Krob
Matrix Trooper

Posts: 92
Joined: 8/29/2010 Status: offline
|
Kayoz: We'll have to agree to disagree on our definitions of bugs. If it's working as designed by the people writing the code, then it is, as stated, working as designed. Just because it's not working how we would like it to work doesn't make it a bug. I agree that it should have been designed differently, I just don't think, in this case, that it was. And, for the record, the Blue Screen of Death, when you see it, is absolutely working as designed. It's a minimal info halt screen while the system dumps memory to disk when something else has crashed the system. Nalim27: There's a lot I want to say about your reply, but most of it's negative, so I'm going to refrain. I will say is that you have affirmed that my wishlist post is a good way to go about things. "upgrade functionality should alwayes use better technology, not the latest" Please, tell me, what is the better technology for my playstyle, a shield that recharges faster or is stronger? What about Kayoz there, does it have to be the same for him? In some situations (fuel cells for example) it's clear that the racial tech is superior, but maybe low on a resource to build that module and want to step back to standard tech. The system should default to particular option and let the player decide if he wants to set something else as their "best" technology. adecoy95: Apologies if it seems like I've co-opted your post. I do agree that the existing implementation is flawed. K
< Message edited by Krob -- 12/23/2010 12:16:54 AM >
|