game art by Mark Simonitch in his recently released boardgame "Normandy '44".

If I could print the map of WitE out and could find a way to frame it true size, I'd gladly sit with it too. It is an exceptional piece of PC programing and will set the standard for wargaming art to come. Well done team.

Oh and as for the UI? To me with very little time at it, it represents a far improvement over "World at War" and a big shift from the click-centric experience of "War in the Pacific". But hey - I've still got a lot to learn.


Speaking of the Learning Curve

Firing up the game was easy. Setting the side to play (Soviets) was a no brainer. Choosing the Scenario was a little harder because the word "Tutorial" didn't come first in the scenario's name but it was soon found. Boom! Before I knew it I was playing!

The playable map area for the tute was surprisingly small. The unit count very manageable. I hadn't read a word of the rules (or tute) and I managed to move my first unit (left click, right click). I right clicked an enemy unit and my first battle launched! Airpower from both sides automatically flew. And a series of turns later - I had a Soviet Minor Victory (I have to laugh because I had absolutely no idea what I was doing - but the thing is - I WAS DOING IT!).

Anyway, if I was worried about a game that would not be intuitive in the slightest, my fears then and there were subsided. I can manage this beast, I will manage this beast and bless 2by3 - for tool tips across its UI abound.


Summary

So friends, that's it for the first 2 hours from buying to playing. I trust that the AI will prove robust, that the military decision making will prove engrossing and that my time in game will be well worth it.

In the tute, snow fell on turn 2. It looked weird at first obscuring some of the beauty of the map and at first I was irritated by it (I think this graphical effect can be turned off). But then I began to feel physically cold (and it's a tropical summer night Down Under)...

I soon realised that this irritation was apt for an empathy had developed with my pixelated comrades fighting in that virtual snow.

No previous game's snowscape had ever given me that sense of immersion before, PC or board.

This game I believe, will be something special.

Happy gaming,
Adam.

(Edit: Cleared up some typos and clarified a couple of words).




Attachment (1)

< Message edited by Adam Parker -- 12/9/2010 10:21:11 AM >
Post #: 1
RE: Got It - Some Nice Surprises - 12/8/2010 12:24:25 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
And those PC war game graphics like I've never seen before:






Attachment (1)

(in reply to Adam Parker)
Post #: 2
RE: Got It - Some Nice Surprises - 12/8/2010 12:26:15 PM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
nice report

i am seriously tempted by the Kindle - my son got one recently and raves about it

(in reply to Adam Parker)
Post #: 3
RE: Got It - Some Nice Surprises - 12/8/2010 1:08:07 PM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: Adam Parker
Speaking of the Learning Curve
The playable map area for the tute was surprisingly small. The unit count very manageable. I hadn't read a word of the rules and I managed to move my first unit (left click, right click). A right clicked an enemy unit and my first battle launched! Airpower from both sides automatically flew. And a series of turns later - I had a Soviet Minor Victory (I have to laugh because I had absolutely no idea what I was doing - but the thing is - I WAS DOING IT!).


I felt very much like you Adam. I guess it's been all those operational Eastern front games I have played over the years: you just know what to do :)

(in reply to Adam Parker)
Post #: 4
RE: Got It - Some Nice Surprises - 12/8/2010 1:12:44 PM   
hgilmer3


Posts: 530
Joined: 12/28/2008
Status: offline
quote:

ORIGINAL: Bletchley_Geek

quote:

ORIGINAL: Adam Parker
Speaking of the Learning Curve
The playable map area for the tute was surprisingly small. The unit count very manageable. I hadn't read a word of the rules and I managed to move my first unit (left click, right click). A right clicked an enemy unit and my first battle launched! Airpower from both sides automatically flew. And a series of turns later - I had a Soviet Minor Victory (I have to laugh because I had absolutely no idea what I was doing - but the thing is - I WAS DOING IT!).


I felt very much like you Adam. I guess it's been all those operational Eastern front games I have played over the years: you just know what to do :)


It's not that hard to pick up for even some of us relatively inexperienced -> WiR and Western Front were my previous experiences that most closely resemble this (and don't resemble it too much) and I was able to get a minor victory, too. I did not get a big head, though, because I think it's a very easy scenario and it was on EASY setting.

Edit: Big head is just for me. I can sometimes think I know what I'm doing and find out I'm not as far along as first thought.

< Message edited by hgilmer3 -- 12/8/2010 1:13:15 PM >

(in reply to BletchleyGeek)
Post #: 5
RE: Got It - Some Nice Surprises - 12/8/2010 1:39:14 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
quote:

2by3 Games, on the other hand has pulled off attractive cardboard-like unit counters in the best spirit of the board wargame genre, a fully modern interface - but my goodness, does their map ever shine! It is an exceptional piece of PC programing and will set the standard for wargaming art to come. Well done team.


Thank you very much Adam, this was exactly what we artists tried aiming for. Given the workarounds, we had to fight with in the art department to make this come true, your two sentences make me very happy.
We already have some big improvements in the saddle bag for, god willing, a possible follow up title.

_____________________________


(in reply to hgilmer3)
Post #: 6
RE: Got It - Some Nice Surprises - 12/8/2010 1:44:31 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thank you Adam, excellent first impressions and glad you are enjoying the game!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Marc von Martial)
Post #: 7
RE: Got It - Some Nice Surprises - 12/8/2010 1:59:49 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
Thank you guys and to 2by3. Today was an exciting day for those who love our hobby and a great cap to a year of exceptional releases in wargaming both PC and board.

My apologies though for the stack of typos in my post! It's great to find a game that can speak eloquently on it's own I think

Enjoy your success. Really great work Mark. It was a pleasure being part of the countdown for this one.

Cheers,
Adam.

(Edit: Typos in OP hopefully fixed )

< Message edited by Adam Parker -- 12/8/2010 9:03:13 PM >

(in reply to Erik Rutins)
Post #: 8
RE: Got It - Some Nice Surprises - 12/8/2010 2:00:48 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Glad you are liking the game Adam.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Adam Parker)
Post #: 9
RE: Got It - Some Nice Surprises - 12/8/2010 2:27:21 PM   
jimkehn


Posts: 265
Joined: 2/5/2003
From: Western Nebraska
Status: offline
Hey I did the same thing....popped into the game tutorial and it didnt take long to pick up on mechanics....but..........the details.....OH MY....the details. So much to learn about the behind the scenes mechanisms. Great Game guys....cant wait to dig deeper. But sure looks realistic. I think if you wanna just do what is tactically and strategically sound you can play the game, and trust the engine to handle supply, replacecement, etc, correctly, then it isnt hard mechanically to play the game. Personally I like to learn the nuts and bolts and thats what will take some time and effort. Again.....great job!!!!!

(in reply to elmo3)
Post #: 10
RE: Got It - Some Nice Surprises - 12/8/2010 4:26:58 PM   
Seydlitz69


Posts: 41
Joined: 10/18/2009
Status: offline
Iam reading the manual on my IPad with the GoodReader App. It looks great and it is in colour.

(in reply to jimkehn)
Post #: 11
RE: Got It - Some Nice Surprises - 12/8/2010 4:30:41 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Marc von Martial

we had to fight with in the art department to make this come true


Thank you for fighting I could just hear the art dept now saying we could make some super cool 3D units that have animated combat, explosions, and blood, it will be awesome!

Call me an old bore but all I want is cardboard NATO counters and I am golden.


_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to Marc von Martial)
Post #: 12
RE: Got It - Some Nice Surprises - 12/8/2010 5:06:17 PM   
DBeves

 

Posts: 403
Joined: 7/29/2002
Status: offline
quote:

very much Adam, this was exactly what we artists tried aiming for. Given the workarounds, we had to fight with in the art department to make this come true, your two sentences make me very happy.
We already have some big improvements in the saddle bag for, god willing, a possible follow up title.


Kindles are fantastic ... specially for game manuals - thing I like about the matrix manuals is the type face is nice and large on a kindle. Seriously - if you have a lot of big manuals it repays what you spend on it.

(in reply to sanderz)
Post #: 13
RE: Got It - Some Nice Surprises - 12/8/2010 5:23:36 PM   
Swayin


Posts: 317
Joined: 1/27/2007
From: Bellingham, WA
Status: offline
After a night playing the tut and then working through about 4 or 5 turns on the Road to Smolensk (wow it really IS possible to lose 250,000 men in one turn), I am blown away. So much depth to dig deeper into - forming new units, arranging divisions into corps - but what a gorgeous game from both a map and counter standpoint as well as the UI, which is far superior to anything from WitP, which until dethroned in my pantheon, still holds top spot as the greatest computer wargame ever. But WitE's elegance and depth have knocked me for a loop at first blush (the map is not just beautiful but its size and scope really make you understand the incredible vast open spaces involved -- it's HUGE) .... now I just have to wait to finish the work day, coach my daughter's 6th grade basketball team, and get the kids to bed before I can lay another finger on it! :(

< Message edited by Swayin -- 12/8/2010 5:46:37 PM >


_____________________________

The Beatings Will Continue Until Morale Improves


(in reply to DBeves)
Post #: 14
RE: Got It - Some Nice Surprises - 12/8/2010 5:44:27 PM   
sburke1959

 

Posts: 8
Joined: 4/11/2010
Status: offline
So several weeks ago my copy of Glantz' Barabarossa Derailed arrived. Been reading that and waiting to see how it plays out here. Tried the tutorial and like everyone else was very pleased by the ease of use. Have since jumped right in to the road to smolensk scenario as well.

The pace is amazing, it is one thing to read accounts of Barbarossa and another to follow it on a map like this. I am already a week behind the historical time line and felt I was losing control of the advance as it is. After decimating the Russian border forces to see these recon sightings of a massive buildup around Vitebsk while the panzer units are strung out ahead of the main body... well it is nerve racking.

Kudos to everyone involved in the development of this. I can't wait to set my hands on the full campaign but definitely want to get a lot more familiar with the mechanics of the game and try the typhoon campaign as well.

Thanks for making such a great Christmas gift.

Now on to Smolensk!

(in reply to Swayin)
Post #: 15
RE: Got It - Some Nice Surprises - 12/8/2010 5:47:02 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Superb graphics and very solid gameplay. This one's an instant classic.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to sburke1959)
Post #: 16
RE: Got It - Some Nice Surprises - 12/8/2010 6:02:46 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
must not.........use........credit............card........

_____________________________


(in reply to Terminus)
Post #: 17
RE: Got It - Some Nice Surprises - 12/8/2010 7:02:05 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Nikademus

must not.........use........credit............card........


Resistance is futile!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Nikademus)
Post #: 18
RE: Got It - Some Nice Surprises - 12/8/2010 9:02:53 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: elmo3

Glad you are liking the game Adam.


Thanks Elmo. You know you're a long way to my trusting in the integrity of this game

(in reply to elmo3)
Post #: 19
RE: Got It - Some Nice Surprises - 12/8/2010 9:10:31 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: Swayin

After a night playing the tut and then working through about 4 or 5 turns on the Road to Smolensk (wow it really IS possible to lose 250,000 men in one turn)...


Awesome! You made me laugh out loud.

And thanks for the reminder from sburke about Glantz's new book on Barbarossa. It took a long while for that one to come out and I'd let it slip my mind. Sounds like a possible Xmas present from my wife

(in reply to Swayin)
Post #: 20
RE: Got It - Some Nice Surprises - 12/8/2010 9:44:57 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline

quote:

ORIGINAL: Nikademus

must not.........use........credit............card........


You know you're going to....if T and I have you're next.....

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Nikademus)
Post #: 21
RE: Got It - Some Nice Surprises - 12/9/2010 1:59:38 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline

quote:


My biggest worry was that this game offered a 400-page tome of rules - and I'm a wargamer that struggles past 32 pages, GMT Games style!


For me reading a computer game manual is differnt from a board game.

Board game manuals tell you how to calculate and resolve the combat. It also tells you the conditions on when something is applicable or not.
Computer game manuals tell you the features and how to use the interface. Calculations come in as a bonus but not necessary to know by heart as opposed to board games. I usually skip the parts that deal with calculation when reading computer game manuals because if you know them then you can think of ways to "game" the system.

(in reply to Adam Parker)
Post #: 22
RE: Got It - Some Nice Surprises - 12/9/2010 10:33:34 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: jomni

For me reading a computer game manual is differnt from a board game.

Board game manuals tell you how to calculate and resolve... Computer game manuals tell you the features and how to use the interface... I usually skip the parts that deal with calculation when reading computer game manuals because if you know them then you can think of ways to "game" the system.


That's a very thoughtful post Jonmi one that might actually help me approach this game in a more relaxed way.

I'd never considered it like that before.

Thanks.

(in reply to jomni)
Post #: 23
RE: Got It - Some Nice Surprises - 12/9/2010 9:07:44 PM   
sburke1959

 

Posts: 8
Joined: 4/11/2010
Status: offline
Road to Smolensk -
Round 1 well I got my ass handed to me by the AI. Woohoo! As it should be. Am now trying again - As has been said by the playtesters, you need to be very aggressive. By the time I had hit the Dnepr the Soviets had formed up too heavily for me to make it to Smolensk.

Round 2 is a much different affair. Week of July 3rd and I am across the Dnepr in force. Mogilev taken on the march, Vitebsk siezed by the 7th Panzer after punching a hole through the defenders.

Now to see if it plays out more historically with the panzer corp having to manage without the slow moving landser for a bit. Damn this game rocks.

(in reply to sburke1959)
Post #: 24
RE: Got It - Some Nice Surprises - 12/9/2010 9:21:55 PM   
Crocky


Posts: 417
Joined: 12/4/2001
From: Christchurch New Zealand
Status: offline
Even New Zealand fans now have it downloaded last night looks great download process nice and simple .... unfortunately I dont have a Kindle or the like and the NZ dollars sucks so stumped up around $ 140 for the boxed edition but thinking of the number of hours Im going to get out of it its going to be well worth it .



_____________________________

Mike Blair CROCKY

(in reply to sburke1959)
Post #: 25
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Got It - Some Nice Surprises Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875