Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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One of my suggestions (maybe impractical) is to have two game play options: - Option 1 = one day turns (like WiTP) with total player control over the air war and unit micro-management, as well as the naval war. - Option 2 = one week turns with the air war and naval war being much more abstracted to deal with the different tempo of operations between air and ground over a 1 week period. Does that make sense?
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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