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War in the East v1.02 Beta 1 Update Now Available

 
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War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 12:13:49 AM   
Erik Rutins

 

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From: Vermont, USA
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Hi Everyone,

The first v1.02 public beta update is now available. Please note that this is not an official update. We are still testing it, but it looks good and will likely become official next week.

You can download the public beta update here:

http://www.matrixgames.com/products/latestdownloads.asp

v1.02 Beta 1 – December 23, 2010

• New Features and Rule Changes

1. Improved the speed of unit movement across the map.
2. Sped up the opening and closing of windows.
3. Sped up combat by reducing the amount of sound files playing at the same time during the combat.
4. Units that are selected on the right unit bar when a battle begins remain selected at the end of the battle.
5. Reduced effectiveness of flak by 75% against planes flying fighter missions (fighters and fighter bombers).
6. Changed the way aircraft are allocated to ground support missions. Less aircraft will be added to the battle if the pre-combat odds are heavily in the side’s favor.
7. Added arrival messages in the event log for support units.
8. Added a message when a delayed air group arrives to the National Reserve.

• Bug Fixes
1. Revised and improved mouse handling performance.
2. Fixed a bug preventing proper aircraft repair for air groups in the national reserve.
3. Prevent disruption on turn 1 from going negative on some ground elements. Also, negative disruption, if it occurs, is removed during the logistics phase. Now prevent empty elements in units getting disrupted on the first turn, which could cause problems.
4. Fixed a problem where units bombed can get more disrupted elements than the amount of ready elements in the unit.
5. Fixed a crash bug caused by pilot training.
6. Undo now correctly restores attached support unit data.
7. Fixed some hexes that were being considered heavy urban for some purposes (Minsk being one).
8. Fixed rail in Imatra.
9. Fixed a crash bug when trying to build Soviet units without enough admin points.
10. Now clear the movement path when the Esc is pressed.
11. Fixed a problem with the undo button being active when an undo is ordered.
12. Fixed a bug that in unusual circumstances allowed AI units to beam behind enemy lines.
13. In Multiplayer, changed the code to ignore the case of a username when determining who is the 'current player'.
14. Fixed a bug with Formation Inventory not displayed correctly if sorting on Unit tab in Commander’s Report is enabled.
15. Fixed a bug with setting refit for individual units in Commander's Report not working when sorting is enabled.
16. Fixed possible unit name text overflow on the right panel.
17. Fixed so that when a factory is moved cities without empty slots no longer are shown in green on the map.
18. Strategic movement values are displayed when moving a factory.
19. The DektopIcon is now loaded on the start of a game.
20. Fixed a bug where disbanded support units were not sending their ground elements to the pool.

• Data and Scenario Changes
1. The 75mm Cannon (0053) in the device data base was misidentified as an air-to-air rocket.
2. The 85mm S-53 gun (0581) was built as a heavy gun instead of a medium.
3. In Road to Smolensk and Road to Moscow scenarios, fixed the problem with 4PG units starting with no supplies, fuel or ammo.
4. Changes to 1942 Campaign & Operation Blue scenario
* Corrected Axis minor countries not having support units in the air bases
* Corrected some missing Axis support units
* Added the German 17th and 167th Infantry Divisions to the arrival list
* Added Theodore Artillery units
* Added V Corps and LVII Panzer Corps (HQ only) to Army Group South
* Froze several Soviet Armies for several turns until they were released historically
* Army Group South units had their supply, ammunition, and fuel levels boosted to 200%
5. In the 1943 Campaign, corrected Axis minor countries not having support units in the air bases


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 12:26:08 AM   
ussdefiant

 

Posts: 60
Joined: 6/18/2009
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Question: Will the non-scenario data changes require starting a new campaign?

(in reply to Erik Rutins)
Post #: 2
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 12:35:10 AM   
Gandalf


Posts: 364
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From: Jefferson City, MO
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I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?

(in reply to ussdefiant)
Post #: 3
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 12:38:31 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: HMSImperator
Question: Will the non-scenario data changes require starting a new campaign?


Nope, should be fine with existing games.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ussdefiant)
Post #: 4
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 12:38:59 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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quote:

ORIGINAL: Gandalf
I assume this is comprehensive and can be applied directly over a clean install of the Setup v1.00 file, or must it be applied after the v1.01 patch?


It is comprehensive and should work with any previous version of War in the East.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gandalf)
Post #: 5
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 5:32:18 AM   
jph

 

Posts: 27
Joined: 11/5/2006
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I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?

(in reply to Erik Rutins)
Post #: 6
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 7:23:19 AM   
Redmarkus5


Posts: 4456
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quote:

ORIGINAL: Erik Rutins

* Froze several Soviet Armies for several turns until they were released historically



Excellent Erik - many thanks.

I assume that this change is to reduce the ability of the Soviet AI to create a carpet of defenders early in the game?

A couple of questions/suggestions:

1. Is the release schedule adaptive, based on the Victory core? If not, it would be good to consider this so that a better Human Axis player triggers earlier releases from the Soviet reserve.

2. Do the frozen reserve armies release automatically if an enemy ground or airborne unit approaches within n hexes?

3. Do the frozen 2nd and 3rd echelon formations start at 100% TOE, or are they 'forming' as they would have historically through the mobilisation process? If they could be set so that they are forming, with the manpower pool upped to reflect and support this, then an earlier release from reserve would be somewhat off-set by weaker reserve forces. This would add historical realism in terms of the Soviet readiness for major combat operations.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Erik Rutins)
Post #: 7
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 7:30:11 AM   
randallw

 

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Did the playtesters encounter the problem of units in the national reserve not having planes repaired?

(in reply to Redmarkus5)
Post #: 8
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 8:35:38 AM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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quote:

ORIGINAL: randallw

Did the playtesters encounter the problem of units in the national reserve not having planes repaired?



Yes, and this was reported as fixed.

As for the armies frozen, that was just in the 1942 scenarios.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to randallw)
Post #: 9
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 8:38:00 AM   
amatteucci

 

Posts: 389
Joined: 5/14/2000
From: ITALY
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quote:

ORIGINAL: jph

I installed the patch but was unable to start the game. I got an error claiming a problem with my serial number. Re-installed v1.01 and all is well again. Did I miss something?

Try to start 1.02 in administrator mode.

(in reply to jph)
Post #: 10
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 8:39:36 AM   
Redmarkus5


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Ah- I missed the heading in all that text.

SO! Can we get the Soviet 3rd echelon frozen for the first few turns in 1941? Is that something I could easily edit for myself?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Joel Billings)
Post #: 11
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 10:58:54 AM   
Rasputitsa


Posts: 2903
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From: Bedfordshire UK
Status: offline
Thanks for the update, the setting of release date for some of the Soviet Armies will help in the early play balance for us rookies.

(in reply to Erik Rutins)
Post #: 12
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 11:01:04 AM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
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just DL and installed, major improvement! Thanks!

Cheers,
Glenn

(in reply to Rasputitsa)
Post #: 13
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 11:07:37 AM   
colberki

 

Posts: 201
Joined: 6/16/2007
Status: offline
Wow!!!! Performance is really much faster! Restarting a new GC game! Happy Christmas to everyone!

(in reply to Redmarkus5)
Post #: 14
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 2:40:50 PM   
Wikingus


Posts: 167
Joined: 9/26/2010
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Huge difference in performance, thanks!

_____________________________


(in reply to colberki)
Post #: 15
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 4:27:36 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
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Working much better on my "low" end machine!

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Tony

(in reply to Wikingus)
Post #: 16
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 5:27:23 PM   
Cad908

 

Posts: 1333
Joined: 10/9/2009
Status: offline
Note:

Same problem as JPH.

Before you ask, yes I am using an administrator level user.

No problems with any of the other patches.

Reinstalled 1.01 and the game works fine with no problems.

Running avast anti-virus, but this has never created an issue with any other Matrix game.

Strange.......but it is beta for a reason.

Happy Holidays








Attachment (1)

(in reply to Toby42)
Post #: 17
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 6:20:54 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Installed and runs fine for me. Game running much more smoothly. Thanks

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Cad908)
Post #: 18
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 6:58:07 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
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Probably not Avast as I run that and have never had a crash since launch.  I play with Silent/Gaming Mode set to off.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Redmarkus5)
Post #: 19
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 8:46:26 PM   
jph

 

Posts: 27
Joined: 11/5/2006
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Cad908,

As amatteuci pointed out (thank you!), running the new WarInTheEast.exe as an administrator solves the problem (right click on the exe and select "run as administrator"). I am sure the official 1.02 release will address this issue.

JPH

(in reply to Cad908)
Post #: 20
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 9:23:35 PM   
rtb1017

 

Posts: 63
Joined: 12/13/2010
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Can I skip the official 1.01 and do 1.02 or do I need to do 1.01 and then do 1.02? Can I still play saved games with this update?

(in reply to jph)
Post #: 21
RE: War in the East v1.02 Beta 1 Update Now Available - 12/24/2010 11:04:15 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Can I skip the official 1.01 and do 1.02 or do I need to do 1.01 and then do 1.02? Can I still play saved games with this update?


Yes to both.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to rtb1017)
Post #: 22
RE: War in the East v1.02 Beta 1 Update Now Available - 12/25/2010 11:40:13 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Cad908

Note:

Same problem as JPH.

Before you ask, yes I am using an administrator level user.

No problems with any of the other patches.

Reinstalled 1.01 and the game works fine with no problems.

Running avast anti-virus, but this has never created an issue with any other Matrix game.

Strange.......but it is beta for a reason.

Happy Holidays






Are you logged in as "Administrator" or your account simply has Administrator user level?

Please try to run the "WarInTheEast.exe" with "Run As Administrator"!


Also please try to restart your machine (this is important with Vista and Windows 7 that use the UAC)!


Leo "Apollo11"

< Message edited by Apollo11 -- 12/25/2010 11:41:11 AM >


_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Cad908)
Post #: 23
RE: War in the East v1.02 Beta 1 Update Now Available - 12/25/2010 2:44:47 PM   
Cerion

 

Posts: 101
Joined: 9/16/2009
From: Europe
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quote:

Added Theodore Artillery units


Theodor kanone?? in the USSR??

Schwerer Gustav and Karl, yes, but Theodor kanone ......

(in reply to Apollo11)
Post #: 24
RE: War in the East v1.02 Beta 1 Update Now Available - 12/25/2010 5:17:07 PM   
Cad908

 

Posts: 1333
Joined: 10/9/2009
Status: offline
Apollo,

My post was not a clear as I should have made it. Running with the new patch with an administrator level ID and I had the problem. When I set the program exe to "run as administrator" it works fine. The odd thing to me was that this patch was the first time I had any problem with any of the updates, and I loaded all the beta's and 1.01.

Thanks for your help.

Happy Holidays

(in reply to Cerion)
Post #: 25
RE: War in the East v1.02 Beta 1 Update Now Available - 12/25/2010 10:28:21 PM   
irrgang

 

Posts: 16
Joined: 7/4/2004
Status: offline

quote:

ORIGINAL: Cerion


quote:

Added Theodore Artillery units


Theodor kanone?? in the USSR??

Schwerer Gustav and Karl, yes, but Theodor kanone ......


Agree, never heard of Theodore outside France. Schwerer Gustav and Dora are the names that I can think of...

(in reply to Cerion)
Post #: 26
RE: War in the East v1.02 Beta 1 Update Now Available - 12/26/2010 8:05:13 AM   
PMCN

 

Posts: 625
Joined: 9/8/2000
From: Germany
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Will the Zis-30 fix get into this update? It would be nice to have more anti-armour capability in 41!

(in reply to irrgang)
Post #: 27
RE: War in the East v1.02 Beta 1 Update Now Available - 12/27/2010 8:54:58 AM   
thomas916

 

Posts: 21
Joined: 1/17/2008
Status: offline
just installed the patch
I noticed that in the combat report the CV values are now half of that actually seen on the counter on the map.Has anything changed?

(in reply to PMCN)
Post #: 28
RE: War in the East v1.02 Beta 1 Update Now Available - 12/27/2010 9:26:08 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

I noticed that in the combat report the CV values are now half of that actually seen on the counter on the map.Has anything changed?


There was no change. They can be shown halved if you are making hasty attack or attack across the river.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to thomas916)
Post #: 29
RE: War in the East v1.02 Beta 1 Update Now Available - 12/27/2010 9:30:53 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Will the Zis-30 fix get into this update? It would be nice to have more anti-armour capability in 41!


Not in this update. I got fixed device file from Jim, so it should be in one of coming patches. It won't get into ongoing games though.

Don't put much hopes on ZiS-30 - it is not a wunderwaffe.. especially in homeopathic quantities it comes :)

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to PMCN)
Post #: 30
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