karonagames
Posts: 4712
Joined: 7/10/2006 From: The Duchy of Cornwall, nr England Status: offline
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You have to accept that units will retreat, which is why I will be interested to see if you think the fortified zones are a worthwhile investment - personally I never used them. In the north the terrain will help you, and often the SU cannot occupy a hex they push you out of. You should re-occupy it even though you will not be entrenched. AGN should expect to lose 3-6 hexes. In the Centre, the terrain helps a little bit, but you should expect to lose 6-10 hexes. The south is a problem as the terrain is all clear, and if the AI gets lucky with its die rolls it can do double attacks which really hurt. You could lose 10-12 hexes. If you are forced to commit the Axis Allies, the front can collapse, which is what happened in my first game. If it goes bad, try building "hedgehogs" around Ztown and Dtown. If they get threatened with Isolation, you might want to use HQ build-up. I can't confirm it works as well on defence as it does when attacking, but anything is worth trying if it gets desperate. Low CVs might mean low ammo. Work on your supply line to these units and/or top them up with supply drops ( don't use AI supply drops as it is not working properly). You should check out my Field marshal noob AAR. When you get to March there is a chance to regain some lost ground. In the south I managed a good pocket which repaired a lot of the damage the Reds did to me in the south. The trick is maintaining enough combat strength to be able to counter attack
< Message edited by BigAnorak -- 12/16/2010 11:46:36 AM >
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