Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Patrol Sectors

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Patrol Sectors Page: [1]
Login
Message << Older Topic   Newer Topic >>
Patrol Sectors - 1/3/2011 11:07:19 PM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
75. Interface Improvement: Added Show all patrol zones for player.

i cant see them on the map when i click on my patrol planes after ive set up a patrol zone.......why?
Post #: 1
RE: Patrol Sectors - 1/3/2011 11:19:30 PM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
The search Arcs....thats what i was looking for....cant see em

(in reply to gts2096)
Post #: 2
RE: Patrol Sectors - 1/3/2011 11:27:38 PM   
sprior


Posts: 8596
Joined: 6/18/2002
From: Portsmouth, UK
Status: offline
For serach arcs press z

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



(in reply to gts2096)
Post #: 3
RE: Patrol Sectors - 1/3/2011 11:40:39 PM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
[Z] Display the Control Zone Map...tried that...doesnt work

(in reply to sprior)
Post #: 4
RE: Patrol Sectors - 1/4/2011 12:18:57 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
First you have to ensure you have the planes searching "x" number of hexes. Also you have to ensure you have ready aircraft. I have made both of those mistakes.

_____________________________


(in reply to gts2096)
Post #: 5
RE: Patrol Sectors - 1/4/2011 12:27:26 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
checked both of those...they are good...the Z key is doin nothing...btw am all patched up..forgot to mention that

(in reply to oldman45)
Post #: 6
RE: Patrol Sectors - 1/4/2011 12:37:11 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
omg....found my problem...there are 2 Executable files in my folder...the other one i tried works for arcs..the first one i was using didnt

(in reply to gts2096)
Post #: 7
RE: Patrol Sectors - 1/4/2011 12:39:58 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
i read in some other posts that searches may be bugged?....still true?

(in reply to gts2096)
Post #: 8
RE: Patrol Sectors - 1/4/2011 12:48:18 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Public beta 1108c is supposed to fix the problem.

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to gts2096)
Post #: 9
RE: Patrol Sectors - 1/4/2011 12:54:42 AM   
noguaranteeofsanity


Posts: 257
Joined: 11/24/2009
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: gts2096

i read in some other posts that searches may be bugged?....still true?


I believe it was fixed in the latest beta patch. Make sure you are running the beta executable, found in the "beta" sub-folder and not the regular execuatable. This was done, as the latest patch came out during the holidays when Matrix staff were away and so is being distributed via the forums, while testing continues. I imagine, when the patch becomes 'officially' available from the matrix website, it will no longer use the beta executable.

(in reply to gts2096)
Post #: 10
RE: Patrol Sectors - 1/4/2011 12:54:58 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
Where can i find this?

(in reply to Rainer)
Post #: 11
RE: Patrol Sectors - 1/4/2011 12:58:16 AM   
noguaranteeofsanity


Posts: 257
Joined: 11/24/2009
From: Sydney, Australia
Status: offline
The latest beta is here

Either use the desktop shortcut, created when installing the beta patch, or look in "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta" for the beta executable.

(in reply to gts2096)
Post #: 12
RE: Patrol Sectors - 1/4/2011 1:04:47 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
Gotit..thxs...last question for this evening..lol...do i have to restart my game...playing the Guadacanal scn..only 2 turns into it

(in reply to noguaranteeofsanity)
Post #: 13
RE: Patrol Sectors - 1/4/2011 1:06:01 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
No, you don't have to restart.

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to gts2096)
Post #: 14
RE: Patrol Sectors - 1/4/2011 1:06:57 AM   
gts2096


Posts: 317
Joined: 5/20/2002
From: michigan
Status: offline
thxs all.....

(in reply to Rainer)
Post #: 15
RE: Patrol Sectors - 1/4/2011 4:48:17 AM   
zace

 

Posts: 183
Joined: 3/22/2010
Status: offline
the "Z" key has been working since minimum the release 4/2010. Perhaps the version of the executable is not the issue.

I pointed out around that time that if you leave the arcs on and run the turn (warning this will slow the computer down but if you have the horsepower you can see it) the arcs will reduce and change. I assume this was related to the bug that is not yet fixed?

(in reply to gts2096)
Post #: 16
RE: Patrol Sectors - 1/4/2011 5:08:47 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Have a read of this thread for more info (including pics) of these functions.....

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to zace)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Patrol Sectors Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969