fsp
Posts: 77
Joined: 11/22/2010 Status: offline
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It is hard to write this as I don't want to bash the game. Quite the contrary. I still think it is an outstanding and brilliant game that is fully worth the money asked for. I just don't want to play it anymore. Why am I posting? I hope that someone can tell me that I am mistaken with what I am thinking or telling me how I can improve so I can again enjoy the game. Here is my issue. I have played 11 turns in the German Grand campaign now on normal and I don't think I will be able to ever take Moscow or win this game. This bugs me. To me, it kind of seems moot to play, if I don't even have a chance of winning the game. I don't have to win to enjoy myself. But I have to have a chance. In my game so far, I have had a couple of good encirclements in the first two to three turns, but no big ones thereafter. I will probably fall short of taking Leningrad, and I will fall short of taking Moscow. I will not make the historical advance in the South, but that is maybe because I started out too timid there. The problem is that I do not know what I could have done any better. I tried forming pockets in turns 4-11, but most of the times just failed to close the pocket by one or two hexes. The AI then withdrew. I find it incredibly hard to pull off good encirclements and destroy Soviet troops. So I don't really know what I could have done better and how to improve in future games. I am not saying I played perfect, far from that, I just don't know what to do. I am lacking three to four infantry armies to really pull it off I think :-) It now looks like I will get destroyed in winter and then will not stand a chance to achieve anything in summer 1942 but a token offense. I like the challenge of playing a good AI, but I also don't like the fact that it cheats. I can live with the AI having no fog of war. I can live with the AI getting a production bonus. But I hate it when the same rules regarding movement, ZOCs etc. don't apply to the AI. I had this huge pocket forming near Smolensk and felt this was really going to help me make my way towards Moscow. It was roughly the form of a rectangle, around 4-5 hexes high and 8-9 hexes wide, enclosing around 50 Soviet divisions. I could not fully close the pocket, I left a opening of two hexes at the very top. Still, I was pretty sure that due to ZOC restrictions, around 60-70 % of the troops in the encirclement would NOT be able to escape and I could close the pocket next turn. Come next turn, the entire bulge, which had just a tiny bottle neck as escape route, was totally cleared out. That was a huge bummer to me. I know it is hard to strike a balance between making an AI competitive and not having it cheat. I really appreciate the hard work that obviously went into that AI. But things like that put me off to be honest. Would it be way too easy for the human player if the AI did not get to cheat in such a way? Or am I missing something here? Also, so far I don't seem to like the design decision to have all Soviet divisions killed until December 1941 just return for free. It seems kind of pointless to kill them. As a German player, would it not make more sense to keep them routed and keep sending them over the map again and again? Again, I have only played eleven turns and surely am missing something here? Any ideas, suggestions or thoughts that might help me here?
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