Krob
Posts: 92
Joined: 8/29/2010 Status: offline
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TLDR: Total Empire Research Potential/3 = Base output for each field which is then multiplied by all bonuses in turn. If TERP/3 > Total Research Capacity, build more stations. Research Bonus locations can provide a significant amount of research. ================= I might have missed it, but I only saw a negative comment about placing stations at the bonus sites and nothing directly refuting that. As an example, my first starbase upgrade has 5 of each research lab giving it a base of 100 in each field. Assume I have 2 of these bases, for a Total Capacity of 200. Now assume that, given the state of my empire, my base Output is limited to 180 in each field. Thankfully I'm in an awesome start location and quickly discover a 42% Weapons, a 36% Energy, and 51% High Tech location. Even though I'm capped at 180, my actual output is now 255, 244, and 271 respectively making those bonus locations incredibly useful, if a little bit risky. It's also good to point out that the Total Empire Research Potential (TERP) is the sum of the actual output before bonuses or rather, the maximum base output for each field is TERP/3. That is, in the above example, it would be 540 (540/3=180). Based on my calculations, it's also nice to note that multiple bonuses are applied in succession. Add in my Cardia Armaments Installation (+100% to weapons) and you'd get 180*2*1.42=511, which, without the 42% bonus station reduces actual output to 360. I'm not sure how Nibelung44 would consider that 151 points to be "rather useless". In my game, my paltry +17% bonus gives me 145 points (out of 1003 total with that Weapons bonus and my Technocracy bonus). Lastly, it would appear that the ongoing bonus Erik referred to applies to the TERP. K
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