Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TOE %

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> TOE % Page: [1]
Login
Message << Older Topic   Newer Topic >>
TOE % - 12/17/2010 1:42:33 AM   
benway9

 

Posts: 133
Joined: 6/4/2002
From: New York City
Status: offline
Kind of theoretical question, but could be useful. If I reduced the TOE % for all my forces, would the excess be put into a pool? Then I could turn on certain individual armies/groups and have them fill to full capacity from the bloated pool. It's possibly gamey, and perhaps not very practical, but theoretically does the game put those now excess elements back in a general pool or do the units stay over their TOE% until attrition brings them down to the selected level? I've looked for the answer to this in several sections in the manual but couldn't really find a definitive answer.

_____________________________

Post #: 1
RE: TOE % - 12/17/2010 1:44:38 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Yes and yes. This is exactly in fact what many of our playtesters on the German side do. Run down toe on quiet sectors of the front and bleed off the excess to reinforce things elsewhere.

I do some of this myself on the Soviet side: adjust the settings to 50% on rear area HQs and feed the manpower elsewhere.



_____________________________

WitE Alpha Tester

(in reply to benway9)
Post #: 2
RE: TOE % - 12/17/2010 3:26:04 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
My understanding is that the TOE level only impacts whether replacements will come to the unit. So if you have a 100% unit and set it to 50%, it won't get replacements, but the excess will not go back to the pool. Over time as the unit takes losses the unit's TOE% will fall.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Flaviusx)
Post #: 3
RE: TOE % - 12/17/2010 6:02:49 AM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Yep Joel, I've never seen stuff pulled from a unit just because you lower their TOE... It really helps in 42 to focus where replaceements funnel.

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Joel Billings)
Post #: 4
RE: TOE % - 12/17/2010 6:21:46 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Joel, I could have sworn that I've seen HQs get their establishments reduced when their TOE settings are adjusted downwards. I always assumed the excess went back to the pool.



_____________________________

WitE Alpha Tester

(in reply to PyleDriver)
Post #: 5
RE: TOE % - 12/17/2010 6:26:02 AM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Hum Flav, maybe the two sides operate differently...I know your a big Soviet fan, I'm the Axis player...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Flaviusx)
Post #: 6
RE: TOE % - 12/17/2010 6:28:47 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Nope, I was just high.

Checked this a minute ago and they don't reduce if set downwards. On either side. Must have confused this with the manpower I get from disbanding HQs.



_____________________________

WitE Alpha Tester

(in reply to PyleDriver)
Post #: 7
RE: TOE % - 12/17/2010 9:03:27 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
If you set a rear area HQ with 50% TOE would that automatically translate to the units under it's command or do you have to manually set the TOE % for each unit?

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Flaviusx)
Post #: 8
RE: TOE % - 12/17/2010 9:05:50 AM   
karonagames


Posts: 4712
Joined: 7/10/2006
From: The Duchy of Cornwall, nr England
Status: offline
There is a short cut via the CR. If you select all units attached to an HQ you can adjust their TOE%

< Message edited by BigAnorak -- 12/17/2010 9:06:35 AM >


_____________________________

It's only a Game


(in reply to Speedysteve)
Post #: 9
RE: TOE % - 12/17/2010 9:13:53 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Milli grazzi

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to karonagames)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> TOE % Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859