pharmy
Posts: 271
Joined: 4/3/2010 From: Bangkok/Budapest Status: offline
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Having played Toaw and now tried this, but I have to say that I will return soon to Hoi3 Semper Fi (yeah its not a pure hex game). WIPT AE was great because it had a flexible economic model, and the naval/air combat in it is fantastic and I never felt like I was playing a hex game except in China (first hex game I played was I think called Rommel something in the 80s, but eventually their clunky handling got me off the genre). TOE and realism are great, but Hoi3 handles land combat fantastically well now, and it has the one great thing that that these games lack, - a relatively advanced AI delegation, and the OOB system (especially if you use one of the OOB editors) and this allows you to flexibly control hundreds of units (objective, general axis of attack, aggression level can all be defined). Of course the naval aspect is horrible and it sucks playing Japan. Air units also not to useful in it, and the percentage strength instant of a proper ToA make it a non-proper/non-accurate hex based game). Combining these three games would make a great game with a proper balance between micromanagement and strategic play. But at a local level, Barbarossa, especially if you start in 41, and use a mod that gives a great balance is a fantastic with proper breakouts, salients, counter attacks. Not having turns, playing real time in multiplayer, makes for a fantastic fluid dynamic Barbarossa. On a global level, the reality mod or some of the other ones are starting to get the global balance right, but try playing Germany 44 in Normandy, 42-43 in Russia (delegate the other fronts).
< Message edited by icepharmy -- 12/9/2010 10:55:27 PM >
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