Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: forsaken1111 As I said in another thread, Distant Worlds is messy. It is messy, confusing, and massive... and that is why we love it. You will never be able to control everything in your empire, and trying to do so will make you go insane. My usual tactic is to leave all of my ships and fleets on automate as a police force. When I need a fleet to perform a task like an attack, I run through the fleets to find the closest one with fuel (because on automate they worry about their own fuel) and send it out to perform the attack. Once it is done, I set it on automate again and it returns to the empire and repairs/refuels. I leave fleet formation on auto too. I don't really care what is in each fleet, and the AI does a pretty good job of including troop transports and a good mix of ships in each one. I do design my own ships, and I control how many are built. I normally leave construction ships on automate, sometimes intervening manually to tell them to build a research base or specific mining base which I need. The hardest thing is learning to let go. You cannot effectively play Distant Worlds like you would play MOO2 once your empire gets to a certain size. The part in bold is the best thing about DW. The fact that one man can not control it all, you must rely on your advisors. It makes you more of an Emperor, and less of the all knowing omnipotent being. This is the way it should be...as Emperor, I control key aspects of my empire, but leave the mundane stuff to my staff. I leave automation on for everything except: Ship Design, Ship building, colonizing and Diplomacy. The staff handles the rest...and the AI staff does a decent job of it.
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Distant Worlds Fan 'When in doubt...attack!'
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