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Smoke Use

 
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Smoke Use - 12/16/2010 3:04:32 PM   
Outis73

 

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Am looking forward to this release but hope someone will answer this question.

When using direct fire smoke rounds from tanks are the smoke rounds dispersed fairly well allowing for an effective smoke screen or are they concentrated at the target area (as in CMBB)resulting in minimal smoke coverage?

Also, does smoke disperse with wind conditions or is it stagnant until the smoke time limit is up?

I never liked how CMBB,CMAK failed at effective direct fire smoke use. Thanks
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RE: Smoke Use - 12/16/2010 3:20:10 PM   
junk2drive


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They are the same as the arty fired rounds. Size dependent. IOW the larger the gun, the larger the smoke. We don't have wind effects.

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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RE: Smoke Use - 12/16/2010 3:24:13 PM   
junk2drive


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Very few tanks in PCO have smoke rounds. You can add them if you like but it is not historical for some.

Here I area fired smoke from the Jags.




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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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RE: Smoke Use - 12/16/2010 3:25:21 PM   
junk2drive


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After I end the playback it starts to spread.






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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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RE: Smoke Use - 12/16/2010 3:26:56 PM   
junk2drive


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The next phase it gets larger and continues until it disappears in a few phases. It does block LOS.






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_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 5
RE: Smoke Use - 12/16/2010 3:29:21 PM   
junk2drive


Posts: 12907
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From: Arizona West Coast
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You can area fire into it but not through it.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 6
RE: Smoke Use - 12/16/2010 3:42:51 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
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Because someone will ask...

By reaction 3 it reached its maximum.

At the start of orders 5 it was gone.






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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 7
RE: Smoke Use - 12/16/2010 7:58:21 PM   
Outis73

 

Posts: 16
Joined: 12/16/2010
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Thanks for answering and showing a great example.  Can't wait to buy this game

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RE: Smoke Use - 12/18/2010 5:46:41 AM   
Ratzki

 

Posts: 581
Joined: 8/18/2008
From: Chilliwack, British Columbia
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If they could somehow get destructable buildings into this, I think that I would be in heaven. I can't say it enough, great job guys.

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Post #: 9
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