TonyE
Posts: 1551
Joined: 5/23/2006 From: MN, USA Status: offline
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Darren, This covers the bulk of the recent changes (scraped from whatsnew.pdf). Players can always read the gory details at the release notes thread, http://harpgamer.com/harpforum/index.php?showtopic=2395 . 2008.045 to 2009.042 Changes: New Features: • Unit Window now uses the same zoom levels as the Group Window and can use the Textured Land and Water settings. • Submarines can now shoot guns at ships. • Air to Air guns in aircraft loadouts now work allowing much better modeling of WWII air warfare. • Non Intercept/Escort planes will no longer go off on ATA missions. • Implemented a new Escort jamming model with greater variability in the protection a jammer can offer nearby groups against distant radars. • Improved AI BOL shots so that the AI shoots itself less! • Scenario Designers can now add a platform of a particular name to a scenario any number of times, allowing more units of a Class than the database recognizes. This is particularly useful for land-based air defense units. • Added ‘o’ hotkey to show On Station Rectangles, if present, for victory conditions. Added ‘l’ hotkey to return to 1:1 time compression. The Alt-t hotkey will now alternate thru showing no paths, showing selected group’s path, and showing all friendly group’s paths in both GE and SE. • When the player deletes a formation air patrol event, the game will no longer maintain that air patrol if the returning plane is shot down. • The Aircraft RTB dialog will now highlight the original airfield by default if it is capable of landing the planes. • Added the stopped clock time compression option (the ability to pause without the pause dialog preventing map traversal and menu traversal). Also effected with Ctrl-Alt-p hotkey. • Sufficiently damaged subs will surface and stay surfaced. They will also split into a new group of their own. • Scenario designers can now successfully use Staff Notes to send the player messages at specific times in the scenario. • Expanded WestPac BattleSet as seen in the HCE Demo! • New EMCON AI that tells the AI when to turn on sensors and prompts player to turn on sensors. It is now much more intelligent and at times sneaky. • Many new command line switches for the Game Engine and Scenario Editor. • Updated HCDB Database including but not limited to… o Shi Lang (Varyag) CV – China o DF-21C ASBM Bty – China o JAS.39C Gripen - South Africa o Manthatisi (T209/1400) SS - South Africa o P-8I Poseidon - India Bug Fixes/Workarounds: • Multiple Crash bugs eliminated in both Game Engine and Scenario Editor. • EC2000 BattleSets will now show the correct Strategic Map graphic. • Got rid of the double prompting for game options (side, nuke release, etc.). • ASMs/SSMs with the Snap Up/Down flag can now be shot at by point defense weapons (previously ASMs/SSMs outside the altitude capabilities of defensive mounts could not be engaged in point defense mode, now they can be if the ASMs/SSMs have the Snap Up/Down flag. • When a surface or sub group is given a stop order, keep it stopped. Previously they would often start moving again in response for formation keeping events. • ASW birds will now RTB when told to do so instead of choosing any action they wanted to take. • Fixed the 10x too large BOL range rings and made it yellow like it should be. • Fixed the inability to re-task air groups already on an attack mission. • Logging will really work in Release builds now. • Refueling tweaks to prevent refueling immediately upon takeoff. • Fixed out of fuel problems caused by aircraft that fly faster at lower altitudes than higher altitudes. Endurance is now calculated from the slowest speed. • Tweaked the shortening of the information in the installation/ship/plane/submarine list boxes in the Scenario Editor so that more relevant information is shown in the space available. • The SE now properly stores the database information in scenario files. • Repeating LR patrols can now be properly deleted from a scenario and will trigger properly in the game. • The Scenario Editor was throwing away the % chance of inclusion for planes, now it isn’t. • Many other minor fixes, tweaks, and improvements. See the Release Notes section for greater detail.
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Sincerely, Tony Eischens Harpoon (HC, HCE, HUCE, Classic) programmer HarpGamer.com Co-Owner
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