Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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I tend to follow a '100 points per hex row' guideline in a generated battle. That is 4000 on a small, 8000 on a large, etc. For me, this is about the right size to allow for a reasonable core and support force with enough left over to provide some units on both flanks. It's also not quite enough to insure complete security across the entire front. Of course, one could by enough cheap infantry units to be placed three or four deep across the entire front. I don't know anyone who does that (except maybe for Goblin ;) ). I'm currently playing a 16,000 point game across a Large map (80x100) and I'm finding that my units often end up stacked and STILL three or four deep across the front. And this force includes many Tigers (24) and Panther G Uhu (15)! (Definitely not cheap units). It's mostly a big, ungainly German steamroller, with little to do but move forward. It's frankly less than satisfying. Too much in too small a space. The Panthers are getting round-shouldered. :)
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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