alexalexuk
Posts: 139
Joined: 4/6/2010 Status: offline
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playing 1.0.6 ... 1) AI doesnt adapt to my ship designs - i build cruisers / capital ships, loaded out with tons of shields, blasters / torps, and the AI cant even touch them, ive wiped out core colonies of 100+ AI star system empires with only a handful of these ships. 2) the AI only has 1 fleet? - ive got spies in deep cover, i can only see/find one AI fleet moving around - this is including the 2 big 100x starsystem empires 3) when i look at the diplomatic overview (im playing the Atuuk, on democracy) - i have over 40000 "military" strength, the closest AI is on 25kish, 4) some AI empires have more strategic, value, and tax revenue than me, but, still have a lower military strength, what? 5) the AI does attack my planets now and again which is great to see, with placement of my fleets in my colonies, im quick to react, however, the AI fails to react quickly when i start a rampage on their systems - could the AI have "home / defensive" fleets, and "attack / offensive" fleets? so that it can react to me attacking, and setup specific fleets for offensive missions; so that they always have something floating around defending their systems. 6) please implement a MOO "battle scanner" type of system for ships, to allow to see ship designs (hey there might be one, but i cant see it) - then allow the AI to use this (or even cheat) to weigh up the enemies ships "stats", then adapt a ship (build a new custom ship to suit that enemy / war/ specific ship type) to suit the bill to at least be able to hold its own, for a little while) 7) there is no point playing a game, where i can design mammoth ships that blow everything out of the water for ages; in order for me to enjoy the rest of this game im "forced" into not designing my own custom ships, so the AI has a chance, this is very fustrating. 8) the AI should not spam build escorts and frigates when there is no pirates around, ever during middle / end game. generally, at the beginning of a game, the AI should have a nice balance to things, but should then shift into a top heavy (captial ships, cruisers, destroyers) build up of fleets end game. The AI does not need tons of little ships patrolling its mines / bases whatever, when absolutly nothing is going to be attacking it, ie pirates. note: i can see my own AI controlled ships attacking a enemies base, automaticly causing a little chaos, and this should be defended, but the defense of these types of attacks should be in proportion of the attacks recieved - if these little skirmishes are low, then shift focus onto big fleets - be adaptable. 9) the AI should be able to rush research on things, - eg if i rush having larger shipyards, to build a cruiser, then the AI should see this as a threat, and then do the same / trade for it/ anything to get an equal footing. Thank you Alex
< Message edited by alexalexuk -- 12/5/2010 8:45:06 AM >
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