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RE: Units not moving their entire distance with new beta 5

 
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RE: Units not moving their entire distance with new beta 5 - 12/19/2010 2:57:14 PM   
dannyk77

 

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I just had this happen to me also. I was moving up a single air unit and it stopped half way. I reselected and finished moving it the rest of the way. Using the latest official update 1.01.

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RE: Units not moving their entire distance with new beta 5 - 12/19/2010 3:35:36 PM   
Redmarkus5


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Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).

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RE: Units not moving their entire distance with new beta 5 - 12/19/2010 10:00:54 PM   
CarnageINC


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quote:

ORIGINAL: redmarkus4

Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).


This doesn't happen to me very often, but you correct that it can be highly annoying. I find that it occurs mostly when I hit the undo button because I lost it in the clutter. Is that what happens for you?

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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 5:41:26 AM   
Joel Billings


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quote:

ORIGINAL: redmarkus4

Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).


This is an interesting clue. Interdiction can cause the loss of MPs. Hopefully Gary will find that there is a bug in the interdiction code that is causing this problem. Are these Soviet units you are talking about, because they are very susceptible to interdiction. Did you look to see with F11 or the commander's report screen if there were any battles reported in the hex?

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Post #: 34
RE: Units not moving their entire distance with new beta 5 - 12/20/2010 7:20:48 AM   
CarnageINC


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This is happening with the Germans for me, and there is no indication of a 'interdiction' icon, I will also start checking the commanders report screen to. Its so sporadic and comes and goes. Some times it will happen 10-15 times a turn, others only 1-2 a turn.

< Message edited by CarnageINC -- 12/20/2010 7:22:07 AM >


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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 8:24:15 AM   
Redmarkus5


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I have seen it with both sides. F11 reveals no icon and there's no real time interdiction indicator (the red line that flashes up) in these cases, though I do see that for normal interdiction events. Yes, it is coming in cycles for me as well, as Carnage reports.

I haven't been using Undo much - my issues are independent of the undo feature.

Joel - it does 'feel' like an interdiction event, but note that it's only a minority of cases where the remaining MPs are lost.

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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 2:47:06 PM   
Lord Malago

 

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I's happened to me playing the Russ v A1 in case Blue, I initially I had some how misunderstood the movement rules, now I understand it's a bug I'm sure you guys will find a fix. It did however blight my counter attack !

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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 9:53:25 PM   
Joel Billings


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Gary is looking into this today, however he had looked at the code over the weekend and couldn't see how interdiction could be the cause of this. This could be a very difficult bug to pin down, but it's important so we'll try to figure it out. Has anyone ever seen this on 1.0? What was the earliest beta version that anyone can remember seeing this bug?

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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 10:02:37 PM   
Redmarkus5


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quote:

ORIGINAL: Joel Billings

Gary is looking into this today, however he had looked at the code over the weekend and couldn't see how interdiction could be the cause of this. This could be a very difficult bug to pin down, but it's important so we'll try to figure it out. Has anyone ever seen this on 1.0? What was the earliest beta version that anyone can remember seeing this bug?


101.4.

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Post #: 39
RE: Units not moving their entire distance with new beta 5 - 12/20/2010 10:14:53 PM   
Helpless


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I think it could be related - http://www.matrixgames.com/forums/tm.asp?m=2658851

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RE: Units not moving their entire distance with new beta 5 - 12/20/2010 11:39:20 PM   
mmarquo


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What happens to me is that there is sometimes a long delay beween when the units actually displace and when I click on the destination hex; if I move the cursor off the destination hex too soon then the units drop of to where the cursor has been moved and not to where I clicked. The delay in movement is sometimes v e r y  l o n g.

Maruqo

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Post #: 41
RE: Units not moving their entire distance with new beta 5 - 12/20/2010 11:43:18 PM   
Helpless


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quote:

What happens to me is that there is sometimes a long delay beween when the units actually displace and when I click on the destination hex; if I move the cursor off the destination hex too soon then the units drop of to where the cursor has been moved and not to where I clicked. The delay in movement is sometimes v e r y l o n g.


Mark, I've sent a PM with the link. Btw, can you post your dxdiag? Sorry if you did it already :)

Thanks

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Post #: 42
RE: Units not moving their entire distance with new beta 5 - 12/21/2010 2:48:18 AM   
mmarquo


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Pavel -

Email sent with DxDiag.

Marquo

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Post #: 43
RE: Units not moving their entire distance with new beta 5 - 12/30/2010 9:00:39 PM   
CarnageINC


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I captured a instance that this bug is repeatable!  Where do I send a file to?

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RE: Units not moving their entire distance with new beta 5 - 12/30/2010 9:06:38 PM   
CarnageINC


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I did some looking into the problem and I may have found a different one.  I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed.  It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.

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Post #: 45
RE: Units not moving their entire distance with new beta 5 - 12/30/2010 9:56:40 PM   
Helpless


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quote:

I did some looking into the problem and I may have found a different one. I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed. It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.


It may happen if you group has 0 planes. Btw, in coming patch the way air miles are logged when base is moving and MP spent when you fly mission is improved.

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Pavel Zagzin
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Post #: 46
RE: Units not moving their entire distance with new beta 5 - 12/30/2010 10:00:02 PM   
Helpless


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quote:

I captured a instance that this bug is repeatable! Where do I send a file to?


PM sent

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Pavel Zagzin
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Post #: 47
RE: Units not moving their entire distance with new beta 5 - 12/30/2010 11:09:24 PM   
mmarquo


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I have never had this happen - but I do not use movement animation; when I click on the target hex the unit always goes there. Is this an issue of animated mvt?

(in reply to Redmarkus5)
Post #: 48
RE: Units not moving their entire distance with new beta 5 - 12/31/2010 2:09:58 AM   
CarnageINC


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quote:

ORIGINAL: Marquo

I have never had this happen - but I do not use movement animation; when I click on the target hex the unit always goes there. Is this an issue of animated mvt?



I don't use movement animations either, takes to much time

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Post #: 49
RE: Units not moving their entire distance with new beta 5 - 12/31/2010 9:55:47 AM   
Helpless


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quote:

I did some looking into the problem and I may have found a different one. I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed. It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.


Just looked at your save. Yes, the problem is related to the fact that one air group has 100% and this causing extra MP reduction. Currently you may move you airfield by one hex first and it should show "real" MP available. In your case it will drop from 50 to 12.

I've fixed it already and this doesn't repeat with the code we are testing.

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Pavel Zagzin
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Post #: 50
RE: Units not moving their entire distance with new beta 5 - 1/18/2011 10:53:28 PM   
CarnageINC


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Just wanted the testers and developers to know that changes in 1.03 have made this problem go away.  I didn't see in the 'update readme' file where this problem was directly addressed.  I thought that if it was still on a list some where that it should be taken off unless other players have an issues still. 

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