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Patrol Sectors

 
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Patrol Sectors - 1/3/2011 11:07:19 PM   
gts2096


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75. Interface Improvement: Added Show all patrol zones for player.

i cant see them on the map when i click on my patrol planes after ive set up a patrol zone.......why?
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RE: Patrol Sectors - 1/3/2011 11:19:30 PM   
gts2096


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The search Arcs....thats what i was looking for....cant see em

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RE: Patrol Sectors - 1/3/2011 11:27:38 PM   
sprior


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For serach arcs press z

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RE: Patrol Sectors - 1/3/2011 11:40:39 PM   
gts2096


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[Z] Display the Control Zone Map...tried that...doesnt work

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RE: Patrol Sectors - 1/4/2011 12:18:57 AM   
oldman45


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First you have to ensure you have the planes searching "x" number of hexes. Also you have to ensure you have ready aircraft. I have made both of those mistakes.

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RE: Patrol Sectors - 1/4/2011 12:27:26 AM   
gts2096


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checked both of those...they are good...the Z key is doin nothing...btw am all patched up..forgot to mention that

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RE: Patrol Sectors - 1/4/2011 12:37:11 AM   
gts2096


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omg....found my problem...there are 2 Executable files in my folder...the other one i tried works for arcs..the first one i was using didnt

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RE: Patrol Sectors - 1/4/2011 12:39:58 AM   
gts2096


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i read in some other posts that searches may be bugged?....still true?

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RE: Patrol Sectors - 1/4/2011 12:48:18 AM   
Rainer

 

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Public beta 1108c is supposed to fix the problem.

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WitP/AE
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Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
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WitW / Torch
1.01.37 - 1.01.44 beta

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RE: Patrol Sectors - 1/4/2011 12:54:42 AM   
noguaranteeofsanity


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quote:

ORIGINAL: gts2096

i read in some other posts that searches may be bugged?....still true?


I believe it was fixed in the latest beta patch. Make sure you are running the beta executable, found in the "beta" sub-folder and not the regular execuatable. This was done, as the latest patch came out during the holidays when Matrix staff were away and so is being distributed via the forums, while testing continues. I imagine, when the patch becomes 'officially' available from the matrix website, it will no longer use the beta executable.

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Post #: 10
RE: Patrol Sectors - 1/4/2011 12:54:58 AM   
gts2096


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Where can i find this?

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Post #: 11
RE: Patrol Sectors - 1/4/2011 12:58:16 AM   
noguaranteeofsanity


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From: Sydney, Australia
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The latest beta is here

Either use the desktop shortcut, created when installing the beta patch, or look in "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta" for the beta executable.

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RE: Patrol Sectors - 1/4/2011 1:04:47 AM   
gts2096


Posts: 317
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Gotit..thxs...last question for this evening..lol...do i have to restart my game...playing the Guadacanal scn..only 2 turns into it

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Post #: 13
RE: Patrol Sectors - 1/4/2011 1:06:01 AM   
Rainer

 

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No, you don't have to restart.

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

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Post #: 14
RE: Patrol Sectors - 1/4/2011 1:06:57 AM   
gts2096


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From: michigan
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thxs all.....

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Post #: 15
RE: Patrol Sectors - 1/4/2011 4:48:17 AM   
zace

 

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the "Z" key has been working since minimum the release 4/2010. Perhaps the version of the executable is not the issue.

I pointed out around that time that if you leave the arcs on and run the turn (warning this will slow the computer down but if you have the horsepower you can see it) the arcs will reduce and change. I assume this was related to the bug that is not yet fixed?

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Post #: 16
RE: Patrol Sectors - 1/4/2011 5:08:47 AM   
Reg


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From: NSW, Australia
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Have a read of this thread for more info (including pics) of these functions.....

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