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HUCE 0x Time Rulez!

 
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HUCE 0x Time Rulez! - 12/14/2010 2:54:42 PM   
darknite

 

Posts: 57
Joined: 7/31/2006
Status: offline
Just wanted to say that the 0x 'operational pause' feature has made HUCE even better. I'd often pass on 'monster scenarios' where coordinating simultaneous, multi-front battles were just too daunting. Now it's a snap! I can go to 0x, review the theater, give some administrative orders, focus on a one area for a few 1x seconds, pause again and switch to another hot spot.

Great job!

Post #: 1
RE: HUCE 0x Time Rulez! - 12/14/2010 4:49:55 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: darknite
Just wanted to say that the 0x 'operational pause' feature has made HUCE even better. I'd often pass on 'monster scenarios' where coordinating simultaneous, multi-front battles were just too daunting. Now it's a snap! I can go to 0x, review the theater, give some administrative orders, focus on a one area for a few 1x seconds, pause again and switch to another hot spot.
Great job!


Yeah, I think the 'pause' feature is a good example of one of those small and simple additions that have made HCE/HUCE much better.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to darknite)
Post #: 2
RE: HUCE 0x Time Rulez! - 12/18/2010 5:39:11 PM   
Amono

 

Posts: 46
Joined: 2/15/2008
From: Finland
Status: offline
Yes, great addition. Noticed pausing also works with ANW. Very helpful in some situations

(in reply to CV32)
Post #: 3
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