Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi Everyone, The first public beta update is now available. Please note that this is not an official update. We are still testing it, but it looks good and will likely become official next week. You can download the public beta update here: http://www.matrixgames.com/products/latestdownloads.asp v1.501 Beta 1 – December 23, 2010 • First Public Beta Update • Bug Fixes ◦ Fixed crash where deleted default designs broke Action buttons when selecting uninhabited planets and moons (e.g. designs for resort base, monitoring station, etc) ◦ Fixed crash when view design of pirate ship or base (via Trace Scanner component) ◦ Fixed crash when view components for some resources in Expansion Planner screen (e.g. Iridium) ◦ Fixed crash when viewing galactic storms while zoomed in to system level ◦ Fixed bug where construction ships sometimes would not retrofit ◦ When take ownership of base or carrier, now also take ownership of fighters at base or carrier ◦ Fixed crash when no colony ship design and 'build and send colony ship' in Expansion Planner screen ◦ Fixed rare crash when planets/moons/asteroids had been added/removed from the galaxy ◦ Fixed resource transporting so that mining stations properly have excess resources taken to nearest space port ◦ Fixed 'Load Troops' Action button for individual military ships • Modding Support ◦ Added new racial biases text file for controlling natural biases between races (biases.txt) ◦ Default in-game racial biases now applied when no biases file (biases.txt) present in a theme ◦ Fix to allow more than 22 race images in custom themes ◦ Prevent unplayable races from showing up in Start New Game screen or Quick Start screen after change themes • Game Editor ◦ Fixed crash that occurred after adding new stars or systems in game editor ◦ Added following new options when editing planet/moon/asteroid in game editor: ▪ Toggle planetary rings on/off (for non gas-giant planets) ▪ Add/remove resources ▪ Edit planet quality ▪ Edit planet scenery bonus and description ▪ Edit planet/star research bonuses • Empire Policy ◦ Prevent military ships of another empire from refueling at your colonies and bases unless have Free Trade Agreement or better (Empire Policy setting) • Interface Improvements ◦ Added mass-fighter upgrade button for each carrier (Action buttons) ◦ Added mass fighter upgrade for entire empire (Empire Policy setting) ◦ Added separators for thousands in numbers (money values) in Trade screen, Diplomacy screen, Build Order screen and Advisor messages ◦ Added list of new techs that triggered mass-retrofit to advisor pop-up (so that can better determine whether to retrofit) ◦ Adjusted Selection Panel layout so that info does not 'fall off' bottom when colonies selected ◦ Excluded non-playable races from displaying in victory conditions screen (Ancient Guardians and Shakturi do not count towards victory conditions) ◦ No longer prepopulate build amounts in Build Order screen (from advisor suggestions) if Ship Building automation is set to manual ◦ Build Order advisor recommendations now limited by empire cashflow and cash on hand • Game Balance Improvements ◦ Reduced flee/escape distance until begin warp jump (escaping ships jump sooner) ◦ Increased military ship-building levels for AI empires ◦ Ancient Guardians better defend their home colony with troops ◦ Ensure Ancient Guardians generate intelligence agents ◦ Ensure some intelligence agents always assigned to counter-intelligence for AI empires • Performance Improvements ◦ Ship movement in galaxy map much smoother on multi-core machines
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