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Text dize/overrun issue

 
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Text dize/overrun issue - 12/27/2010 5:01:55 AM   
Mike Parker

 

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Is anyone having these issues where the text is not properly spacing itself out?






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RE: Text dize/overrun issue - 12/27/2010 5:03:06 AM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
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Anothrt




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RE: Text dize/overrun issue - 12/27/2010 5:03:58 AM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
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last example




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RE: Text dize/overrun issue - 12/27/2010 5:07:26 AM   
Mike Parker

 

Posts: 583
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I should add Windows 7 64bit.

1920x1200

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RE: Text dize/overrun issue - 12/27/2010 5:44:12 AM   
Gandalf


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From: Jefferson City, MO
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Did you try lower resolutions such as 1600 x 1200? It could be that the fonts are not supporting 1920 x 1200.

edit> I'm glad to see that the game is loading up under Win 7 64 however... I'm getting ready to buy the same system, Win 7 Pro 64 to be exact.

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RE: Text dize/overrun issue - 12/27/2010 9:13:37 AM   
Helpless


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It seems you set the Large system fonts (>96dpi). Game supports only normal fonts (96dpi). Alternatively you may try to reduce the size of the fonts in game by setting custom fonts:

http://www.matrixgames.com/forums/tm.asp?m=2645378


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Pavel Zagzin
WITE/WITW/WITE-2 Development

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RE: Text dize/overrun issue - 12/27/2010 2:53:07 PM   
Coronel


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From: Niagara Falls, Canada
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Its probably what Pavel says because I am also running at 1900 x 1200 with no issues whatsoever. WinXP however.

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RE: Text dize/overrun issue - 12/27/2010 6:04:27 PM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
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Actually I was using the default Win7 setting of Medium but when I put it to small everything is displaying correctly. Thanks for the pointer Helpless!

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