Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 3:37:38 AM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
2754.05.12

My construction ship finished my new Weapons Research Station. This gives me a total of 282 points. The max my small empire can produce is 570 so I still need to work to get the other 288 units.

I bring up the Expansion Planner and sort the list of resources in the top section by Sources. Bringing all the items with zero sources up to the top of the list provides me with a good list of targets to discover and mine as soon as possible.

I filter the bottom section by Galaxy Priority and Wow! A sweet little volcanic moon in the Calandes system has three of the reasources I need (Otandium Opal, Aculon, and Osalia). Of course there is the little matter of a pirate frigate last seen in this system.

Better check the construction yards to see when my new destroyers will be available.

Look at that! Both of them just happen to be at 100% and just leaving the yards. I'm starting to feel like a master planner!

I'm goin to send fleet 1 to clear the Calandes System of all enemy ships while I create fleet 2 with the two new destroyers. They will protect the home system while their shields charge up.

Fleet 1 should be able to finish before the construction ship can refuel and make it to Irtebea Moon.




Attachment (1)

(in reply to Justascratch)
Post #: 91
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 3:49:44 AM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
SPOILER WARNING - SKIP THIS POST IF YOU DO NOT WANT TO READ A SPOILER

















2754.06.04

I stumble upon the Ancient Guardians - and the back story begins!




Attachment (1)

< Message edited by Erik Rutins -- 12/14/2010 6:28:27 PM >

(in reply to Justascratch)
Post #: 92
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 4:56:05 AM   
yoshino


Posts: 94
Joined: 12/10/2006
From: Komatsu, Japan
Status: offline
Mechanoid! cool

_____________________________


(in reply to Justascratch)
Post #: 93
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 6:17:39 AM   
TheLastRonin

 

Posts: 48
Joined: 12/10/2010
Status: offline
*Really wants the expansion*.

When is it coming, when is it coming, when is it coming???

(in reply to yoshino)
Post #: 94
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 10:10:55 AM   
Starfry

 

Posts: 74
Joined: 11/30/2009
Status: offline
Want it so bad that I really clicked the "Go to Event" button.

(in reply to TheLastRonin)
Post #: 95
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/13/2010 5:52:32 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.

< Message edited by ASHBERY76 -- 12/13/2010 5:54:25 PM >


_____________________________


(in reply to Starfry)
Post #: 96
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:15:29 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: ASHBERY76
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.


Yes, and agreed we should warn about that.

Justascratch, can you please post any future storyline spoilers in a way that gives folks some warning if they want to avoid them?

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ASHBERY76)
Post #: 97
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:39:47 AM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Agreed.

Sorry about that.

(in reply to Erik Rutins)
Post #: 98
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:15:53 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
But it gives me hope. If there are mechanoids, then maybe there are other race family possibilities as well...Felinoid...etc

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Justascratch)
Post #: 99
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 7:22:44 AM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline
+1 about Ashbery remark, I'm confused by the 2 checkboxes in settings (as per the betazoid AAR), can we check both or are they exclusives?

(in reply to Shark7)
Post #: 100
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 2:44:40 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
You can have both stories running at the same time.

(in reply to Nibelung44)
Post #: 101
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:16:50 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
I've attached the newly refit Stinger Escort to Fleet 1 to help ensure total victory at Calandes.

With the new destroyers now on-line, its time to order more ships. I'm ordering 1 destroyer, 1 Frigate and 2 Explorers.

I'm also investing about $7K in High Tech Research To Triple the speed on my Sensor project.

All my explorers are pressing the search for the pirate base.






Attachment (1)

(in reply to Justascratch)
Post #: 102
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:30:58 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Looks like the pirates have left Calandes so Fleet 1 just needs to secure the area while the construction ships do their job. I'm keeping the destroyer and escort in this fleet and sending the Frigate back to the homeworld for refit to Tooth Class.

Just got the word that my Fighter Technology Project is complete while I was watching one of the Feelers easily outrun a Kaltor.

The hunt continues for the pirate base. But, so far there have been no raids on my colonies.






Attachment (1)

(in reply to Justascratch)
Post #: 103
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:43:47 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Just when you think you've got a handle on things DW throws you a curve. It looks like Calandes is turning out to be monsterville. My Explorer ship seems to have missed this wondering Ardius that now wants to eat my newly arriving constructor. Fleet 1 is on the attack but our of position. I guess the race is on to see if the constructor can survive long enough for fleet 1 to rescue it.

I wonder if this beast ate the lone pirate frigate I saw here earlier?






Attachment (1)

(in reply to Justascratch)
Post #: 104
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 3:55:39 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
The pause feature in DW is your best friend since there always seems to be 3 or 4 things happening at once (Just like home). I'm using it to suspend the battle at Calandes, as I bring up my ship sesign screen. I want to add my new Proximity Sensors to the Feeler, Mandible, Tooth, and Stinger Class ships. I am also appending the designation "II" to their class types.




Attachment (1)

(in reply to Justascratch)
Post #: 105
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:14:19 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
I have made all the previous designs for these ships obsolete since I do not want to produce any military ships without proximity sensors.






Attachment (1)

(in reply to Justascratch)
Post #: 106
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:20:14 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Finally, I've upgraded my Medium Space Port to include the new sensors and also added 2 squadrons of fighters. Of course I had to add an additional Life Support system and habitation module to support all the newly assigned fighter pilots and support crews.






Attachment (1)

(in reply to Justascratch)
Post #: 107
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:48:29 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Justascratch
You can have both stories running at the same time.


They work best together as the first storyline sets up the second one and gives you some potential bonuses that can come in very handy.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Justascratch)
Post #: 108
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:50:21 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Looks like my Constructor escaped!

As DW would have it, I am interrupted with a message just as I move in for the kill. At least it looks like something interesting. I'm pausing the game again to check it out.




Attachment (1)

(in reply to Justascratch)
Post #: 109
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:55:09 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Wow a colony ship from an advanced race. I will need to ask my science officer for a run down on my options before I made a decision. Using the construction screen they filter the top selection to only show colony ships & then click the components tab for a report on what's inside.

Holy Cow - we hit the jack-pot!






Attachment (1)

(in reply to Justascratch)
Post #: 110
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 4:59:25 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
One last step before making the call. I bring up the Galactopedia refernce for these guys.

Ewww, they're just too furry to work with. Let's eat em and try to reverse engineer their technology.

I'm sending the ship to my home planet to strip it.






Attachment (1)

(in reply to Justascratch)
Post #: 111
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 5:07:16 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Looks like we killed the Ardius, butt took 3 damage points on the destroyer. Fleet II has upgraded both destroyers to Mandible II Class so I am sending them to Calandes and bringing back Fleet I for a refit. I am also ordering the upgrade of my Space Port.

(in reply to Justascratch)
Post #: 112
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 6:10:43 PM   
Howard Mitchell


Posts: 449
Joined: 6/3/2002
From: Blighty
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: ASHBERY76
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.


Yes, and agreed we should warn about that.

Justascratch, can you please post any future storyline spoilers in a way that gives folks some warning if they want to avoid them?

Regards,

- Erik



Please go back and put a note about the spolier before people stumble across it, and then read that you should have put a spoiler warning in!

_____________________________

While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim

(in reply to Erik Rutins)
Post #: 113
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 6:29:32 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Done.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Howard Mitchell)
Post #: 114
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/14/2010 9:08:11 PM   
Argien

 

Posts: 4
Joined: 12/12/2010
Status: offline
Thanks for the report, Justascratch.

It really shows in a bit more details what to expect of the expansion (MUCH!).

Now that it's planned to be released on thursday, I really can't wait.

Cheers



Edit:
I had a question by the way. When you retire the colony ship, does it only provide a bonus in some research fields, or do you get the related techs directly ? (Like Kaldos Hyperdrive in the example)

< Message edited by Argien -- 12/14/2010 9:36:38 PM >

(in reply to Erik Rutins)
Post #: 115
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/15/2010 12:56:20 PM   
Fideach

 

Posts: 175
Joined: 3/30/2010
Status: offline

quote:

ORIGINAL: Argien

Thanks for the report, Justascratch.

It really shows in a bit more details what to expect of the expansion (MUCH!).

Now that it's planned to be released on thursday, I really can't wait.

Cheers



Edit:
I had a question by the way. When you retire the colony ship, does it only provide a bonus in some research fields, or do you get the related techs directly ? (Like Kaldos Hyperdrive in the example)


When and where was it announced for a planned release Thursday?

(in reply to Argien)
Post #: 116
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/15/2010 1:34:06 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline

quote:

ORIGINAL: Fideach


quote:

ORIGINAL: Argien

Thanks for the report, Justascratch.

It really shows in a bit more details what to expect of the expansion (MUCH!).

Now that it's planned to be released on thursday, I really can't wait.

Cheers


This has been tweaked quite a bit for the expansion. There is a chance I won't get anything, but I'm hoping to get at least 1. Usually you can expect a tech bump in the area that the ship has the most advances over your own techs. But again, it's a role of the dice.

Edit:
I had a question by the way. When you retire the colony ship, does it only provide a bonus in some research fields, or do you get the related techs directly ? (Like Kaldos Hyperdrive in the example)


When and where was it announced for a planned release Thursday?


(in reply to Fideach)
Post #: 117
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/15/2010 1:37:32 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Argien:

Sorry for the mispost. I'm typing and eating at the same time & my coordination isn't up to it.

I may not get any tech bump at all from the colony ship, and this asect of the game has been tweaked in the expansion. Usually you can hope for a tech advance in the area that the ship has the greatest advance over your empire's techs.
Keep in mind, it is still a roll of the dice.

(in reply to Justascratch)
Post #: 118
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/15/2010 1:46:50 PM   
Argien

 

Posts: 4
Joined: 12/12/2010
Status: offline
Ok, thanks for the clarification, Justascratch.


Fideach: It was anounced here: http://www.matrixgames.com/forums/fb.asp?m=2650235


(in reply to Justascratch)
Post #: 119
RE: Micromanagers Intro to Distant Worlds: Return of th... - 12/15/2010 1:57:59 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Well folks I need to wrap this up. I had hoped to chronicle the first ten years of a game, but with family coming in and the level of detail I wanted to provide it was just too agressive a schedule for me.

I would also like to appologize again for the spoiler screen and anyone who was affected by it. I hope it won't put you off purchasing this wonderful expansion. The back story is deep and has plenty of surprises in store. But, beyond that there have been so many subtle refinements and additions that the game simply offers a much more elegant playing experience and reflects the tireless efforts of many talented people.

I hope you've found this AAR effort useful.

(in reply to Justascratch)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.580